In fall 2019, the Bell Museum received funding via a NASA TEAM II grant to create Mars: The Ultimate Voyage, a full-dome planetarium show and accompanying hands-on activities that focus on the interdisciplinary roles that will be needed to send humans to Mars. This report from Catalyst Consulting Group presents the findings from the summative evaluation completed in March–May 2023.
This study collected data from seven planetarium email lists (one per planetarium regional organization in the United States), as well as online survey panel data from residents in each area, to describe and compare those who do and do not visit planetariums.
This report is the summative evaluation of Moon Adventure Game. The Moon Adventure Game is a challenge-based immersive game, inspired by “escape room” experiences, which asks visitors to take on activities to help them think about what people might need to live and work on the Moon.
We present the assets that collaboration across a land grant university brought to the table, and the Winterberry Citizen Science program design elements we have developed to engage our 1080+ volunteer berry citizen scientists ages three through elder across urban and rural, Indigenous and non-Indigenous, and formal and informal learning settings.
DATE:
TEAM MEMBERS:
Katie SpellmanJasmine ShawChristine VillanoChrista MulderElena SparrowDouglas Cost
We used a youth focused wild berry monitoring program that spanned urban and rural Alaska to test this method across diverse age levels and learning settings.
DATE:
TEAM MEMBERS:
Katie SpellmanDouglas CostChristine Villano
resourceevaluationMuseum and Science Center Exhibits
This project includes the development of a toolkit of new hands-on facilitated museum activities, and a mobile app with both app-based activities and do-it-yourself (DIY) activities. This evaluation report focuses on the formative evaluation of three app activities that are being added to the DIY app series.
This project includes the development of a toolkit of new hands-on facilitated museum activities, and a mobile app with both app-based activities and DIY activities. The toolkit expands on the Explore Science series from the NISE Network and will be distributed to 350 NISE Network partner sites. This evaluation report focuses on the formative evaluation of the facilitated museum activities at the Science Museum of Minnesota.
Education Development Center (EDC) conducted the external evaluation of this second phase of NASA@ My Library. Library staff from partner libraries increased their confidence and ability to facilitate library programming related to Earth, space, and engineering.
Life on the Edge is a traveling exhibition focused on educating children ages 8-14 and their families about how understanding Earth’s extreme environments helps us search for life in space. Created by Sciencenter in Ithaca, NY, the big idea of the exhibition is: “our exploration of extreme environments expands our understanding of life on Earth and the possibilities for life in our solar system and beyond.” Through five unique exhibit sections, the exhibition offers visitors information, activities, and questions focused on scientific exploration and discovery, life in space, and the origins
The Formative Evaluation for the Mars Habitat exhibit was conducted to gather visitor feedback on a prototype of the exhibit component. Data was collected in three rounds, and the exhibit component was updated as necessary between rounds. Evaluation questions focused on understanding if visitors knew what to do while at the Mars Habitat exhibit, how visitors interacted with both the exhibit and each other, and if visitors walked away with an understanding of the intended activity goals. These were explored through both observation and a follow-up interview. This report summarizes findings
To build understanding of the essential needs involved in human exploration on Mars, the museum will create the Build a Mars Habitat – Survive and Thrive exhibit which allows museum visitors, especially school field trips and families with children in grades 4-8, to design and construct their own imaginary habitat for successful living on Mars using interchangeable building pieces. This would be designed to appeal particularly to girls, be accessible to audiences using a universal design approach, and be understood by Spanish-language visitors. Partnerships include the National Informal STEM Education Network (NISENet), NASA Ames Research Center, and NASA Marshall Space Flight Center. The project team will also develop professional development materials for both facilitated and unfacilitated experiences to accompany the exhibit. This immersive experience augments the existing “Sun, Earth, Universe” exhibit that was recently distributed to 52 science and children’s museums across the U.S. by NISENet, collectively reporting attendance of over 10 million visitors per year. The exhibition serves as a platform for scientists and museum staff and volunteers to engage visitors with additional facilitated educational programming and hands-on experiences. Anticipated STEM learning outcomes include audience’s increased interest and positive attitudes towards learning about space exploration, increase in informal education professionals’ capacity to engage public audiences in space exploration, and strengthened partnerships among NASA and museums.