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resource evaluation Public Programs
This long-term follow-up study utilized mixed method design to elicit information from the previous alumni cohorts over the past ten years. Extensive qualitative analysis supports quantitative findings across five intended program outcomes (content; science identity, science communication, 21st century skills and positive youth development; and networking. It also documents additional non-specifically targeted outcomes (e.g., parenting and community involvement); influence of specific program components; and visions for future alumni programming. Qualitative data derive from two sources -
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TEAM MEMBERS: Deborah Wasserman Moira Ragan Laura Blanton Anna Jaysing
resource evaluation Public Programs
With funding from a Smithsonian Institution Youth Access Grant the National Museum of Natural History offered a program pipeline that would engage underserved Washington D.C. students in programming designed to encourage academic and career STEM interest. Beginning with collaboration with community educators, the pipeline funneled students into a Teen Night Out Science Night to interest them in science workshop series offered after school and on weekend and ultimately into volunteer and internship opportunities. This report provides detailed view of methods, analyses, results, and conclusions
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TEAM MEMBERS: Deborah Wasserman Rebecca Nall
resource research Media and Technology
As the maker movement is increasingly adopted into K-12 schools, students are developing new competences in exploration and fabrication technologies. This study assesses learning with these technologies in K-12 makerspaces and FabLabs. Our study describes the iterative process of developing an assessment instrument for this new technological literacy, the Exploration and Fabrication Technologies Instrument, and presents findings from implementations at five schools in three countries. Our index is generalizable and psychometrically sound, and permits comparison between student confidence
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TEAM MEMBERS: Paulo Blikstein Zaza Kabayadondo Andrew P. Martin Deborah A. Fields
resource evaluation Public Programs
This study explored the effect of depth of learning (as measured in hours) on creativity, curiosity, persistence and self-efficacy. We engaged ~900 parents and 900 students across 21 sites in Washington, Chicago, Los Angeles, New York, Alabama, Virginia and the United Arab Emirates, in 5-week (10-hr) Curiosity Machine programs. Iridescent trained partners to implement the programs. Thus, this analysis was also trying to establish a baseline to measure any loss in impact from scaling our programs and moving to a “train-the-trainer” model. We analyzed 769 surveys out of which 126 were paired. On
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TEAM MEMBERS: Iridescent
resource evaluation Aquarium and Zoo Programs
The evaluation study supports the project Distance Learning Education Programs at the Saint Louis Zoo. To better understand what teachers want and need, and the characteristics of the settings in which their students learn, the Zoo conducted an online survey of the teachers of students with special needs in May 2014. The purpose of this evaluation was to clarify and expand the survey findings to support the design, development, and implementation of the Zoo distance learning curriculum so that it works effectively across a variety of school settings for K12 students with special needs and
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TEAM MEMBERS: Carey Tisdal Saint Louis Zoo
resource evaluation Public Programs
The FIRST Longitudinal Study is a multi-year longitudinal study assessing the impacts of FIRST’s afterschool robotics programs on the STEM related interests and educational and career trajectories of program participants. FIRST is one of the nation’s largest after-school robotics programs, serving more than 460,000 youth aged 6-18 annually through the FIRST LEGO League (Ages 7-14), the FIRST Tech Challenge (grades 7-12) and the FIRST Robotics Competition (grades 9-12). The study is tracking over 1200 program participants and comparison students, using a quasi-experimental design, over a
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TEAM MEMBERS: Alan Melchior Cathy Burack Matthew Hoover Jill Marcus
resource evaluation Public Programs
This two-part evaluation consists of a baseline audience study as well as an outcome evaluation of the Full STEAM Ahead Teen Art-Science workshop sponsored jointly by ARTLAB+ of the Hirshhorn Museum and Sculpture Garden and the National Museum of Natural History Q?rius program. The first part of of the study establishes a baseline of art-science perceptions of 250 anonymous teens self-identified as art-oriented, science-oriented, or dually oriented. The second part compares workshop participant perceptions to the general population both before and after the workshop. Findings showed that
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TEAM MEMBERS: Deborah Wasserman