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resource project Public Programs
At the CSMC, we have three main goals for our Outreach and Education activities, and we do our best to accomplish all three goals with all of our programs and activities. These goals include increasing young peoples' interest in STEM, increasing adults' appreciation of the importance of publicly funded research, and professional development for our students, post docs and PIs. With that in mind, we have created a suite of education and outreach programs that highlight professional development for the people doing the outreach while also accomplishing our outreach goals. Our programs include hosting local and regional Science Pub events, participating in Meet-a-Scientist style outreach events at schools and science and technology centers, and something called the Oregon Outreach Days tours. These tours combine a Science Pub event for the public in the evening with meetings with business, political and educational leaders during the day.
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TEAM MEMBERS: Andy Bedingfield Douglas Keszler
resource project Media and Technology
The Physics and Chemistry Education Technology (PhET) Project is developing an extensive suite of online, highly-interactive simulations, with supporting materials and activities for improving both the teaching and learning of physics and chemistry. There are currently over 70 simulations and over 250 associated activities available for use from the PhET website (http://phet.colorado.edu). These web-based resources are impacting large number of students. Per year, there are currently over 4 million PhET simulations run online and thousands of full website downloads for offline use of the simulations. The goal is that this widespread use of PhET's research-based tools and resources will improve the education of students in physics and chemistry at colleges and high schools throughout the U.S. and around the world. This PhET project combines a unique set of features. First, the simulation designs and goals are based on educational research. Second, using a team of professional programmers, disciplinary experts, and education research specialists enables the development of simulations involving technically-sophisticated software, graphics, and interfaces that are highly effective. Third, the simulations embody the predictive visual models of expert scientists, allowing many interesting advanced concepts to become widely accessible and revealing their relevance to the real world. And finally, the project is actively involved in research to better understand how the design and use of simulations impacts their effectiveness - e.g. investigating questions such as "How can these new technologies promote student understanding of complex scientific phenomena?" and "What factors inhibit or enhance their use and effectiveness?".
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TEAM MEMBERS: Katherine Perkins Michael Dubson Noah Finkelstein Robert Parson Carl Weiman