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resource project Public Programs
Our Center works with students from kindergarten through graduate school and beyond. We work with teachers and scientists and combine our knowledge to inspire students to pursue careers in neural engineering and neuroscience. Program activities include summer research programs, curriculum development, school visits, teacher/student workshops, science festivals, and international student exchanges.
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TEAM MEMBERS: University of Washington Eric Chudler
resource project Exhibitions
The Adirondack Museum at Blue Mountain Lake, New York will develop Mining in the Adirondacks, a multi-faceted project that will include a 29,000 square foot permanent exhibit, an interactive web site module, curriculum development, and public programming. The exhibition will feature approximately 300 objects from the Adirondack Museum collection, including a tuyere plate, miners’ safety gear, picks and drills, historic photographs, an ore cart, maps, iron pigs, garnet jewelry, household items and audio recordings. A mining tunnel, open pit and mine village landscape will be incorporated to provide an immersive experience for visitors. The Mining in the Adirondacks project seeks to interpret the history of mining in the Adirondack wilderness grounded in current scholarship, best museum practice, visitor studies research, and understanding of varied learning styles. Four humanities scholars will work with museum staff.
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TEAM MEMBERS: Laura Rice
resource research Public Programs
Long known for its interactive exhibits and extensive educational programming, the Science Museum of Minnesota has also established itself as a place to build and experiment with classic and emerging technology. Specifically during their Activate Saturday afternoons, a special volunteer cohort facilitates hands-on activities that visitors of all ages can access to practice an engineering-design continuum: play, tinker, make, engineer. In the summer of 2013, SMM hosted four Maker Corps Members, three of whom continue to be a part of Activate.
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TEAM MEMBERS: Science Museum of Minnesota Alice Anderson
resource project Media and Technology
The PhET Interactive Simulations group at the University of Colorado is expanding their expertise of physics simulations to the development of eight-to-ten simulations designed to enhance students' content learning in general chemistry courses. The simulations are being created to provide highly engaging learning environments which connect real life phenomena to the underlying science, provide dynamic interactivity and feedback, and scaffold inquiry by what is displayed and controlled. In a second strand of the project, a group of experienced faculty participants are developing and testing lecture materials, classroom activities, and homework, all coordinated with well-established, research-based teaching methods like clicker questions, peer instruction, and/or tutorial-style activities, to leverage learning gains in conjunction with the simulations. The third strand of the project focuses on research on classroom implementation, including measures of student learning and engagement, and research on simulation design. This strand is establishing how specific characteristics of chemistry sim design influence engagement and learning, how various models of instructional integration of the sims affect classroom environments as well as learning and engagement, and how sim design and classroom context factors impact faculty use of sims. To ensure success the project is basing sim design on educational research, utilizing high-level software professionals (to ensure technically sophisticated software, graphics, and interfaces) working hand-in-hand with chemistry education researchers, and is using the established PhET team to cycle through coding, testing, and refinement towards a goal of an effective and user friendly sim. The collection of simulations, classroom materials, and faculty support resources form a suite of free, web-based resources that anyone can use to improve teaching and learning in chemistry. The simulations are promoting deep conceptual understanding and increasing positive attitudes about science and technology which in turn is leading to improved education for students in introductory chemistry courses both in the United States and around the world.
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TEAM MEMBERS: Katherine Perkins Robert Parson
resource project Media and Technology
The Physics and Chemistry Education Technology (PhET) Project is developing an extensive suite of online, highly-interactive simulations, with supporting materials and activities for improving both the teaching and learning of physics and chemistry. There are currently over 70 simulations and over 250 associated activities available for use from the PhET website (http://phet.colorado.edu). These web-based resources are impacting large number of students. Per year, there are currently over 4 million PhET simulations run online and thousands of full website downloads for offline use of the simulations. The goal is that this widespread use of PhET's research-based tools and resources will improve the education of students in physics and chemistry at colleges and high schools throughout the U.S. and around the world. This PhET project combines a unique set of features. First, the simulation designs and goals are based on educational research. Second, using a team of professional programmers, disciplinary experts, and education research specialists enables the development of simulations involving technically-sophisticated software, graphics, and interfaces that are highly effective. Third, the simulations embody the predictive visual models of expert scientists, allowing many interesting advanced concepts to become widely accessible and revealing their relevance to the real world. And finally, the project is actively involved in research to better understand how the design and use of simulations impacts their effectiveness - e.g. investigating questions such as "How can these new technologies promote student understanding of complex scientific phenomena?" and "What factors inhibit or enhance their use and effectiveness?".
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TEAM MEMBERS: Katherine Perkins Michael Dubson Noah Finkelstein Robert Parson Carl Weiman
resource project Media and Technology
This project continues the development, testing, and use of a series of web-based computer simulations for improving the teaching and learning of physics. It expands the number of simulations in physics, creates new simulations addressing introductory chemistry, creates simulations addressing the conceptual understanding of equations in solving science problems, and further refines some existing simulations. It increases, by approximately 35, the 35 online interactive simulations that have been developed for teaching physics. The project produces and widely disseminates on-line supporting materials for use in undergraduate and high school science courses. The supporting materials include: guided-discovery, tutorial worksheets; a list of learning goals; materials to support in-lecture, homework, and laboratory use; assessment instruments; and other user-contributed materials. The simulations being introduced and their effectiveness are being evaluated in at least eight additional courses in physics and chemistry at the University of Colorado and a diverse set of partner institutions. The materials are being extensively tested to ensure that they are easy to use and effective at promoting deep conceptual understanding and positive attitudes about science and technology.
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TEAM MEMBERS: Carl Wieman Noah Finkelstein Katherine Perkins