Skip to main content

Community Repository Search Results

resource project Public Programs
The National Girls Collaborative Project (NGCP) seeks to maximize access to shared resources within projects and with public and private sector organizations and institutions interested in expanding girls’ participation in science, technology, engineering, and mathematics (STEM). Funded primarily by the National Science Foundation, the NGCP is a robust national network of more than 3,000 girl-serving STEM organizations. Currently, 31 Collaboratives, serving 40 states, facilitate collaboration between more than 12,800 organizations who serve more than 7.7 million girls and 4.4 million boys. The NGCP occupies a unique role in the STEM community because it facilitates collaboration with all stakeholders who benefit from increasing diversity and engagement of women in STEM. These stakeholders form Regional Collaboratives, who are connected to local girl-serving STEM programs. Regional Collaboratives are led by leadership teams and advisory boards with representatives from K-12 education, higher education, community-based organizations, professional organizations, and industry. NGCP strengthens the capacity of girl-serving STEM projects by facilitating collaboration among programs and organizations and by sharing promising practice research, program models, and products through webinars, collaboration training, and institutes. This is accomplished through a tested comprehensive program of change that uses collaboration to expand and strengthen STEM-related opportunities for girls and women. In each replication state, the NGCP model creates a network of professionals, researchers, and practitioners, facilitating collaboration within this network, and delivering high-quality research-based professional development. Participating programs can also receive mini-grant funding to develop collaborative STEM-focused projects. To date, over 27,000 participants have been served in 241 mini-grant projects, and over 17,000 practitioners have been served through in-person events and webinars. The NGCP’s collaborative model changes the way practitioners and educators work to advance girls’ participation in STEM. It facilitates the development of practitioners in their knowledge of good gender equitable educational practices, awareness of the role of K-12 education in STEM workforce development, and mutual support of peers locally and across the United States.
DATE: -
resource project Media and Technology
The overarching purpose of the Climate Literacy Zoo Education Network is to develop and evaluate a new approach to climate change education that connects zoo visitors to polar animals currently endangered by climate change, leveraging the associative and affective pathways known to dominate decision-making. Utilizing a polar theme, the partnership brings together a strong multidisciplinary team that includes the Chicago Zoological Society of Brookfield, IL, leading a geographically distributed consortium of nine partners: Columbus Zoo & Aquarium, OH; Como Zoo & Conservatory, St. Paul, MN; Indianapolis Zoo, IN; Louisville Zoological Garden, KY; Oregon Zoo, Portland, OR; Pittsburgh Zoo & PPG Aquarium, PA; Roger Williams Park Zoo, Providence, RI; Toledo Zoological Gardens, OH, and the organization Polar Bears International. The partnership leadership includes the Learning Sciences Research Institute at the University of Illinois at Chicago, and the Earth System Science Center at Pennsylvania State University. The partnership is joined by experts in conservation psychology and an external advisory board. The primary stakeholders are the diverse 13 million annual visitors to the nine partner zoos. Additional stakeholders include zoo docents, interpreters and educators, as well as the partnership technical team in the fields of learning innovations, technological tools, research review and education practice. The core goals of the planning phase are to a) develop and extend the strong multidisciplinary partnership, b) conduct research needed to understand the preconceptions, attitudes, beliefs, and learning modes of zoo visitors regarding climate change; and c) identify and prototype innovative learning environments and tools. Internal and external evaluations will be conducted by Facet Innovations of Seattle, WA. Activities to achieve these goals include assessments and stakeholder workshops to inventory potential resources at zoos; surveys of zoo visitors to examine demographic, socioeconomic, and technology access parameters of zoo visitors and their existing opinions; and initial development and testing of participatory, experiential activities and technological tools to facilitate learning about the complex system principles underlying the climate system. The long-term vision centers on the development of a network of U.S. zoos, in partnership with climate change domain scientists, learning scientists, conservation psychologists, and other stakeholders, serving as a sustainable infrastructure to investigate strategies designed to foster changes in public attitudes, understandings, and behavior surrounding climate change.
DATE: -
TEAM MEMBERS: Chicago Zoological Society Lisa-Anne DeGregoria Kelly Alejandro Grajal Michael E. Mann Susan R. Goldman
resource research
Brooks uses Vygotskian theory to explain how drawing helps children to construct meaning and share their ideas with others. She argues that drawings help to bridge the gap between observation-bound thinking and more abstract, symbolic (i.e., scientific) thinking. The article offers ISE practitioners a clear introduction to Vygotskian theory and highlights the importance of drawing and visualisation when conducting inquiries and making sense of new concepts.
DATE:
TEAM MEMBERS: Heather King
resource research
If student interest in science is a predictor of careers in science, how can we characterize student interest across ages? Analyzing 6,000 questions from students gathered from informal science settings such as questions submitted to TV shows or Ask-a-Scientist websites, this study classifies student interest in science into six clusters. Younger students (K-9) showed interest in zoology, technology, and astrophysics while older students (10–12) showed interest in physics, chemistry, and biology. This shift of interest to science topics covered in school is relevant to informal science
DATE:
TEAM MEMBERS: Katie Van Horne
resource research
Observation is a key skill in science. It is also an important initial skill in early learning. In this paper, Johnston examines the skill of observation in 56 children (4–11 years), asks how it influences other skills in science, and considers how it may be supported. The paper draws attention to that fact that in recent years primary science education has been about the acquisition of conceptual knowledge rather than key skills, and that this balance may not be justified. Of further interest to ISE practitioners is Johnston’s comments that contexts where children can observe natural
DATE:
TEAM MEMBERS: Heather King
resource research
Primary and early childhood teachers are generally regarded as lacking competence and confidence in teaching science. But rather than pointing the finger at teachers, this paper suggests that the prevailing philosophy of pedagogy may be to blame.
DATE:
TEAM MEMBERS: Heather King
resource research
In this study, researchers investigated the nature of three different modes of classroom talk—cumulative, exploratory, and disputational—to determine how these modes supported engagement and participation of college-aged students in psychology courses. The article is relevant to ISE educators in that conversation and verbal meaning-making often characterize programs such as science summer camps, afterschool programs, etc. The paper points out how such talk can be made more productive by making it more exploratory in nature.
DATE:
TEAM MEMBERS: Bronwyn Bevan
resource project Public Programs
Boston's Museum of Science (MOS), with Harvard as its university research partner, is extending, disseminating, and further evaluating their NSF-funded (DRL-0714706) Living Laboratory model of informal cognitive science education. In this model, early-childhood researchers have both conducted research in the MOS Discovery Center for young children and interacted with visitors during the museum's operating hours about what their research is finding about child development and cognition. Several methods of interacting with adult visitors were designed and evaluated, including the use of "research toys" as exhibits and interpretation materials. Summative evaluation of the original work indicated positive outcomes on all targeted audiences - adults with young children, museum educators, and researchers. The project is now broadening the implementation of the model by establishing three additional museum Hub Sites, each with university partners - Maryland Science Center (with Johns Hopkins), Madison Children's Museum (with University of Wisconsin, Madison), and Oregon Museum of Science and Industry (with Lewis & Clark College). The audiences continue to include researchers (including graduate and undergraduate students); museum educators; and adults with children visiting the museums. Deliverables consist of: (1) establishment of the Living Lab model at the Hub sites and continued improvement of the MOS site, (2) a virtual Hub portal for the four sites and others around the country, (3) tool-kit resources for both museums and scientists, and (4) professional symposia at all sites. Intended outcomes are: (1) improve museum educators' and museum visiting adults' understanding of cognitive/developmental psychology and research and its application to raising their children, (2) improve researchers' ability to communicate with the public and to conduct their research at the museums, and (3) increase interest in, knowledge about, and application of this model throughout the museum community and grow a network of such collaborations.
DATE: -
resource project Media and Technology
Universal BEATS developed by The Music Research Institute at the University of North Carolina at Greensboro, North Carolina State University's Department of Mathematics, Science, and Technology Education, and NCSU's Kenan Institute for Engineering, Technology, and Science improved elementary education by developing instructional resources for 2nd-5th grade students that infuse cutting-edge content from the emerging field of biomusic into standards-based elementary science and music curricula. The approach used the musical sounds of nature to help students learn concepts in biology, physical science, and anthropology.
DATE: -
TEAM MEMBERS: patricia gray Eric Wiebe David Teachout Sarah Carrier
resource project Media and Technology
This project's aim is to understand collaboration, cooperation, and learning in the context of a large, distributed virtual organization consisting of children and teachers building web-based simulations and animations using the Scratch software. The PIs will study the nature and patterns of cooperation in the Scratch decentralized learning environment, establish principles to guide the development of systems that foster cooperative attitudes and behaviors, and develop strategies to cultivate computational-thinking capacities that are important for productive cooperation and problem-solving in virtual organizations. The Scratch community consists of over 400,000 registered members discussing, remixing, and reusing more than a million projects. The project is a collaborative project with researchers from MIT, Harvard, and the University of Pennsylvania drawn from computer science, psychology, child development, education, organizational science, and economics. Using a novel combination of experimental and ethnographic methods, the research will provide insights into how young people cooperate in virtual organizations, their attitudes and motivations related to cooperation, and their development of computational-thinking skills and capacities necessary for productive cooperation and creative learning. The researchers expect that the findings will contribute to the design and understanding of more effective virtual organizations, particularly in the areas of learning, education, and cooperative creation. The methods used include observational studies, design interventions, and field experiments. The test bed will be the Scratch community and the evaluations will be done by mining the online record of cooperation in the construction of new simulations and animations. The outcomes of the project will include an improved Scratch environment, design principles for the construction of distributed virtual organizations that encourage cooperation and co-construction of knowledge and artifacts, and new methods of teaching computational thinking in an engaging environment. The Scratch community of 400,000 members will be part of this work. This project is potentially transformative because of the engaging nature of this particular application, because of its applicability to similar virtual communities, and because of its promise to reach a diverse community of learners.
DATE: -
TEAM MEMBERS: Mitchel Resnick Natalie Rusk John Maloney Yochai Benkler Yasmin Kafai