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resource project Public Programs
This project by the Oregon Museum of Science and Industry (OMSI) develops a public education program on chemistry. The program: introduces students and the general public to the science of chemistry and processes of chemistry-related research through drop-in lab activities; provides follow-up chemistry activities for use by elementary teachers and parents so that children can further explore the interests they have developed in science and chemistry; provides opportunities for internships for high-school students as lab assistants so that they can develop greater knowledge of "everyday" chemistry, laboratory techniques and safety, develop skills in working with others and in teaching chemistry, and explore potential careers in teaching chemistry; and make available the resources developed by OMSI to other interested science museums.
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TEAM MEMBERS: Rebecca Wynne Samuel Epstein
resource project Exhibitions
The New York Hall of Science will develop an interactive exhibit for the general public "The Chemistry of Life". There will be two editions of the exhibit: one 2,500 sq. ft. version will be installed permanently in the New York Hall of Science and another 1500 sq. ft. version will travel nationally. Focusing on the common chemical processes behind all life on earth, the exhibit will help visitors learn four basic chemistry concepts: 1) a shared chemistry underlies all forms of life, 2) the chemistry of energy transformation takes place in all living things, 3) chemical energy is converted to mechanical energy to animate life, and 4) the chemistry of reproduction provides for the continuity of life. The chemistry of the human body will be used whenever possible as an entry point to the concepts. Exhibits will include a hands-on staffed visitor chemistry lab, interactive activities, stimulations, models, demonstrations, and video clips. Complementary materials and workshops will be developed for families, school groups, and teachers. These materials are being developed with the curricular needs of the New York State Systemic Initiative and New York City Urban Systemic Initiative in mind. Teacher and student materials will be keyed to the curriculum guidelines. The long-term exhibit is scheduled to open late in 1998 and the traveling version will be available in spring 1999.
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TEAM MEMBERS: martin weiss
resource project Media and Technology
In every drop of water, down at the scale of atoms and molecules, there is a world that can fascinate anyone - ranging from a non-verbal young science student to an ardent science-phobe. The objective of Learning Science Through Guided Discovery: Liquid Water & Molecular Networks is to use advanced technology to provide a window into this submicroscopic world, and thereby allow students to discover by themselves a new world. We are developing a coordinated two-fold approach in which a cycle of hands-on activities, games, and experimentation is followed by a cycle of computer simulations employing the full power of computer animation to "ZOOM" into the depths of his or her newly- discovered world, an interactive experience surpassing that of an OMNIMAX theater. Pairing laboratory experiments with corresponding simulations challenges students to understand multiple representations of concepts. Answers to student questions, resolution of student misconceptions, and eventual personalized student discoveries are all guided by a clear set of "cues" which we build into the computer display. Moreover, the ability to visualize "real-time" dynamic motions allows for student-controlled animated graphic simulations on the molecular scale and interactive guided lessons superior to those afforded by even the most artful of existing texts. While our general approach could be applied to a variety of topics, we have chosen to focus first on water; later we will test the generality of the approach by exploring macromolecules such as proteins and DNA. The simulation sofware we have been developing embodies a simple molecular interaction model but requires leading edge computing in order to (1) apply the model to large enough systems to yield simple and realistic behavior, and (2) animate the result in real time with advanced graphics. Our ultimate goal in this project is not only to help students learn science, but also to help them learn to think like research scientists. By looking at scientific knowledge as a set of useful models - models that are essentially temporary and will inevitably lead to better ones - they can see that science is not a set of facts, but a method for discovering patterns and predictability in an otherwise disordered and unpredictable world. Through mastery of the simulation software, students will gain the self-confidence to embark on their own missions of discovery.
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TEAM MEMBERS: H. Eugene Stanley
resource project Exhibitions
This exhibit will integrate graphics, artifacts, highly interactive electro-mechanical demonstration devices together with state of the art interactive educational computer technology to demonstrate how probability shapes nature. It will draw its examples from a variety of scientific fields including physics, chemistry, earth sciences, and biology. It is planned as a permanent addition to the Museum's exhibition program, but will be designed to facilitate easy reproduction for individual copies or for circulation as a travelling exhibit. Millions of visitors--families, teachers, children form diverse communities--will gain a first hand aesthetic appreciation of the pattern finding process of scientific investigation as well as a better understanding of the usefulness of mathematics in explaining how the natural world works.
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TEAM MEMBERS: H. Eugene Stanley Douglas Smith Edwin Taylor