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resource research K-12 Programs
This document provides information about the quantitative and qualitative data collected and analyzed for this project with hopes that it informs future research and evaluation efforts for STEM education in rural contexts.
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TEAM MEMBERS: Duhita Mahatmya Lori Ihrig Elmira Jangjou Stephanie Lynch Susan Assouline
resource evaluation Public Programs
The National Federation of the Blind (NFB), in partnership with scholars from Utah State University and educators from the Science Museum of Minnesota (SMM), has developed the Spatial Ability and Blind Engineering Research (SABER) project to assess and improve the spatial ability of blind teens in order to broaden their participation in STEM fields. The goals of the project include: 1. Develop and investigate the reliability of a tactile instrument to test blind and low vision youths’ spatial ability levels. 2. Contribute to the knowledge base of effective practices regarding informal STEM
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TEAM MEMBERS: Gary Timko Theresa Green Daniel Kane Wade Goodridge Laura Weiss
resource research Public Programs
Framing: Broadening participation and achieving equitable outcomes has been a core goal of the science museum field for over two decades. However, how to make progress has proven an intractable problem. Methods: Focusing on five organizations who officially committed to diversity, equity, access, and inclusion (DEAI) by participating in a national professional development program, the researchers investigate how science museums attempt to enact internally-focused change via a mixed methods case study. Findings: While these organizations considered a variety of structurally focused change
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resource research Public Programs
“Not a place for me” is often one of the main reasons people choose not to visit art museums. Such perceptions of art museums call for institutions to create wider and more diverse entry points for visitors. At the Art Institute of Chicago—envisioned by our first president as a “museum of living thought”—we seek to continually expand art historical narratives by bringing together a plurality of perspectives and voices to processes of research, scientific and creative inquiry, and to increasingly varied modes of public engagement with art. To achieve these goals we developed a multifaceted
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TEAM MEMBERS: Francesca Casadio
resource evaluation Afterschool Programs
In 2017, Concord Evaluation Group (CEG) conducted a summative evaluation of Design Squad Global (DSG). DSG is produced and managed by WGBH Educational Foundation. WGBH partnered with FHI 360, a nonprofit human development organizations working in 70 countries, to implement DSG around the globe. In the DSG program, children in afterschool and school clubs explored engineering through hands-on activities, such as designing and building an emergency shelter or a structure that could withstand an earthquake. Through DSG, children also had the chance to work alongside a partner club from another
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TEAM MEMBERS: Christine Paulsen Marisa Wolsky Sonja Latimore Steven Ehrenberg
resource evaluation Public Programs
RMC Research designed evaluation activities to provide formative and summative feedback to the Hubbard Brook Research Foundation (HBRF) on their NSF Pathways project, Forest Science Dialogues (FSD). FSD consists of a plan to engage with scientists at the Hubbard Brook Ecosystem Study and with the surrounding community using the Hubbard Brook Roundtable dialogue process in order to facilitate mutual learning. The purpose of this engagement was to increase public knowledge, understanding, and awareness of ecosystem science in the Northern Forest in order to enrich local dialogue surrounding
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TEAM MEMBERS: RMC Research Sarah Garlick
resource research Public Programs
MobiLLab is a mobile science education program designed to awaken young people’s interest in science and technology (S&T). Perceived novelty, or unfamiliarity, has been shown to affect pupils’ educational outcomes at similar out-of-school learning places (OSLePs) such as museums and science centers. A study involved 215 mobiLLab pupils who responded to three surveys: a pre-preparation, at-visit, and post-visit survey. Results provide evidence for four dimensions of pupils’ at-visit novelty: curiosity, exploratory behavior, oriented feeling, and cognitive load. Findings also show that classroom
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TEAM MEMBERS: Rebecca Cors
resource evaluation Exhibitions
Merging art and science, "Self Reflected" aims to communicate the incredible complexity of the neural signaling in our brains that makes us who we are. The artists, Dr. Greg Dunn and Dr. Brian Edwards, invented a novel technique called reflective microetching to simulate the microscopic behavior of neurons in the viewer’s brain as they observe this work of art. "Self Reflected" is currently on display in the Your Brain exhibit at The Franklin Institute in Philadelphia. This summative evaluation study explores museum visitors’ behavior, reactions, and learning outcomes as they interact with
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TEAM MEMBERS: Jayatri Das Alexa Beacham Rachel Swenarton
resource research Public Programs
The Art of Science Learning Project (AoSL) is a National Science Foundation (NSF)-funded initiative, founded and directed by Harvey Seifter, that uses the arts to spark creativity in science education and the development of an innovative 21st century STEM workforce. This research was guided by three main hypotheses: (1) Arts-based innovation training, compared to traditional innovation training, improves an individuals creative thinking skills including critical thinking, divergent thinking, problem identification, convergent thinking and problem solving; (2) Arts-based innovation training
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resource evaluation Public Programs
These resources are designed to identify opportunities to improve training for educators and researchers during implementation of the Living Laboratory model. The Data Collection Guidelines provide general instructions and tips for conducting evaluation through observations of (and/or interviews with) visitors. Two versions of each instrument (Researcher-Caregiver Conversations Instrument and Research Toy Interactions Instrument) are included: one can be modified and printed for data collection; the second is an annotated version, which includes more detailed instructions for each item in the
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