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resource evaluation Public Programs
Our goal in creating this guide is to provide practitioners, organizations, researchers, and others with a “one-stop shop” for measuring nature connections. The guide is for those interested in assessing and enhancing the connections their audiences have to nature; we use the term “audience” to refer broadly to your participants or to any group you are trying to assess. The guide can help you choose an appropriate tool (for example, a survey or activity) for your needs, whether you work with young children, teenagers, or adults (see the Decision Tree on p. 14). The guide also includes 11 tools
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TEAM MEMBERS: Gabby Salazar Kristen Kunkle Martha Monroe
resource research Public Programs
Tinkering creates a bridging point between a learner’s personal interests and experiences and a broad range of possible learning outcomes. It offers valuable opportunities to engage all students in STEM and fosters a more inclusive STEM education. In this way, it is very much aligned with a Science Capital Teaching Approach: fundamentally, it is a highly personalised pedagogy, which allows the learner to follow their own interests and set their own goals. This resource has been designed to help teachers integrate the Tinkering approach and the Science Capital framework in their practice
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TEAM MEMBERS: MARIA XANTHOUDAKI
resource research Media and Technology
The overall purpose of the Kinetic City (KC) Empower project was to examine how informal science activities can be made accessible for students with disabilities. The premise of this project was that all students, including those with disabilities, are interested in and capable of engaging in science learning experiences, if these experiences are accessible to them. Drawing on resources from Kinetic City, a large collection of science experiments, games, and projects developed by the American Association for the Advancement of Science (AAAS), the project researched and adapted five after
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TEAM MEMBERS: Bob Hirshon Laureen Summers Babette Moeller Wendy Martin
resource research Public Programs
Afterschool programs have emerged as a dynamic and vibrant setting for innovative STEM education and there has been rapid growth in this field over the past few years. Although many of the statewide afterschool networks are collecting data from afterschool providers in their states on afterschool STEM programming, this report offers the first national look at availability and access to afterschool STEM programs and parental attitudes and expectations for such programs. The America After 3PM survey is the most comprehensive study of how school-age children in the United States spend their after
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TEAM MEMBERS: Afterschool Alliance
resource research Public Programs
Twenty-four Learning Labs in libraries and museums across the country are engaging America’s youth in learning settings where they gain skills and following their passions. A new publication, Learning Labs in Libraries and Museums: Transformative Spaces for Teens, describes these innovative teen spaces. The report details the research behind the labs, the practices that support meaningful learning, and the impacts of a movement that grew with support from the Institute of Museum and Library Services and its private partner, the John D. and Catherine T. MacArthur Foundation.
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TEAM MEMBERS: Giuliana Bullard
resource research Public Programs
Substantial evidence exists to indicate that outdoor science education (OSE)—properly conceived, adequately planned, well taught, and effectively followed up—offers learners opportunities to develop their knowledge and skills in ways that add value to their everyday experiences in the classroom. Specifically, OSE can have a positive impact on long-term memory due to the memorable nature of the setting. Effective OSE, and residential experience in particular, can lead to individual growth and improvements in students’ social skills. More importantly, there can be reinforcement between the
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TEAM MEMBERS: Justin Dillon
resource research Public Programs
This is the final report of the Informal Science Education (ISE) supplemental two year NSF grant for the partnership between CCI Solar Fuels and Westside Science Club that ran between October 2012 and July 2014. After a brief program overview and goals, it lists the program components. Then it traces the history of each partner, including a partnership with Wildwood High School in Santa Monica, and LA Makerspace. Each section also briefly outlines the evaluation performed by a professional evaluator. The program will continue with a partnership with a local Pasadena, CA museum called Kidspace
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TEAM MEMBERS: Michelle Hansen Benjamin Dickow Ariel Levi Simons Kim Burtnyk Shu Hu Paul Bracher Anna Beck Carolyn Patterson Siddharth Dasgupta
resource research Public Programs
Archaeology education activities in informal science learning settings are an underutilized, but effective strategy for teaching science inquiry skills in socially and culturally relevant contexts. This project investigated the potential for archaeological content and inquiry strategies to help informal science learning institutions increase learning with diverse ISE audiences. The project was based on foundational research for the development of a national research framework for archaeology education and a plan for developing high-quality science learning opportunities for under-represented
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TEAM MEMBERS: Michael Brody John Fisher Jeanne Moe Helen Keremedjiev
resource research Public Programs
Across the country many schools and communities are trying to create and support efforts to institutionalize partnerships for learning, including those that rethink the use of time across the school day and year, and across the developmental continuum. These partnerships are not merely transactional in nature but rather transformative: partnering entities work together to integrate and complement their services with the shared goal of supporting children’s learning. Referred to by different terms—integrated, expanded, or complementary learning—the concept has one critical element in common
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TEAM MEMBERS: Harvard Family Research Project
resource research Media and Technology
This report focuses on the use of games as resources to support the educational aims, objectives, and planned outcomes of teachers who understand that games are an important medium in contemporary culture and young people's experiences. The report provides an assessment of game-based learning in UK schools. It is intended to test out the hype and enthusiasm for using games in education and to identify a sensible rationale and practical strategies for teachers to try out games in the classroom.
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TEAM MEMBERS: Ben Williamson
resource research Public Programs
This guide grew out of the Institute of Museum and Library Services’ Museums and Libraries Engaging America’s Youth initiative and draws on the wide body of research and knowledge from the fields of youth development and informal learning, as well as from the rich experience of museum and library professionals and volunteers. The specific goals of the initiative are: to examine what works, to share best practices to encourage effective programming to build bridges with policy makers.
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TEAM MEMBERS: Mary Downs
resource research Public Programs
This research study reports on the evaluation of the outcome and impact of learning as a result of the implementation of Education Programme Delivery Plans in 69 museums in the nine regional museum hubs in England during September, October and November 2005. This is the second study of the impact of learning achieved through museum school services which have been funded through the Renaissance in the Regions programme, which provides central government funding to museums in the English regions. The first study 'What did you learn at the museum today?' was carried out in 2003. The findings of
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TEAM MEMBERS: Eilean Hooper-Greenhill Jocelyn Dodd Lisanne Gibson Martin Phillips Ceri Jones Emma Sullivan