This report is a literature review of the history of distance education/distance learning. The scan covers the nearly 250 years of documented distance education programs and traces the changes in the technologies that supported the learning purpose.
This paper presents synthesized research on where XR is most effective within a museum setting and what impact XR might have on the visitor experience.
This working white paper begins the process of establishing a research agenda for how to use adult volunteers most effectively to engage K-12 students in STEM subjects. It does so by describing a comprehensive review of the literature, searching for articles and papers about programs designed to increase student interest, engagement, participation and academic achievement/attainment in STEM subjects.