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resource evaluation Exhibitions
Summative evaluation of the NSF- and NEH-funded Hunters of the Sky exhibition, including remedial, timing and tracking, and summative. The 5,000 square foot exhibition takes a science and humanities perspective on birds of prey. A particular focus of the evaluation was the exhibition's impact on "getting visitors to explore their own values and beliefs about the human relationship to the natural world" as well as "getting visitors to critically examine questions of economics, public policy, and environmental ethics related to the survival of raptors and their habitats." Sample data collection
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TEAM MEMBERS: Deborah Perry Karla Niehus Science Museum of Minnesota
resource project Public Programs
The Exploratorium is developing a model program that demonstrates the vital role science museum exhibits can play in supporting formal science education reform. The development of exhibitions and enhancement activities is based on the Science Framework for California Public Schools and the emerging National Science Education Standards. The project includes: A series of four museum exhibitions (with a total of 60 exhibits) based on the Science Framework themes of Patterns of Change, Stability, Scale and Structure, and Systems and Interactions Publications (Exhibit Guides and Pathways) for each collection A series of workshops and evening events for teachers, families and students A symposium, video and Internet resource for museum and education professionals An important feature is an information desk and resource kiosk to inform teachers, parents and the general public about science education reform efforts. The project aims at 5,000 teachers, 32,000 parents and caregivers, 140,000 students and 1,320,000 members of the general public.
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TEAM MEMBERS: Thomas Humphrey Lynn Rankin
resource project Exhibitions
New and developing science centers make up a significant percentage of ASTC membership. They often have limited funds, facilities, exhibits, education programs and experience developing and operating a science center. These institutions desire ready-to-use exhibits, demonstrations and education materials, as well as management workshops concerning the basic operation of a science center. This project proposes the formation of a Science Carnival Consortia, a partnership of the Pacific Science Center and five to eight new and developing science centers. Building on the success of the Pacific Science Center's Science Carnival, Consortia members: (1) Obtain twenty to forty Science Carnival exhibits (2) Obtain six ready-to-use demonstrations (3) Obtain supplementary education materials (4) Obtain appropriate training regarding the implementation and maintenance of the above items (5) Participate in a week long management workshop at the Pacific Science Center (6) Receive ongoing consultation with Pacific Science Center Staff (7) Participate in three annual meetings of Consortia members The project also produces a Science Carnival "cookbook" which provides instructional for fabricating and maintaining all exhibits in Science Carnival, plus scripts and material lists for each demonstration, and enrichment class. The project also evaluates the success of this model for serving other new and developing science centers.
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TEAM MEMBERS: Dennis Schatz
resource project Public Programs
The Education Development Center (EDC) is implementing the national expansion and institutionalization of the Playing to Win (PTW) Network. With the goal of working toward universal technology enfranchisement and prior support from the NSF Informal Science Education Program, the PTW Network currently links close to fifty agencies in a mutually supportive community of neighborhood technology learning centers serving people living in low-income areas who otherwise would have little or no access to computer-based technologies. The purposes of this phase of the project are: - to increase the number of affiliates nationally - to provide effective support for their technology programs and to do so in a planned and thoughtful manner which also is flexible and responsive to the flows, demands, and unforeseen opportunities fro community technology center development -- to move the affiliate membership toward independence and self-governance. Each year of the project, PTW will work in collaboration with the United Neighborhood Centers of America, the Alliance fro Community Media, NTIA-funded programs, FreeNets, and others in three to four target areas of the US to recruitment additional primary affiliates. The goal is to add 20 additional affiliates annually who will be supported by local coordinators and another 30 with subsidized telecommunications support. PTW plans to enrich programmatic content at the centers with special emphasis on math and science. The network will support an on-line math and science program consultant and continue to recruit and support affiliates with a math/science program emphasis. The Co-Principal Investigators for the project will be Myles Gordon, Director of EDC's Center for Learning, Teaching and Technology, and Antonia Stone, Founder of PTW and PI for the previous phases of the project.
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TEAM MEMBERS: Holly Carter
resource project Professional Development, Conferences, and Networks
The Franklin Institute Science Museum in Philadelphia, PA., acting as administrative coordinator for the Issues Laboratory Collaborative (ILC), requests NSF support for five science museums over a three year period to investigate the effectiveness of museum-based programs about controversial issues in science and technology; to develop, test, refine, and disseminate ten educational programs on science issues; and to establish a permanent Science Issues Network that will disseminate materials and methods to all U.S. science museums engaged in issues programs. This project has been formulated for re-submission to the National Science Foundation with guidance from a distinguished panel of scientists who will assist in program development. Approximately two million people will be directly served by ILC programs and exhibits during the three-year period.
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TEAM MEMBERS: Roree Iris-Williams Minda Borun Ann Mintz
resource project Exhibitions
The Exploratorium seeks support for a program designed to help approximately twelve new or expanding U.S. museums acquire quality, educationally provern interactive exhibits. Over a thirty-six month period, two groups of museums will work with the Exploratorium to select and produce an individualized set of exhibits. The museums will dedicate staff to participate in the exhibit production process, as well as in the development of exhibit-based educational programs. The production cost of the exhibits will be shared on a fifty/fifty basis, with NSF's portion being matched by funds raised independently by the participating museums. Participant museums will be able to acquire stimulating and proven exhibits at half cost, and make use of the Exploratorium's exhibit construction shops, staff and other resources in developing educational programs and materials that complement their chosen exhibit set. It is expected that each participants will receive between fourteen and twenty-four exhibits. The program will repeat, to include another six institutions, in the second eighteen months. Participants will select exhibits in an initial one week visit to the Exploratorium and then return for a minimum four-week period to assist in producing their exhibits. Participation staff, through their involvement with construction, will become conversant with their exhibits' technical and operational aspects. The program will give participants true hands-on training. In addition to individualized assistance, each participant museum will receive publications about exhibit construction and use, as well as a booklet that includes technical, maintenance, and educational information about their own exhibits.
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TEAM MEMBERS: Joe Ansel Robert Semper Thomas Humphrey Ron Hipschman Martha Brown
resource project Exhibitions
The North Carolina Museum of Life and Science will develop two areas in a new 70 acre outdoor exhibit "BioQuest Woods: Linking Animals and Plans with Interactive Exhibits". This concept is to pair live animals and plants in their natural setting with science center-style interactive exhibits to communicate key ideas in biology and physics. Support will go to sixteen interactive stations in two four-acre theme areas "Catch the Wind" and "Down to Earth". "Catch the Wind" will assist visitors in the exploration air movement and learning about how plants and animals use air in specialized ways. For example, visitors will experiment with air thermals while observing the behavior of birds of prey and will learn how prairie dogs exploit the venturi effect to ventilate their burrows. In the "Down to Earth" thematic area, visitors, simulate the activities of field biologists, will track bears equipped with radio collars, examine living invertebrates, among other activities. Scientific instruments, including microscopes, in kiosks will aid on-the-scene study of live animals and plans. "BioQuest Woods" will help visitors, teachers and students gain the realistic experience of scientific inquiry in a natural setting. Education programming will highlight curriculum linkages and fulfills the goals of North Carolina's new science curriculum. It directly addresses the State's competency-based goals requiring understanding of natural systems and the interrelations of the basic sciences. Pre and post-visit materials will be developed along with teacher guides and enhancement activities. This project is being developed with the cooperation of the Austin Nature Center, the National Zoo, and the Indianapolis Zoo.
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TEAM MEMBERS: Roy Griffiths Thomas Krakauer
resource project Exhibitions
The Desert Botanical Garden will utilize its extensive collection to create a science learning center focusing on deserts and presenting fundamental science concepts applicable to all environments. The comprehensive desert exhibit created by this proposal will feature six thematic trails through 25 acres of the Garden, with the trails' themes ranging from basic characteristics of deserts to adaptions of plants, animals, and people to the desert. Emphasizing ecology and conversation, the trails will include conceptual signs, investigation stations for hands-on, interactive learning, and innovative written exploration guides. The proposal also includes educational programming which will extend the exhibit and encourage use of the Garden as an outdoor laboratory. An exhibit-based curriculum will be developed for use across the state, and an institute will be created to prepare teachers to use the exhibit and curriculum. A newspaper series focusing on key exhibit concepts will be disseminated across the state to reach out-of-school adults. The products of the proposal and the model created will be shred through various networks with a national audience. The local and worldwide population explosion in arid lands mandates an increased understanding of deserts. With this proposal, the Garden will be a catalyst for greater awareness and change.
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TEAM MEMBERS: Kathleen Socolofsky Robert Breunig Joseph McAuliffe Ruth Greenhouse
resource project Exhibitions
The Brooklyn Children's Museum and the Brooklyn Botanic Garden aim to cooperatively and cost-effectively develop, evaluate, and produce three permanent exhibits (2600 sf at BCM, 1200 sf at BBG, and a 3600 sf outdoor Discovery Garden at BBG) and two copies of an 800 sf traveling exhibit in a project called Breaking Ground: Plants and People. When complete in 1996, these exhibits will teach 1.5 million annual public visitors about basics in botany, ethnobotany, and urban to ecology, promote an understanding of plants' importance to human life, and foster positive environmental ethics among children 6-12 years old. This project is important because collaboration with professional botanists will teach a leading children's museum how to effectively present in-depth science content, and allow a major public garden to experiment with interactive exhibits in a natural setting. Joint promotions using NSF-funded program materials will encourage children in culturally and economically diverse areas around New York City to return again and again to two important community resources for informal science education. This strategy will reinforce learning and promote lifelong appreciation for experiential exhibits in botanical gardens and for a meaningful depth of science in children's museums.
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TEAM MEMBERS: Carol Enseki Robert Hyland
resource project Exhibitions
Science Museums of Charlotte, Inc. will develop a 5500 square foot traveling exhibit on SCIENCE of FASHION for the Science Museum Exhibit Collaborative (SMEC). Opening in February 1994, SCIENCE of FASHION will tour eight major U.S> cities over thirty-two months, introducing 2.5 million people to principles of chemistry, physics, biology, mathematics, and technology that drive the textile industry. SCIENCE of FASHION integrates diverse disciplines and will help public explore science in a wholistic manner. Because the subject matter is somewhat unusual fare, SCIENCE of FASHION will help diversify audiences, drawing in population segments, particularly women, who may not normally visit science museums. SCIENCE of FASHION is an eloquent vehicle for science-rich exhibitry which teaches the mathematics of pattern geometry, production statistics, and retail costs, polymer chemistry for engineering new fabrics, the genetics of new natural colors and strong aware fibers, and the sophisticated research, robotics, and computerized technologies that keep America's textile industry at the top international commerce. Rigorous evaluation will ensure a satisfying product that is educationally-effective, durable, and appealing to a broad public audience. SCIENCE of FASHION will be a worthy addition to the rich menu of science fare in SMEC exhibitry.
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TEAM MEMBERS: Rudyard Cooper Jo Ann Leichte
resource project Exhibitions
Field Museum of Natural History requests a $1,467,422 grant from the National Science Foundation in partial support of final planning and implementation of our LIFE OVER TIME exhibit and associated interpretive programs. This 21,000 square foot, permanent exhibit will provide our 1.4 million annual visitors with an understanding of basic evolutionary principles and an overview of the history of life from its origins through present. The exhibit will capitalize on Field Museum's extensive paleontological and biological collections. Developed in collaboration with the Museum's scientific staff, the exhibit development team and many outside consultants, the exhibit will attempt to address complex scientific issues in an informal learning environment. With a projected cost of $5,775,000. LIFE OVER TIME will open in 1994.
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TEAM MEMBERS: Janet Kamien
resource project Exhibitions
We propose to develop a series of 12 exhibits on the topic of feedback. We will create an introductory cluster of 4-5 exhibits situated in our "Patterns" section to introduce the basic concepts. We sill situate each of the remaining 708 exhibits in the area of the museum that suits it phenomenologically. A continuity in the theme of feedback will be created through Feedback Pathways (both a field trip Pathway and a general use Pathway) and associated maps which will be available in the introductory cluster> These will guide both visitors and school classes from area to area with feedback as the unifying element. The feedback behavior exemplified in these exhibits will be accessible to both young and older audiences and will be strongly connected with the "Themes of Science" listed in the California State Science Framework for Pre-College Science Education. The exhibits will receive extensive use in our teacher training programs at both the elementary and secondary level. Exhibit evaluation will take place at the level of extensive prototyping by exhibit development and teaching staff and on a more formal level in conjunction with a formative evaluation program. We will disseminate this work in a publication describing inexpensive classroom versions of Exploratorium exhibits. In addition, we will experiment with the dissemination of our work to other museums through the Internet Computer Network.
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TEAM MEMBERS: Thomas Humphrey