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resource research Exhibitions
This paper discusses the development and visitor research of the George D. Widener Memorial Treehouse at the Philadelphia Zoo. The exhibit represents a non-traditional approach to education which involves the child as learner in the guise of an animal. This paper includes key findings from an evaluation study that aimed to achieve a systematic, working description of how visitors use "Treehouse"--what they are actually doing while they are there.
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TEAM MEMBERS: Kathleen Wagner Christine Massey
resource research Media and Technology
This paper discusses findings from a study that examined an interactive microcomputer exhibit at the Texas Memorial Museum. The study aimed to answer the following two questions: (1) Can the microcomputer be used effectively in a museum setting to teach first, second, and third graders about endangered species in Texas? and (2) Can the microcomputer be used effectively in a museum setting to create or enhance positive beliefs about endangered species in Texas?
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TEAM MEMBERS: Mary-Lynn Klevans
resource research Exhibitions
This paper discusses the methodology and findings of a study that tested the impact on visitors of using life-sized animal cutouts as a background for interpretive labels. The effectiveness of these labels were examined at the "African Plains Overlook" at the North Carolina Zoo
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TEAM MEMBERS: Stephen Bitgood Arlene Benefield Donald Patterson Howard Litwak
resource research Exhibitions
In this article, Jacksonville State University's Stephen Bitgood discusses an evaluation study of a "Falling Feather" gravity-themed exhibit at a science museum. Bitgood shares key findings from the evaluation, which revealed several problems with the exhibit.
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TEAM MEMBERS: Stephen Bitgood
resource project Public Programs
The National Science Outreach Network will provide school children, teachers, and the general public with highly accessible interactive exhibits dealing with popular topics in science and technology. The network, initiated as a partnership between regional science centers and public libraries, will be modeled after the highly successful statewide Oregon Library Exhibits Network established in 1987. Through this smaller network, the Oregon Museum of Science and Industry, a nationally recognized pioneer in science exhibitry and outreach programming, circulates small hands-on exhibits to rural population centers through installations in public libraries, where school groups and families have free and convenient access. This national dissemination project will be initiated in five regional sites across the country (Colorado, Minnesota, New York, Tennessee, and Oregon) to further establish the model in rural, inner-urban, economically disadvantaged, and culturally diverse regions. With support from both the NSF and the regional networks, The National Science Outreach Network will design and duplicate six exhibits for circulation to dozens of local communities in each designated region. Over the next seven years, over six million individuals, many of whom do not currently frequent a local science center, will be introduced to popular science in a non-threatening, resource- rich setting. This will encourage further exploration and possible future visits to an accessible science center, and ultimately establish an ever-expanding network of museum and non-museum partners providing science and technology learning opportunities to millions of individuals each year.
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TEAM MEMBERS: David Heil Loren Philbrick
resource project Media and Technology
The Lawrence Hall of Science proposes to develop a major public education program, including a traveling exhibition, two planetarium programs, a play, and a kit for schools entitled "Columbus' Great Experiment." Emphasizing science and technology, Columbus' first voyage is portrayed as an experiment aimed at testing the hypothesis (based on doubtful evidence) that sailing to the west was a more practical way of reaching the Indies than by sailing east around the Horn of Africa. As with many scientific experiments, the results were quite different from what the experimenter had in mind: instead of finding a sea route to the Indies, Columbus vastly expanded knowledge about our planet and spurred developments in science and technology. These events occurred within a social and cultural context that were critical to the development of modern science, and resulted in far-reaching changes in the population and ecology of the world which continue today. The National Endowment for the Humanities has recently awarded a grant for the development of the exhibits. The present proposal requests that NSF join with NEH to complete and expand the project, by funding: a) components of three additional copies of the exhibition to be constructed by other museums, thus expanding the public audience to 19 million visitors; b) two participatory planetarium programs; c) a play about the scientific aspects of Columbus' voyage; and d) school kits that will enable teachers to present the most important ideas embodied in the exhibition to students who are unable to view the exhibition at a science center. Interest in these programs will peak around Columbus Day, 1992, we anticipate that the materials will be sufficiently interesting, informative, and entertaining to be used for many years to come.
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TEAM MEMBERS: Cary Sneider Jennifer White
resource project Media and Technology
The Mississippi Museum of Natural Science proposes to build on its program of activities that involve children in science and bring them into contact with the approaches, objects and equipment that scientists use, with each activity designed to stimulate thinking and heighten interest in science. Cardinal features of the program are the development of hands-on exhibits, science kits for classroom use and a studied tie with the children's television program, "3-2-1 Contact." The goals are to coordinate these activities with hands-on science activities for students in grades 3-6, and to coordinate classroom activities with those at the museum, which conducts "3-2-1 Contact Days" throughout the year when students come to the museum and take part in experiments, observations and enrichment lessons and actively manipulate museum objects. The museum now will refine the program components, including improvement and duplication of the hands-on kits, continuation of the workshops for elementary teachers and development of new participatory exhibits dealing with insects and endangered species, and will present them to an expanded audience. One-third of the children in the state live below the poverty level, and fifty per cent represent minority populations. As most of these children lack such out-of-school experiences these informal science activities are particularly meaningful.
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TEAM MEMBERS: Elizabeth Hartfield Martha Cooper
resource project Exhibitions
The American Museum of Natural History proposes to design and build a new permanent 9,000-square-foot Hall of Human Biology and Evolution over a three-year period. The exhibit is to start out with human biology and then move smoothly to human evolution and the fossil record and other evidences of early humans. The new exhibit will range from the molecular/genetic level to the emergence of human beings, and will include archeological excavations and findings, reconstruction and discussion of humanoids, early human evolution, human structure and function, and human diversity. In addition to stimulating the interests of visitors (2.7 million in 1986-87) in human biology and evolution through the use of traditional and interactive technology, the new exhibit program will provide curriculum supplement for elementary and high school classes and teacher-training guides and workshops to assist in the integration of the exhibition materials into classroom studies. The primary educational goal is to give the widest possible audience a concrete sense of where and how the human animal fits in the natural world through examination of the traits that we share with all creatures and those that are peculiar to humans. The exhibit promises further contribution by bridging the current exhibits on animal life and those on the rich ethnological collections on the diversity of human cultures. NSF dollars are to cover the costs only of planning, building and evaluating the exhibit, with no funds for staff.
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TEAM MEMBERS: Ian Tattersall
resource project Exhibitions
The Brooklyn Children's Museum will create a 3,000 square foot natural science exhibition, "Animals Eat", that will provide interactive experiences that assist children in formulating appropriate concepts of living things. The exhibition and accompanying educational materials will be targeted at children aged 7-10 years old, and will utilize recent research on how children conceptualize biological phenomena. It will focus on familiar animals and on the processes of eating because many observable aspects of the natural world are mediated by the quest for food. The exhibit, capitalizing on existing living collections, will be developed and designed using a variety of interview techniques and formative testing of exhibit prototypes to insure that the content is both appropriate for children and that the exhibition results in successful learning experiences. A broad range of exhibition techniques, including museum objects, interactive units, games, and video will be used. The exhibition will reach more than a million visitors during its five year life. "Animals Eat" will be the first in a series of new core exhibitions at the museum. NSF's award will be supported by more than $320,000 in cost sharing.
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TEAM MEMBERS: Suzanne LeBlanc Max Cameron
resource project Exhibitions
The Field Museum of Natural History in Chicago, with partial support from NSF, will develop science, mathematics, and technology components for a new, permanent 17,000 square foot exhibition on the Pacific. Broad in scope and dramatic in its impact, this exhibition will cut across many fields and disciplines in presenting a coherent, integrated view of the Pacific regions. Topics from anthropology, geology, biology and geography will be combined using collections, reconstructed objects, large scale models, and interactive components in this landmark exhibition. The project will make extensive use of leading researchers, educators, and an evaluation consultant, and will utilize a variety of prototyping and formative exhibit development techniques. The science, mathematics and technology portion will cost $ 1.9 million, of which approximately one third is requested from NSF. The complete 17,000 square foot exhibition will cost $ 3.3 million and will be seen by at least 10 million adults and children over its 20 year life.
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TEAM MEMBERS: Michael Spock Phyllis Rabineau