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resource project Media and Technology
The ZOOM children's television series, which reaches over 5.4 million children each week, teaches viewers the scientific processes as well as delivering science and mathematics content. The outreach materials and activities provide viewers with opportunities to explore, experiment and share their creativity. WGBH is requesting $1,303,776 of a total budget of $3,977,936 to produce 20 new shows for the ZOOM series. There also will be a new ZOOM campaign, the ZOOMsci Club, which will provide a unique way for kids to deepen their science and math knowledge while engaged in ZOOM's hands-on activities. The campaign includes: the new television programs, new print materials and outreach activities, and a new area of the ZOOM website that includes an on-line forum for kids to share results of their experimentation. ZOOM has been chosen by PBS as the first children's "local/national" show. This PBS initiative capitalizes on the strength of local public television stations and provides the opportunity for stations to customize ZOOM to serve the needs of their local markets. The stations can produce and insert segments that honor local kids for their volunteer activities and feature local kids answering questions. Stations also can localize outreach activities, producing their own local ZOOM websites and launching ZOOM Into Action campaigns to motivate kids to volunteer.
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TEAM MEMBERS: Brigid Sullivan Kate Taylor
resource project Media and Technology
This 12-month planning grant will create the foundation for a project based on meaningful, online, game-based learning. Specifically, it will enable the proposer to develop and validate story lines and game characters with middle-school aged children in two summer design institutes. In addition, the proposer will build partnerships with museums and informal learning institutions and develop a plan to work with these partners for the dissemination, promotion, use and evaluation of the future games. Intellectual Merit: The project will develop standards-linked design specifications for play scenarios, game characters and real-world, problem-based activities across STEM domains. These design specifications should be of significant value for future educational game development. Children will serve as "informants" during game design, providing input where most effective. This involvement in the planning process is critical to the success of the games, and should ensure the desired "kid appeal." Broader Impact: The strategy of involving advisory groups of children, including those at-risk, will allow the project to factor in ways to engage audiences underrepresented in the sciences by tailoring characters and activities that ensure broad appeal. In addition, the approach of solving puzzle-like problems embedded in a game's story narrative should appeal to both boys and girls. This project will generate a report for publication on the design process and resulting specifications.
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TEAM MEMBERS: M Kinzie
resource project Media and Technology
The goal of this project is to educate children between the ages of 10 and 18 about the ecology of insects and forests, how human activities affect their interaction, and how scientific research is conducted. It will disseminate information throughout Indiana based on research award DEB 0345331, Cicadas and Forests Education. For a period during May and June 2004 the United States was captivated by periodical cicadas in an unusual convergence of popular and scientific interest. This project will use this heightened awareness as a vehicle for informal science education as additional broods emerge in 2007 and 2008 in the Midwest and South. The project will use existing video footage from the research to produce a documentary film on periodical cicadas for airing on public television stations and distribution on DVDs to schools; an interactive computer-based presentation in PowerPoint; and an interactive 3-D animation of the cicada life cycle for use in a science center. Project collaborators include local public television stations, Wonderlab (a science museum), the Indiana State Museum and school systems in Indiana.
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TEAM MEMBERS: Keith Clay
resource project Media and Technology
This planning grant proposal would develop the logistical, programming and creative specifications for production of Magic Porthole, an innovative Web-based science game for 8-14 year olds. The content and learning will focus on the value and significance of intact coral ecosystems to human communities, encouraging young people to seek more sustainable relationships with their environment. The project will use existing video footage of coral reef life along with new live action footage, text, stills, music and flash animation. The 8-14 year olds will be engaged in a sustained mystery story that will pull them more deeply into scientific content. The organizational collaborators are environmental education and media organizations.
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TEAM MEMBERS: Janine Selendy Jan Post William Finnegan Brett Pierce
resource project Exhibitions
The California Science Center (CSC) developed the "World of Ecology," a 45,000 sq ft permanent exhibition that involves the large-scale fusion of interactive science exhibits with the immersive live-habitat concept of zoos, aquariums and botanical gardens.The focus for this project is the Extreme Zone, which will explore how species adapt to their environment. It contains four habitats: the Sonoran desert, deep sea hydrothermal vents, polar regions and rocky shores and will include more than 259 terrestrial and aquatic animal and plant species. The overall goal is to communicate that in every ecosystem the physical and living worlds are connected and shaped by the same fundamental ecological principles. It will be achieved through the integration of science center exhibits with immersive habitats on a large scale. This approach provides an interesting model for the science center, museum, zoo and botanical garden fields. The target audience is the 1.6 million annual CSC visitors, 57% of whom are from minority populations, with an emphasis on families, elementary and middle school students. In addition, CSC will enhance the exhibition through outreach programs that serve at-risk students. All audio-visual programs will be available in Spanish as well as English, and a Spanish language audio guide will be produced. Collaboration with the Santa Barbara Zoo will bring valuable expertise as well as enhance prospects for dissemination.
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TEAM MEMBERS: Charles Kopczak
resource project Public Programs
The Queens Borough Public Library (QBPL) will develop "Science in the Stacks," an integrated, multi-sensory, self-paced informal learning environment within its forthcoming Children's Library Discovery Center. It will include 36 Discovery Exhibits developed by the Exploratorium, three Learning Carts for scripted activities by librarians, six Information Plazas, a Discovery Teens program, a web site and supporting educational activities. The theme will be multiple pathways to the world of information. QBPL will be collaborating locally with the New York Hall of Science and the Brooklyn Children's Museum. Overall, QBPL receives some 16 million visits per year; the target audience for this project is children ages 3 to 12. In addition to its public impact, "Science in the Stacks" will have professional impact on both the science center and library fields, showing how it is possible to combine their different modes of STEM learning in complementary ways. Although library-museum colaaborations are not new, this one is the first attempt to combine their respective learning resources on a large scale. It offers the potential to serve as a new model for both fields, enabling visitor (patron) entry into self-directed STEM learning through books, media, programs or hands-on activities.
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TEAM MEMBERS: Nick Buron Lorna Rudder-Kilkenny Thomas Rockwell Marcia Rudy
resource project Public Programs
Water Logging is a volunteer water quality monitoring program, that monitors water quality in the Huntington-Northport Bay Complex in Long Island, NY. The goals and objectives of the Water Logging Program are to: 1. Educate and involve the public in water quality assessment and protection. 2. Develop a sense of stewardship among the community in the Huntington-Northport Bay watershed. 3. Screen for water quality impairments and determine long-term water quality trends. 4. Document effects of water quality improvement programs. 5. Provide useful water quality data to interested parties and the public.
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TEAM MEMBERS: Cornell Cooperative Extension of Suffolk County
resource project Media and Technology
The large format film unit at NOVA/WGBH Boston, in association with the Liberty Science Center, is producing a 40-minute large format film about the science of volcanology. Volcano: Lost City of Pompeii will tell the story of a diverse group of scientists working together, each in his or her specific field, to understand better how Vesuvius can reasonably be expected to behave - today and in the years to come. Following the scientific teams, the film will impart a basic understanding of magma flow and plate tectonics, the geological building blocks out of which volcanoes emerge. The film will blend geology with archaeology to tell an ongoing detective story - a present-day scientific investigation that integrates state of the art techniques and technology with ancient evidence derived from buildings, victims' remains, and vivid eyewitness accounts that go back nearly 2,000 years to the eruption of Vesuvius in 79 A.D. The range of scientific disciplines involved in the film includes: geochemistry, geology, geophysics, remote sensing, plate tectonics, seismology, archaeology, and volcanology. The film will be available with both captioning for the hearing impaired and visual description for visually impaired members of the audience. The film will be supported by an extensive educational outreach plan that includes: Pompeii Earth Science Exploration, a program targeting underserved and disadvantaged youth at 100 Boys & Girls Clubs nationwide; Pompeii Museum Toolkit, a blueprint enabling museums to integrate existing exhibitry with use of the film and including models for outreach initiatives built around the film; Pompeii Activity Guide, an activity guide for us with upper elementary and middle school youth in both informal and form science education settings, and; Pompeii Idea Handbook, a booklet for museums that shares successful outreach programs implemented by museums showing the film during the first year. Paula Apsell, Executive Producer of N OVA and Director of the WGBH Science Unit, will be the PI. The Co-Executive Producer will be Susanne Simpson who previously produced such large format films as Storm Chasers and To the Limit. The Key Scientific Advisor will be Richard Fisher of the University of California, Santa Barbara. Others on the advisory committee include Lucia Civetta, Director of Osservatorio Vesuvio; Diane Favro, Assoc. Prof. in the School of Arts and Architecture at UCLA; Grant Heiken, President of the Earth and Environmental Science Division of Los Alamos National Laboratory and President of the International Society of volcanology; Dan Miller, Chief of the U.S. Geological Survey's Disaster Assistance Program; Haraldur Sigurdsson, Professor in the Graduate School of Oceanography at the University of Rhode Island; and Barbara Tewksbury, Professor of Geology at Hamilton College and past president of the National Association of Geoscience Teachers. Emyln Koster, President and CEO of the Liberty Science Center, will act as key education advisor.
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TEAM MEMBERS: Paula Apsell Susanne Simpson
resource project Media and Technology
Kinetic City After School is a two-year project that will produce a web-based after-school program for children ages 9-11. The on-line adventure will enable users to enter a virtual universe where a computer virus (Deep Delete) systematically attacks a new area of science each month (analogous to one of the 12 Project 2061 Benchmarks for Science Literacy). As students battle the virus, they learn Benchmarks learning goals. Each unit invites children to think about the problem, take action and reflect on their experience. The activities accommodate different learning styles and are supplemented by live audio chats with scientists and a self-assessment enables students to earn Kinetic City Power Points. Power Points can be donated to after school programs without computers and Internet access. These sites may in turn, exchange their accumulated Power Points to obtain computers, Internet service and a site license for "Kinetic City After School." Although the program is web-based, most of the activity extensions are done off-line. "Kinetic City After School" will be introduced to after-school sites with a two-day training workshop, with follow-up via phone meetings and site visits. Supporting materials will include a Leader Guide, Journal and Kinetic City Home Crew activity pages for use in the home.
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TEAM MEMBERS: Robert Hirshon
resource project Exhibitions
The Louisville Science Center (LSC) proposes to develop "The World Around Us (WAU)," an 8,000 sq ft exhibition, plus programs and materials designed to increase environmental awareness of citizens, inspiring greater understanding and respect for earth's natural resources. Exhibition components are CenterStage; AtmoSphere: Air that Surrounds Us; TerraSphere: Environments that Support Us; and AquaSphere: Water that Sustains Us. The exhibition integrates hands-on activities and media-based visitor experiences with approximately 1,000 specimens from the LSC collections. The project takes an interdisciplinary thematic approach founded in educational goals and STEM content that is closely linked to national science standards. Target audiences are children in grades 3-8, parents, caregivers and teachers. LSC expects to reach some five million visitors over ten years after opening the exhibition. The project focuses on reaching rural and underserved audiences in Kentucky and Indiana. Its impact will be extended through strong ties to the schools and with ancillary materials. The distance learning capability of the Collections Discovery Gallery will extend the reach of the exhibition beyond the museum walls. In addition, the application of PDAs and handheld GIS technology will add to experience of the field in these areas. Dissemination of "green" fabrication techniques will help other science centers follow similar approaches.
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TEAM MEMBERS: Theresa Mattei Beth Nolte
resource evaluation Exhibitions
This report summarizes a summative evaluation of Amazing Feats of Aging, an exhibition developed by staff at the Oregon Museum of Science and Industry (OMSI) in Portland, Oregon. Patricia McNamara, an independent evaluator, designed this study to document the exhibition's impact on visitors at two locations: its permanent installation at OMSI itself and at the installation of the exhibit's traveling version at the Lafayette Museum of Natural History (LMNH) in Lafayette, Louisiana. Data collection strategies included visitor interviews, self-administered questionnaires and unobtrusive
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TEAM MEMBERS: Patricia McNamara Oregon Museum of Science and Industry
resource project Media and Technology
Sea Studios Foundation is developing a five-hour television-based project that will examine "Earth System Science," which will be produced in association with the National Geographic Society (NGS). Geologists, biologists, oceanographers, climatologists, social scientists and others are joining forces to understand the planet's rapidly changing environment. The series will follow the on-going research of these scientists as they investigate the links between Earth's geosphere, biosphere, hydrosphere and atmosphere. These programs are planned as the first season of an annual series on the topic. Educational outreach will include a hands-on traveling exhibit to be developed and tested by the Maryland Science Center; an Educator's Guide for print and electronic distribution to informal science centers and community organizations; a "resource toolkit" to augment the Educator's Guide and an Internet site hosted by NGS that provides links to existing and new environmental resources. The series content also will be integrated into several NGS venues including: National Geographic Today, the daily news program on the National Geographic Channel; National Geographic Magazine, which will create a "global report card" as an annual feature; and National Geographic for Kids magazine, which is distributed to children in grades three through six. The project advisory board includes: Richard Barber, Professor of Biological Oceanography, Duke University Robert Costanza, Professor of Zoology, University of Maryland Gretchen Daily, Interdisciplinary Research Scientist, Stanford University Robert Dunbar, Specialist in Global Environmental Change, Stanford University Habiba Gitay, Senior Lecturer, National Centre for Development Studies, Asia Pacific School of Economics and Management, Canberra, Australia Michael Glantz, Senior Scientist, the Environmental and Societal Impacts Group, National Center for Atmospheric Research John Katzenberger, Executive Director of Aspen Global change Institute Jane Lubchenco, Professor of Marine Biology, Oregon State University J. R. McNeill, Professor of History, Georgetown University Harold Mooney, Professor of Environmental Biology, Stanford University Steven Schneider, Professor of Environmental Biology and Global Change, Stanford University Brian Walker, Coordinator of the Commonwealth Scientific and Industrial Research Organization's Biodiversity Sector, Adelaide, South Australia
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TEAM MEMBERS: Mark Shelley Tierney Thys David Ellisco