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resource project Media and Technology
ITR: A Networked, Media-Rich Programming Environment to Enhance Informal Learning and Technological Fluency at Community Technology Centers The MIT Media Laboratory and UCLA propose to develop and study a new networked, media-rich programming environment, designed specifically to enhance the development of technological fluency at after-school centers in economically disadvantaged communities. This new programming environment (to be called Scratch) will be grounded in the practices and social dynamics of Computer Clubhouses, a network of after-school centers where youth (ages 10-18) from low-income communities learn to express themselves with new technologies. We will study how Clubhouse youth (ages 10-18) learn to use Scratch to design and program new types of digital-arts projects, such as sensor-controlled music compositions, special-effects videos created with programmable image-processing filters, robotic puppets with embedded controllers, and animated characters that youth trade wirelessly via handheld devices. Scratch's networking infrastructure, coupled with its multilingual capabilities, will enable youth to share their digital-arts creations with other youth across geographic, language, and cultural boundaries. This research will advance understanding of the effective and innovative design of new technologies to enhance learning in after-school centers and other informal-education settings, and it will broaden opportunities for youth from under-represented groups to become designers and inventors with new technologies. We will iteratively develop our technologies based on ongoing interaction with youth and staff at Computer Clubhouses. The use of Scratch at Computer Clubhouses will serve as a model for other after-school centers in economically-disadvantaged communities, demonstrating how informal-learning settings can support the development of technological fluency, enabling young people to design and program projects that are meaningful to themselves and their communities.
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TEAM MEMBERS: Mitchel Resnick John Maeda Yasmin Kafai
resource research Media and Technology
Children’s worlds are increasingly populated by intelligent technologies. This has raised a number of questions about the ways in which technology can change children’s ideas about important concepts, like what it means to be alive or smart. In this study, we examined the impact of experience with intelligent technologies on children’s ideas about robot intelligence. A total of 60 children aged 4 through 7 were asked to identify the intellectual, psychological, and biological characteristics of 8 entities that differed in terms of their life status and intellectual capabilities. Results
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TEAM MEMBERS: Debra Bernstein
resource project Informal/Formal Connections
This project develops an 8-week middle-school mathematics module that introduces cryptography, the science of sending secret messages, while teaching and reinforcing the learning of related mathematical concepts. The topics range from the classical encryption systems and the historic context in which they were used through powerful modern encryption systems that provide secrecy in electronic messages today. The module also covers passwords and codes that correct errors in the transmission of information. Public awareness of the importance of cryptography is growing, as is the need to understand the issues involved. The study of cryptography provides an interesting context for students to apply traditional mathematical skills and concepts. Mathematical topics covered include percents, probability, functions, prime numbers, decimals, inverses and modular arithmetic. The main product is a middle-school student book, with accompanying teacher materials. A web site is being developed that supports the activities in this book. Abbreviated modules for Grades 3, 4 and 5 are also being developed, as well as an instructor's guide for adapting the materials for use in informal educational settings such as museums and after-school programs. The development of the module involves piloting and field-testing by experienced classroom teachers from diverse school communities and instructors of informal educational programs. Evaluation includes review by mathematicians and educators, as well as an investigation into the level of students' understanding of the topics studied.
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TEAM MEMBERS: Janet Beissinger Vera Pless
resource research Media and Technology
Media Arts within primary and secondary education is a relatively new avenue of research. Within the context of the arts classroom, rarely is learning to program emphasized despite its importance for creative expression in a digital medium. We present outcomes from an extensive field study at a digital studio where youth accessed programming environments emphasizing graphic, music and video. Learning the language of creative coding is essential to expression in a digital medium — one with increasing importance for youth and society at large. Here, we argue that it’s not just in the viewing or
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TEAM MEMBERS: Kylie Peppler Yasmin Kafai