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resource research Public Programs
This brief is for practitioners and researchers in informal learning who want to collaborate in participatory research. While we have learned from similar work (much of which is in formal education or large-scale projects), what we found didn’t always apply to us or our contexts. For instance, content (curriculum) and assessment look different in schools versus on a museum floor. While informal educators don’t have the pressure of high-stakes testing and accountability, they are often part-time workers and may not have as much theoretical training or professional development as formal
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TEAM MEMBERS: Shannon McManimon
resource research Public Programs
The theory of “science capital” is increasingly showing up in formal and informal science education. Both face the common challenge of what is often called a “theory/practice divide”: academic theory not seeming relevant to the day-to-day needs and practices of educators. This brief shares what happened when practitioners and researchers working with the Kitty Andersen Youth Science Center (KAYSC) at the Science Museum of Minnesota took both theory and practice seriously, reclaiming terms and ideas in service of our work and communities. It explores how an informal science learning (ISL)
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TEAM MEMBERS: Shannon McManimon
resource research Public Programs
This brief shares youth development insights from a museum-based, informal science learning program that uses STEM as a tool for social justice. Key to the success of this program were young people and adults feeling at home in a welcoming, diverse, and inclusive space; activities that focused on connecting and relationships; a holistically supportive space that attended to family and personal needs; shared norms for conversation and expectations; and science content grounded in young people’s lives, experiences, and communities as well as work with community members. These needs were
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TEAM MEMBERS: Zdanna King
resource research Public Programs
But many young people face signifcant economic, cultural, historical, and/or social obstacles that distance them from STEM as a meaningful or viable option— these range from under-resourced schools, race- and gender-based discrimination, to the dominant cultural norms of STEM professions or the historical uses of STEM to oppress or disadvantage socio-economically marginalized communities (Philip and Azevedo 2017). As a result, participation in STEM-organized hobby groups, academic programs, and professions remains low among many racial, ethnic, and gender groups (Dawson 2017). One solution to
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TEAM MEMBERS: Bronwyn Bevan Kylie Peppler Mark Rosin Lynn Scarff Lissa Soep Jen Wong
resource project Public Programs
While there is increased interest in youth-centered maker programs in informal educational contexts, scarce research-informed professional development exist that focus on how informal educators do or should plan and handle ongoing, just-in-time support during moments of failure. Prior research supports the important role of failure in maker programming to increase learning, resilience and other noncognitive skills such as self-efficacy and independence. The objective of this project is to address this gap through adapting, implementing, and refining a professional development program for informal educators to productively attend, interpret, and respond to youths’ experiences with failure while engaged in maker programs in informal learning contexts. In the first two years of the project, the research team will work closely with six partners to implement and refine the professional development model: The Tech Museum of Innovation, The Bakken Museum, Montshire Museum of Science, The Minneapolis Institute of Art, Thinkery, and Amazeum Children’s Museum. In the last year of the project, the team will scale-up the professional development model through partnering with an additional nine institutions implementing maker programming for youth. The professional development consists of two models. In the first model, we support one to two lead facilitators at each partnering institution through an initial three-day workshop and ongoing support meetings. In the second model, the lead facilitators support other informal educators at their institution implementing making programs for youth. This project will enhance the infrastructure for research and education as collaborations and professional learning communities will be established among a variety of informal learning institutions. The project will also demonstrate a link between research and institutional and societal benefits through shifting the connotation and perceptions of failure to be valued for its educational potential and to empower informal educators to support discomfort and struggle throughout maker programs with youth.

The three goals of this collaborative project are to (a) advance the field of informal education through a research-based professional development program specific to youths’ failures during maker programs; (b) support shifts in informal educators’ facilitation practices and perspectives around youth’s failure experiences, and (c) investigate the effects of the professional development on youths’ resilience and failure mindset. The iterative nature of this project will be informed by the collection and analysis of video data of professional development sessions and informal educators facilitating maker programs, reflective journaling, surveys regarding the professional development, and pre-post surveys from youth engaged in the maker programs. Dissemination will address multiple stakeholders, including informal educators, program developers, evaluators, researchers, and public audiences.

This Innovations in Development project is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants.
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resource project Public Programs
Across the country, educators and mentors in informal settings have provided youth with opportunities to persist and thrive along STEM (science, technology, engineering, and mathematics) trajectories. Unfortunately, the current COVID-19 pandemic may limit youths' opportunities to continue pursuing STEM pathways by removing their access to important resources, such as mentors in science labs and other STEM learning spaces. The impact of the pandemic may be especially harmful for youth from underrepresented groups whose families have been disproportionately affected by this crisis. The purpose of this project is to study the impact of COVID-19 on the STEM trajectories of teenagers from underrepresented groups who had previously worked with scientists as mentors before the pandemic. A survey, which will be administered to hundreds of teenagers, will identify the supports that they used to successfully navigate disruptions as they continued to pursue college and career pathways in STEM. For teenagers who decided not to actively pursue STEM pathways during the pandemic, this survey will illuminate how loss of supports and new challenges discouraged their active pursuit of STEM. By identifying supports and challenges that encouraged or discouraged STEM pursuits, this project will advance knowledge on how informal learning programs can support underrepresented teenagers in persisting along STEM pathways during national crises and emergencies.

The American Museum of Natural History will conduct mixed-methods research to explore the impact of the pandemic on the STEM trajectories of underrepresented teenagers. They will administer surveys to 560 teenagers from underrepresented groups who previously participated in the New York City Science Research Mentoring Consortium. The survey will ascertain whether and how the youth found access to new supports or lost access to former supports; whether they face new challenges and how they have responded to those challenges; and whether and how their feelings about pursuing STEM in college and beyond have changed. Teenagers who complete the survey will identify adults in their lives who have been important in supporting their pursuits in STEM, and two adults per teenager will also be invited to complete surveys on perceived disruptions. Latent class analyses, cognitive interviews, and consultation with youth and survey experts will be used to establish survey validity, while the survey results will be analyzed via two-mode social network analysis. Additionally, 16 teenagers will participate in in-depth interviews regarding the impact of the pandemic on their STEM trajectories. Findings and implications for practice will be disseminated widely to researchers, educators, and mentors in informal science education. These findings will help stakeholders to provide better supports for underrepresented youth during the current pandemic and during future national emergencies. This project is funded by the Advanced Informal STEM Learning (AISL) program. As part of its overall strategy to enhance learning in informal environments, the AISL program seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants.

This RAPID award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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TEAM MEMBERS: Preeti Gupta Timothy Podkul Karen Hammerness
resource project Professional Development, Conferences, and Networks
The impacts of changes in the climate at local and global levels threaten how people live. Some frontline communities, especially in historically disenfranchised and under-resourced areas, are particularly vulnerable to the devastating effects of climatological events such as wildfires, flooding, and urban heat islands. As such, there is an urgent need for collective, evidence-based understanding and engagement to prevent and prepare for these potentially fatal events. Led by the Oregon Museum of Science and Industry (OMSI) in Portland, Oregon, in collaboration with local and national partners, Youth Lead the Way is an early-stage Innovations in Development project that offers a theory-based approach for youth in climatologically vulnerable communities to work in climate science research alongside field researchers, develop leadership skills, and engage in timely conversations that impact their own communities. The project will develop and evaluate a Youth Advisory Research Board model to equip and support youth and informal STEM education institutions to conduct evidence-based research on local climate impacts and communicate the findings of their research to their communities. Youth Lead the Way advances the work of several previous NSF-funded projects on climate education, youth advisory boards, and collaborative networks to engage the public in informal STEM learning. Findings from this project will support ongoing efforts in the informal STEM education field to meaningfully engage youth and to more effectively communicate science related to climate and its impacts to the public.

During this initial two-year early-stage project, youth predominantly from racial and ethnic groups underrepresented in STEM will engage in a year-long extended STEM experience. These youth will work collaboratively with scientists and museum professionals to enhance their skills as climate researchers, science communicators, and educational leaders, while reaching an estimated 4,000 or more public audience members through research and events at OMSI, in their schools, and in their communities. Using a cohort model, the youth will conduct scientifically based research studies on various local climate impact topics while concurrently serving in an advisory role at the Oregon Museum of Science and Industry, where they will participate in shaping relevant museum programs and practices. The youth will also develop and present climate stories, a communication approach based on storytelling, to raise public understanding and awareness about local climatological changes and impacts. In addition to the youth component, a companion workshop will be held at the Sciencenter in Ithaca, New York, a partner organization, to train staff and formatively assess the feasibility of scaling the model in other museums. At the program level, an exploratory qualitative research study will be conducted to identify the factors of the overall model that contribute to desired outcomes of youth engagement, climate impact education, and informal science education professional development. Interviews, surveys, focus groups, group chats among youth cohort members, and reviews of artifacts generated by the youth will inform this exploratory study. A theory-based guide outlining key findings, considerations, and recommendations will also be produced. The dissemination of this work will be multi-tiered, reaching thousands within the target communities through public programs, professional networks, at conferences, and a live virtual professional development event hosted by the Association for Science-Technology Centers. If successful, Youth Lead the Way will lay the groundwork for a model that promotes youth and public engagement in STEM through climate science research and identifies promising pathways for future research and similar efforts well beyond this project.

This early-stage Innovations in Development project is funded by the NSF Advancing Informal STEM Learning program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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TEAM MEMBERS: Scott Randol Christopher Cardiel Rebecca Reilly Jennifer Schwade Imme Huttmann Carla Herran Marcie Benne Todd Shagott Maria Zybina
resource project Media and Technology
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative research, approaches, and resources for use in a variety of settings.

This RAPID was submitted in response to the NSF Dear Colleague letter related to the COVID-19 pandemic. This award is made by the AISL program in the Division of Research on Learning, using funds from the Coronavirus Aid, Relief, and Economic Security (CARES) Act. The project will develop and research an integrated package of high-quality, widely accessible media and other outreach materials designed to engage middle school youth, educators, and libraries in learning about viruses in relation to COVID-19. There is an immediate need to provide youth with accurate, engaging, and accessible materials to help them understand the basic biology underlying the COVID-19 pandemic, including the routes of COVID-19 transmission and mechanisms to prevent its spread. This is particularly important for those without science backgrounds or interests so that the rumors, hearsay, and gossip circulating among youth can be replaced with research-based information. Since 2007, the project team and partners have focused on developing and studying new ways of educating youth and the public about biology, virology, and infectious disease. The project will develop a web-accessible package of customizable graphics, illustrated stories, and essays--all of which can be easily incorporated into free-choice and directed on-line learning as well standards-based lesson plans for Grades 6-8. These resources will be disseminated broadly and at no cost to youth and educators of all kinds, including schools, libraries, museums, and other established networks for formal and informal science education. The project web package will be linked to multiple websites that serve as important educational resources on science and virology for youth, the general public, and educators. A prominent university press will publish and promote the illustrated stories and support distribution of 7,000 free copies.

The project will conduct research examining how richly-illustrated science narratives impact youth understanding of and curiosity about science. The research will help develop the foundation for better understanding how to educate youth about COVID-19 (and future pandemics) while generating new knowledge about effective methods for public science outreach during a major unanticipated natural event. For formative evaluation, the project will use an innovative rapid response feedback method. Youth will be invited to provide timely, specific comments on the serialized stories through a curated portal. As new excerpts are related online, different questions will be posed to youth who are selected because of specific characteristics (e.g., low or high initial science interest). These data will guide story development in real time and provide a mechanism to gauge the story appeal, comprehensibility, and initial impacts. The project will address two research questions: (1) How effective are illustrated stories in having positive impacts among participants on COVID-19 knowledge, science identity, attitudes, and interest in science careers?; and (2) How do story lines and characters have differential impacts on virus knowledge, epidemiology, and youth attitudes towards science and science careers? To conduct this research, the project will conduct online surveys using adapted items from prior research conducted by the project team. Additional items will assess COVID-19 knowledge, attitudes, personal experiences with the virus, well-being, and exposure to public health messaging about the virus. Research findings will be shared widely to inform the field about new ways delivering science education content during the advent of rapidly evolving global and educational challenges.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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TEAM MEMBERS: Judy Diamond Julia McQuillan Patricia Wonch Hill Elizabeth VanWormer
resource evaluation Public Programs
This long-term follow-up study utilized mixed method design to elicit information from the previous alumni cohorts over the past ten years. Extensive qualitative analysis supports quantitative findings across five intended program outcomes (content; science identity, science communication, 21st century skills and positive youth development; and networking. It also documents additional non-specifically targeted outcomes (e.g., parenting and community involvement); influence of specific program components; and visions for future alumni programming. Qualitative data derive from two sources -
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TEAM MEMBERS: Deborah Wasserman Moira Ragan Laura Blanton Anna Jaysing
resource research Public Programs
There is a growing need for science educators and communicators who can support public understanding of complex science issues. Across the United States, science museums increasingly offer volunteer positions to youth, allowing them opportunities to work in a variety of educational programming or research experiences. These programs are often designed to encourage youth to pursue STEM careers but may also have the added effect of inspiring the next generation of science educators and communicators. This study examined how youth volunteer experiences influence career aspirations. Twenty-one
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TEAM MEMBERS: Kathryn Rende M. Gail Jones Emma Refvem Megan Ennes Pamela Huff
resource research Public Programs
The visit to a science museum may be manifested through complex and dynamic motivations which, according to the literature, are under-investigated in a Brazilian context. In this study, an instrument has been modified and applied to 202 visitors up to 15 years in order to investigate motivation for visiting. Combined application of Exploratory Factor Analysis and the Information Bottleneck method revealed that 17 out of the 20 initial items in the questionnaire aligned with three dimensions of motivation. The main motivation was learning desire, while entertainment and interaction motivations
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TEAM MEMBERS: Ana Cláudia Kasseboehmer Rosana de Fátima Martinhão Kenia Naara Parra Daniela Maria Lemos Barbato
resource project Public Programs
One way to motivate young people from diverse backgrounds to pursue engineering careers is to enlist them as educators who can help the general public understand how engineers help respond to the challenges of everyday life. The New York Hall of Science, which serves a large and diverse audience, is an ideal setting for testing the promise of this strategy. Youth educators and curators of public programs at the Hall of Science will mentor two groups of high school- and early college-aged youth, who will contribute to the design and facilitation of engineering-focused events and activities for museum visitors. They will work together to develop engineering programming for the public that emphasizes the cultural and interpersonal dimensions of engineering practices. This group of young people will be recruited from the Hall of Science's more than 100 Explainers, a very diverse group of young people who work part-time at the Hall of Science and engage with visitors as they explore the museum. Researchers will track participants' experiences and document their impact on museum visitors' perceptions of engineering. The expectation is that creating and delivering these experiences for visitors will have a positive impact on the youth participants' understanding of the engineering disciplines, and on visitors' perceptions of engineering and its relationship to everyday life.

The project will use observations, interviews, journaling, and the Engineering Professional Skills Assessment to explore youth experience, and visitor exit surveys and interviews to probe visitor perceptions. Both the skills assessment and visitor surveys are NSF-funded instruments. Data coding will be grounded in the engineering habits of mind defined by the National Research Council's Committee on Understanding and Improving K-12 Engineering Education in the United States (2009). The project will capture evidence regarding which habits of mind the Fellows are most frequently engaged with. The effort will also explore how interactions with peers (as colleagues), with experts (as learners, such as with Designers in Residence) and with visitors (as teachers and leaders) may be associated with different combinations of the habits of mind over the course of the project. Visitor data and assessment data will allow the project to begin to make analytic connections between participating young people's increased understanding of culturally-situated engineering challenges, and their impact on the experiences of museum visitors who engage with engineering programming at the Hall of Science.
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TEAM MEMBERS: Katherine McMillan Priya Mohabir ChangChia James Liu