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resource project Exhibitions
History Colorado (HC) conducted an NSF AISL Innovations in Development project known as Ute STEM.
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TEAM MEMBERS: Elizabeth Cook Sheila Goff Shannon Voirol JJ Rutherford
resource research Professional Development, Conferences, and Networks
This resource presents a list of categories of “imaginative ways of thinking” as well as word clouds illustrating the huge range of ways imagination is described in literature at the intersections of imagination and STEM. This resource reflects results from a comprehensive review of 137 pieces of literature addressing the intersections of imagination and STEM.
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TEAM MEMBERS: Sarah May Sonya Harvey-Justiniano
resource project Public Programs
This project focuses on environmental health literacy and will explore the extent to which diverse rural and urban youth in an out-of-school STEM enrichment program exhibit gains in environmental health literacy while engaged in learning and teaching others about community resilience in the face of changing climates. Science centers and museums provide unique opportunities for youth to learn about resilience, because they bring community members together to examine the ways that current science influences local decisions. In this project, teams of participating youth will progress through four learning modules that explore the impacts of changing climates on local communities, the local vulnerabilities and risks associated with those changes, possible mitigation and adaptation strategies, and building capacities for communities to become climate resilient. After completion of these modules, participating youth will conduct a resilience-focused action project. Participants will be encouraged to engage peers, families, friends, and other community stakeholders in the design and implementation of their projects, and they will gain experience in accessing local climate and weather data, and in sharing their findings through relevant web portals. Participants will also use various sensors and web-based tools to collect their own data.



This study is guided by three research questions: 1) To what extent do youth develop knowledge, skills, and self- efficacy for developing community resilience (taken together, environmental health literacy in the context of resilience) through participation in museum-led, resilience-focused programming? 2) What program features and settings foster these science learning outcomes? And 3) How does environmental health literacy differ among rural and urban youth, and what do any differences imply for project replication? Over a two- year period, the project will proceed in six stages: a) Materials Development during the first year, b) Recruitment and selection of youth participants, c) Summer institute (six days), d) Workshops and field experiences during the school year following the summer institute, e) Locally relevant action projects, and f) End- of-program summit (one day). In pursuing answers to the research questions, a variety of data sources will be used, including transcripts from youth focus groups and educator interviews, brief researcher reflections of each focus group and interview, and a survey of resilience- related knowledge. Quantitative data sources will include a demographic survey and responses to a self-efficacy instrument for adolescents. The project will directly engage 32 youth, together with one parent or guardian per youth. The study will explore the experiences of rural and urban youth of high school age engaged in interactive, parallel programming to enable the project team to compare and contrast changes in environmental health literacy between rural and urban participants. It is anticipated that this research will advance knowledge of how engagement of diverse youth in informal learning environments influences understanding of resilience and development of environmental health literacy, and it will provide insights into the role of partnerships between research universities and informal science centers in focusing on community resilience.
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TEAM MEMBERS: Kathleen Gray Dana Haine
resource project Public Programs
The Springfield Science Museum will increase participation in informal science learning by making its educational programs and learning spaces more accessible and inclusive. Museum staff will undergo Disability Inclusion and Universal Design training to redesign and enhance a core multi-use learning space and principle STEM program that can remove physical, cognitive, and social barriers to learning. External evaluators will measure access needs and learning outcomes before and after project upgrades in order to track progress and develop a scalable model of inclusive practice for all the museum’s science programming. The result will be an improved educational experience for visitors of all ages, abilities, and backgrounds.
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TEAM MEMBERS: Katie Merrill
resource project Exhibitions
The  McWane Science Center (MWSC) will create a new exhibition experience entitled “Dropping Science: Hip-Hop Interactive” that will capture the elements of the popular music genre using interpretive experiences. Project activities include exhibit content development; development of a formal evaluation plan; exhibit prototyping; remedial evaluation, and a final exhibit design plan. An important project goal is to develop the process for creating lasting, reciprocal relationships with the local African American community and throughout the region, thus creating an exhibit space that connects underrepresented audiences to STEM and establishes MWSC as a true community partner. The outcome of this project will be a new interactive experience that was co-developed with and representative of MWSC’s local community that helps MWSC connect with and engage local visitors in science through a more culturally and personally relevant lens.
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TEAM MEMBERS: Erik Lizee
resource evaluation Public Programs
This by the project external evaluation partner presents findings from the first phase of the Co-Created Public Engagement with Science project (CC-PES). The CC-PES project has sought to bring together informal science education institutions, civic partners, and community partners to create forums that address socio-scientific issues that are important to audience being served. The project is designed to lead these collaborative teams through three key steps of public engagement with science: agenda setting (identifying the topic of interest and designing a forum to address it), decision
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TEAM MEMBERS: Claire Quimby
resource project Professional Development, Conferences, and Networks
The North Carolina Museum of Natural Sciences will partner with North Carolina State University to improve the evaluation skills of informal science education providers. The project team will create a community of practice for 54 science museums across North Carolina by implementing a series of regional professional development workshops. The workshops will be designed to create a shared sense of purpose for programming and evaluation, build capacity among science museum educators to evaluate their programs, and establish a set of common metrics and methodologies for the evaluation of informal science learning across the state. The project will produce a practitioner's guide that will describe the collaborative process, lessons learned, and ways other informal science organizations can use identified evaluation goals and metrics.
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TEAM MEMBERS: Darrell Stover
resource project Public Programs
The Discovery Museums will develop and implement a continuous improvement process to improve the impact of its STEM programming by strengthening staff skills in using evaluation data. The project will begin with a series of training sessions for learning programs staff based on feedback from youth regarding the quality of the museum's program delivery and an assessment of staff competencies in positive youth development. Participating staff will benefit from a deeper understanding of data and the ability to build ongoing evaluation and positive youth development practices into their program presentations in a way that supports Social-Emotional Learning outcomes. The project will potentially result in a process and set of tools to quantify the impact of STEM programming that can be shared with other informal learning organizations.
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TEAM MEMBERS: Sarah Elizabeth Tropp-Pacelli
resource evaluation Exhibitions
RK&A conducted prototype testing for the Game Changers exhibition with a general public adult audience (18 years and older). The Game Changers exhibition is being developed by the Lemelson Center for the Study of Invention and Innovation at the National Museum of American History.
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TEAM MEMBERS: Amanda Krantz
resource evaluation Exhibitions
With assistance from Access Smithsonian, RK&A conducted prototype testing for the Game Changers exhibition with nine adults who identify as having low vision or limited mobility. The Game Changers exhibition is being developed by the Lemelson Center for the Study of Invention and Innovation at the National Museum of American History.
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TEAM MEMBERS: Amanda Krantz
resource evaluation Exhibitions
RK&A conducted prototype testing for the Game Changers exhibition with three audiences: adults, female youth 10-17 years old, and male youth 13-14 years old. The Game Changers exhibition is being developed by the Lemelson Center for the Study of Invention and Innovation at the National Museum of American History.
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TEAM MEMBERS: Amanda Krantz
resource project Public Programs
The Science Museum of Virginia will launch a three-year initiative that empowers participants to effect change in their neighborhoods using citizen science as a tool. The museum will lead a team of residents, business owners, government officials, nonprofits, and health system partners in assessing air quality concerns at the neighborhood level and implementing evidence-based solutions. The museum will also introduce a new platform and interactive software system to display air quality data from this project as well as other visualizations reflecting citizen science data captured in other initiatives. An external evaluator will conduct front-end and formative evaluation to address challenges as they occur and assist the museum in disseminating learnings from the project to the field. The project is designed to build community consensus on strategies necessary to build resilience to climate change while strengthening the museum’s position as a catalyst for science-based decision-making.
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TEAM MEMBERS: Jeremy Hoffman