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resource research Public Programs
This "mini-poster," a two-page slideshow presenting an overview of the project, was presented at the 2023 AISL Awardee Meeting.
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TEAM MEMBERS: Corrin Barros Canita Rilometo-Nakamura Paulina Yourupi-Sandy Adhann Iwashita Jo-Jikum
resource project Public Programs
Oregon State University (OSU) will facilitate a Polar STEAM (Science, Technology, Engineering, Arts and Mathematics) program that aims to increase the impact and visibility of polar science by integrating arts- and education-based elements into the polar science research setting.
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TEAM MEMBERS: Julie Risien Kim Bernard Susan Roberta Rowe Peter Betjemann
resource research Public Programs
This guidebook will help you plan your action project. The initial brainstorm pages will help you consider where to start, and the Action Project Framework will navigate you through steps to get to your destination: the completion of your project!
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TEAM MEMBERS: Kathleen Gray Dana Haine
resource project Public Programs
This project focuses on environmental health literacy and will explore the extent to which diverse rural and urban youth in an out-of-school STEM enrichment program exhibit gains in environmental health literacy while engaged in learning and teaching others about community resilience in the face of changing climates. Science centers and museums provide unique opportunities for youth to learn about resilience, because they bring community members together to examine the ways that current science influences local decisions. In this project, teams of participating youth will progress through four learning modules that explore the impacts of changing climates on local communities, the local vulnerabilities and risks associated with those changes, possible mitigation and adaptation strategies, and building capacities for communities to become climate resilient. After completion of these modules, participating youth will conduct a resilience-focused action project. Participants will be encouraged to engage peers, families, friends, and other community stakeholders in the design and implementation of their projects, and they will gain experience in accessing local climate and weather data, and in sharing their findings through relevant web portals. Participants will also use various sensors and web-based tools to collect their own data.



This study is guided by three research questions: 1) To what extent do youth develop knowledge, skills, and self- efficacy for developing community resilience (taken together, environmental health literacy in the context of resilience) through participation in museum-led, resilience-focused programming? 2) What program features and settings foster these science learning outcomes? And 3) How does environmental health literacy differ among rural and urban youth, and what do any differences imply for project replication? Over a two- year period, the project will proceed in six stages: a) Materials Development during the first year, b) Recruitment and selection of youth participants, c) Summer institute (six days), d) Workshops and field experiences during the school year following the summer institute, e) Locally relevant action projects, and f) End- of-program summit (one day). In pursuing answers to the research questions, a variety of data sources will be used, including transcripts from youth focus groups and educator interviews, brief researcher reflections of each focus group and interview, and a survey of resilience- related knowledge. Quantitative data sources will include a demographic survey and responses to a self-efficacy instrument for adolescents. The project will directly engage 32 youth, together with one parent or guardian per youth. The study will explore the experiences of rural and urban youth of high school age engaged in interactive, parallel programming to enable the project team to compare and contrast changes in environmental health literacy between rural and urban participants. It is anticipated that this research will advance knowledge of how engagement of diverse youth in informal learning environments influences understanding of resilience and development of environmental health literacy, and it will provide insights into the role of partnerships between research universities and informal science centers in focusing on community resilience.
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TEAM MEMBERS: Kathleen Gray Dana Haine
resource evaluation Public Programs
A two-year pilot a two-year pilot and feasibility study funded by NSF’s Advancing Informal STEM Learning (AISL) Program (NSF Award # 1906846)
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TEAM MEMBERS: Kathleen Gray Dana Haine Rebekah Davis Shaun Kellogg
resource project Public Programs
The Hollister Herbarium at Tennessee Tech University will implement “Rooting Students in their Botanical History” — an educational module targeted for 11th and 12th grade biology students. The module will address “plant blindness,” a phenomenon defined as the failure to notice or appreciate plants. The herbarium will collaborate with three Tennessee high school biology teachers, a videographer, and a graduate research assistant to increase knowledge, awareness, and appreciation of plants over the three-year project. Students also will get to know herbarium specimens as an essential resource for information about the natural world.
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TEAM MEMBERS: Shawn Zeringue-Krosnick
resource project Public Programs
The Key West Tropical Forest and Botanical Garden will strengthen and expand its “Living Laboratory,” a hands-on outdoor youth environmental education program. New curricula will target students in preschool through 6th grade to expand the reach of the program. Additional programming will serve students in middle school and high school, including facilitating guided research projects for students in the district STEM Fair. Partnerships with local organizations will help to expand inclusive programming for at-risk and economically disadvantaged students and make the program free. They will use student-created videos of their experiments and activities to create multimedia online tutorial resources for educators.
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TEAM MEMBERS: Robin Sarabia
resource project Public Programs
The Arizona-Sonora Desert Museum will partner with the Flowing Wells Unified School District on “We Bee Scientists,” a program to engage students in grades K–6 in real-world science by learning about bees—the most important group of pollinators. They plan to create a curriculum and related activities aligned with the Arizona science standards. The program is an expansion of the Tucson Bee Collaborative, which empowers community scientists from “K to grey” to contribute to ecosystem health and understanding through the study of native bees. The museum also will partner with Pima Community College and the University of Arizona on the program, which will involve volunteers and high school, college, and university students in documenting the abundance and diversity of native bees.
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TEAM MEMBERS: Debra Colodner
resource project Public Programs
For some rural communities, the outdoor recreation ecosystem is an integral part of the STEM learning ecosystem that connects rural youth with STEM and STEM career pathways. Landowners and forest managers construct and fly drones to inventory, map, and monitor resources. Hatcheries monitor fish levels and sustain populations for recreational fisheries. Backcountry skiers depend on snow science and avalanche forecasts to assess conditions. Outdoor recreation that youth in rural communities are currently engaging in can be sources of opportunities and experiences for cultivating their STEM identities and career aspirations. Existing studies have shown the promise of specific, one-time interventions and discrete activities, none have situated activities in a broader ecosystem framework comprising a nascent and growing economic sector that is currently shaping rural communities.

This Pilot and Feasibility project brings together CAST, a non-profit education research organization, the University of New Hampshire (UNH), and outdoor-recreation and informal STEM community-based youth-serving organizations in New Hampshire (NH). In particular, this study will investigate the contributions of youth's participation in (or aversion of) outdoor recreation on developing high school aged students' STEM identities and considerations of careers in STEM through outdoor recreation. Researchers seek to address three questions: How can outdoor recreation be used as an informal STEM learning context to broaden participation for underrepresented rural youth who face known barriers to the traditional learning experiences necessary for developing positive STEM identities? How can outdoor recreation be used to increase the STEM career pathways for underrepresented rural youth? How do people in different positions in the STEM ecosystem view STEM as part of the future OR economy? In this qualitative dominant research study, investigators will employ experience sampling to involve 30 youth and 10 adults in rural communities in collecting their moments of engaging in outdoor recreation, and photovoice to encourage them to examine and reflect on these moments. Another group of 20 youth and 30 adults from the community will be interviewed to consider how members of the community perceives viability of outdoor recreation as a part of future STEM career pathways.
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TEAM MEMBERS: Amanda Bastoni Sam Catherine Johnston Andrew Coppens Jayson Seaman
resource project Public Programs
This project provides opportunities for Indigenous youth to transform and be transformed by opportunities for STEAM innovation and knowledge building. This project will create opportunities outside of the classroom to invest in youths’ engagement, and interest, and self-efficacy in STEAM by supporting explorations in community settings that value multiple languages and ways of knowing. Through this project, youth can engage in pressing community needs—such as climate change impacts, food and water security, chronic health crises, and out-migration— with community experts, elders, and knowledge holders. The project will expand the picture of what Informal STEAM learning and meaningful engagement in STEAM looks like in Pacific Island contexts. It will employ a collaborative research framework to investigate how Informal STEAM learning activities that foster intergenerational learning—particularly the exploration of traditional stories and the creation of prototypes, storytelling packages, and hands-on models that illustrate Indigenous STEAM practices—impact youths’ engagement and interest in STEAM and self-efficacy over time. By building the capacity of participants—particularly Pacific Islander youth—to become co-researchers, -evaluators and -designers, the project will cultivate spaces for participants to advocate for their interests, perspectives, and needs. This research within the Pacific region is important for fostering science literacy and broadening participation in STEAM fields since early interest in science is a potential indicator of future STEAM interest and career choices.

The goal of the project is to investigate how youth’s inductive exploration of local technologies featured in Indigenous stories impact their engagement and interest in STEAM, Informal STEAM learning, and future decision making that affect youth participation in STEAM pathways. The project will be implemented in Guam, the Republic of the Marshall Islands, and the Federated States of Micronesia (comprising the four states of Chuuk, Kosrae, Pohnpei, and Yap) and will address the core research question: To what extent does youths’ participation in STEAM-based storytelling and story exploration lead to increases in youths’ engagement and interest in STEAM and self-efficacy over time? The project approaches story exploration as a cultural and metalinguistic process to investigate a story not solely as an artifact or a process, but as a doorway to investigations of history, Indigenous STEAM, and local innovation. Two cohorts of youth participants will engage in summer and spring out-of-school programs led by elders, partner organizations, and project staff through which youth investigate storytelling, design, research practice, and service learning. Each cohort will also create digital storytelling packages and/or model kits to share with audiences through participant-designed community-level and cross-region sharing events. The project is expected to reach 140 youth and 30 elders. To measure learning outcomes, the project builds upon extant tools to gauge Informal STEAM learning engagement. Lessons about the application of these tools will contribute to the Informal STEAM learning knowledge base—especially regarding underrepresented communities in STEAM. Community-based participatory research (CBPR) is the overarching theoretical and methodological framework for the project and will engage participants as co-researchers through multiple methods of observation, data gathering, and analysis. The project will also create community-driven research opportunities that advances the generation of knowledge on topics that are often left unexplored because: (1) Micronesians as underrepresented minorities are not usually at the table during research design; (2) non-Micronesian/Indigenous epistemologies are usually privileged throughout the research; and (3) there is a lack of trust when any outsider asks to look in, especially when racialized colonial histories still leave daily impacts. This project encourages all participants to consider and develop answers to this question: Stewards of whose knowledge? Research findings and educational materials and resources will be disseminated to researchers, program developers, informal science institutions, partner organizations, formal and informal educators, and communities.
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TEAM MEMBERS: Emerson Odango Corrin Barros
resource evaluation Exhibitions
The Northwest Passage Project explored the changing Arctic through an innovative expedition aboard the Swedish Icebreaker Oden to conduct groundbreaking ocean science research, while it actively engaged 22 undergraduate and graduate students from the project’s five Minority Serving Institution (MSI) partners and 2 early career Inuit researchers in the research at sea. Over 35 hours of training in Arctic research techniques, polar science, and science communication was provided to these participants, who were engaged in the Northwest Passage expedition and worked with the onboard science team
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TEAM MEMBERS: Gail Scowcroft Jeff Hayward
resource project Public Programs
Woodland Park Zoo will conduct a pilot partnership with Big Brothers Big Sisters of Puget Sound (BBBSPS) to provide science and conservation education, personal connections to peers and mentors, and opportunities to practice environmentalism among diverse King County youth. BBBSPS will promote the program and recruit mentor and youth participants. The zoo will facilitate three Conservation Challenges each year for mentors and youth and will host an annual Big Night Out on zoo grounds to express gratitude to mentors. The project will allow youth ages 9 to 14 to learn about science and conservation outside of school, and to see themselves as contributing to conservation and their local community as future scientists, stewards, and policymakers.
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TEAM MEMBERS: Karen Sherwood