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resource evaluation Public Programs
This annual report presents an overview of Saint Louis Science Center audience data gathered through a variety of evaluation studies conducted during 2015. This report includes information on the Science Center's general public audience demographics and visitation patterns, gives an overview of visitors' comments about their Science Center experience, summarizes major trends observed in the Science Center's tool for tracking educational programs, and presents highlights from a Membership study, a formative evaluation of a new Makerspace exhibition, and program evaluation of a workshop for the
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TEAM MEMBERS: Elisa Israel Sara Davis Kelley Staab Morey Group
resource project Public Programs
In order to improve science, technology, mathematics, and engineering (STEM) learning, it is crucial to better understand the informal experiences that young children have that prepare them for formal science education. Young children are naturally curious about the world around them, and research in developmental psychology shows that families often support children in exploring and seeking explanations for scientific phenomena. It is less clear how to link children's natural curiosity and everyday parent-child interaction with more formal STEM learning. This collaborative project will team researchers from the University of California, Santa Cruz, the University of Texas, and Brown University with informal learning practitioners at the Children's Discovery Museum, The Thinkery, and the Providence Children's Museum in order to investigate how family interaction relates to children's causal learning, as well as how modifications to museum exhibit design and facilitation by museum staff influence families' styles of interaction and increase children's causal learning. This project is funded by the Research on Education and Learning (REAL) program which supports fundamental research by investigators from a range of disciplines in order to deepen what is known about STEM learning.

The project team will examine how ethnically and linguistically diverse samples of parents and children engage in collaborative scientific learning in three children's museums across the U.S. The research will combine observational studies of parent-child interaction in a real-world setting with experimental measures of children's causal learning. The investigators will examine how children explore and derive explanations for museum exhibits about mechanical gear function and fluid dynamics. In this way, the researchers will investigate the relation between styles of parent-child interaction and children's causal learning. The team will also investigate novel ways of presenting material within the exhibits to facilitate exploration and explanation. They will explore how signage, conversations with museum staff, parents' attitudes towards learning in museum settings, and parents' own prior knowledge about the exhibits can influence the parent-child interaction and subsequent causal learning. The project will advance the basic research goal of advancing what is known about what affects children's science content learning. It will also advance the practice-oriented goal of developing new strategies for the design of science museum exhibits and make recommendations for how parents can better talk to their children about scientific phenomena.
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TEAM MEMBERS: David Sobel Cristine Legare Maureen Callanan
resource evaluation Public Programs
Brooklyn Botanical Garden, Brooklyn NY Audience Research for a New Garden, 2016 The Brooklyn Botanic Garden (BBG) contracted Randi Korn & Associates, Inc. (RK&A), to conduct a study of visitors to the Discovery Garden. The goal of this study was to assess the successes and challenges of the exhibition and accompanying interactive elements to support the BBG in improving the Discovery Garden. How did we approach this study? RK&A used three methodologies to address the study objectives, based on specific outcomes developed by BBG for the Discovery Garden. Data were collected through
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TEAM MEMBERS: Stephanie Downey Amanda Krantz Katie Chandler
resource evaluation Exhibitions
This study was a longitudinal summative evaluation of repeat visitors’ experiences in four Math Moves! exhibitions that were developed as part of a large collaborative exhibition development project called Math Core for Museums, and mounted at four museums around the country: Museum of Science (Boston); Museum of Life & Science (Durham, NC); Explora (Albuquerque); and Science Museum of Minnesota (St. Paul). The summative evaluation purposively selected four family groups at each institution and collected naturalistic data as the 16 groups engaged with the exhibits from 4-6 times over a two
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TEAM MEMBERS: Deborah Perry
resource project Exhibitions
The project will develop and research a new system that bridges the advantages of physical and virtual worlds to improve young children's inquiry-based science learning and engagement in a collaborative way. The project will use innovative technology and successful techniques developed for adaptive tutoring systems and bring this core research into informal learning settings where they haven't been applied before, with the goal of increasing engagement, learning and deep inquiry-based understanding in these environments. Museums and similar informal learning settings offer opportunities for children and families to learn together in an engaging way. However, without learning supports provided by people, signage, or technology, people often miss the point of the learning activity in museums. The project will develop a new genre of "intelligent" interactive science exhibits that combine proven intelligent tutoring system approaches with camera-based vision sensing to add a new layer to hands-on museum exhibits. This intelligent layer provides personalized interactive feedback to museum visitors while they experiment with physical objects in the real world. The project is a collaborative effort led by the Human Computer Interaction Institute at Carnegie Mellon University in partnership with the University of Pittsburgh Learning Research and Development Center, Children's Museum of Pittsburgh, and Carnegie Science Center. It is supported by the Advancing Informal STEM Learning (AISL) program funds research and innovative resources for use in a variety of settings, as a part of its overall strategy to enhance learning in informal environments.

The project will research whether and how learning principles and adaptive, computer-based technologies that are effective in formal school learning be made effective in an informal museum experience with hands-on activities to enhance the learning and engagement of children and parents. The system will use intelligent camera sensing that tracks and notices children's interaction in physical and virtual spaces and provides adaptive personalized feedback via the help of an engaging character. It guides the children as well as the parents to engage in productive dialogue, helping shape a better parent-child interaction. To investigate this, the project will further develop an innovative mixed-reality system and smart adaptive system that gives personalized feedback to visitors based on their actions, guiding them to understand the world around them like a scientist. The project will gather data on learner behaviors in mixed-reality experiences in informal settings to inform how to better design intelligent science exhibits and derive patterns to support key outcomes, including learning, engagement, collaboration, and productive dialogue. The project will also research the application of these design patterns across different science content areas.
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TEAM MEMBERS: Ken Koedinger Scott Hudson Kevin Crowley Nesra Yannier
resource project Media and Technology
This project had three objectives to build knowledge with respect to advancing Informal STEM Education:


Plan, prototype, fabricate, and document a game-linked design-and-play STEM exhibit for multi-generational adult-child interaction utilizing an iterative exhibit design approach based on research and best practices in the field;
Develop and disseminate resources and models for collaborative play-based exhibits to the informal STEM learning community of practice of small and mid-size museums including an interactive, tangible tabletop design-and-play game and a related tablet-based game app for skateboarding science and technology design practice;
Conduct research on linkages between adult-child interactions and game-connected play with models in informal STEM learning environments.


Linked to these objectives were three project goals:


Develop tools to enable children ages 5-8 to collaboratively refine and test their own theories about motion by exploring fundamental science concepts in linked game and physical-object design challenge which integrates science (Newton’s Laws of Motion) with engineering (iterative design and testing), technology (computational models), and mathematics (predictions and comparisons of speed, distance, and height). [Linked to Objectives 1 & 3]
Advance the informal STEM education field’s understanding of design frameworks that integrate game environments and physical exhibit elements using tangibles and playful computational modeling and build upon the “Dimensions of Success” established STEM evaluation models. [Linked to Objectives 1 & 2]
Examine methods to strengthen collaborative learning within diverse families through opportunities to engage in STEM problem-based inquiry and examine how advance training for parents influences the extent of STEM content in conversations and the quality of interactions between caregivers and children in the museum setting. [Linked to Objectives 1 & 3]


The exhibit designed and created as a result of this grant project integrates skateboarding and STEM in an engaging context for youth ages 5 to 8 to learn about Newton’s Laws of Motion and connect traditionally underserved youth from rural and minority areas through comprehensive outreach. The exhibit design process drew upon research in the learning sciences and game design, science inquiry and exhibit design, and child development scholarship on engagement and interaction in adult-child dyads.

Overall, the project "Understanding Physics through Collaborative Design and Play: Integrating Skateboarding with STEM in a Digital and Physical Game-Based Children’s Museum Exhibit" accomplished three primary goals. First, we planned, prototyped, fabricated, and evaluated a game-linked design-and-play STEM gallery presented as a skatepark with related exhibits for adult-child interaction in a Children's Museum.

Second, we engaged in a range of community outreach and engagement activities for children traditionally underserved in Museums. We developed and disseminated resources for children to learn about the physics of the skatepark exhibit without visiting the Museum physically. For example, balance board activities were made portable, the skatepark video game was produced in app and web access formats, and ramps were created from block sets brought to off-site locations.

Third, we conducted a range of research to better understand adult-child interactions in the skatepark exhibit in the Children's Museum and to explore learning of physics concepts during physical and digital play. Our research findings collectively provide a new model for Children's Museum exhibit developers and the informal STEM education community to intentionally design, evaluate, and revise exhibit set-up, materials, and outcomes using a tool called "Dimensions of Success (DOS) for Children's Museum Exhibits." Research also produced a tool for monitoring the movement of children and families in Museum exhibit space, including time on task with exhibits, group constellation, transition time, and time in gallery. Several studies about adult-child interactions during digital STEM and traditional pretend play in the Museum produced findings about social positioning, interaction style, role, and affect during play.
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TEAM MEMBERS: Deb Dunkhase Kristen Missall Benjamin DeVane
resource project Exhibitions
Life on the Edge will be a 1,500-sq-ft traveling exhibition to engage museum guests with space, space exploration, and the search for life beyond our home planet through the lens of Earth's extremophiles. The exhibition will explore life forms in extreme, harsh environments on Earth, and how studying these creatures informs the search for extraterrestrial life and habitable environments within and beyond our solar system. This exhibition will provide open-ended challenges and hands-on activities that utilize NASA research and educational materials to inspire elementary-aged youth ages 5-11 and their families. Based in Ithaca, NY, Sciencenter will focus the tour on small, rural museums, including SpectrUM Discovery Area (Missoula, MT), Flathead Reservation (MT), Science Zone (Casper, WY), and Imagination Place Children's Museum (Gadsden, AL). Schools and other community partners of the host museums will be leveraged in presenting family science nights, field trips, and facilitated science programs. These activities will provide additional opportunities for learners to increase their knowledge of core STEM content and science-process skills related to astronomy and astrobiology. In this institutional engagement project, Sciencenter will partner with (1) Cornell University's Department of Astronomy throughout the 5-year grant period to develop the scientific content and to ensure that content remains current and relevant with up-to-date NASA research, and (2) the University of Montana's SpectrUM Discovery Area, who will serve as the STEM outreach hub for the region, including outreach with youth of the Flathead Reservation. The expected short-term outcomes for youth ages 5-11, after visiting Life on the Edge are (1) 75% of participants will have increased understanding of basic principles of astrobiology and astronomy, along with the breadth of NASA scientific research and missions, and (2) 50% of participants will have increased awareness of career possibilities in STEM, specifically astrobiology, astronomy, and related space sciences.
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TEAM MEMBERS: Michelle Kortenaar Alexander Hayes Lisa Kaltenegger Holly Truitt Adrienne Testa Charlie Trautmann
resource evaluation Public Programs
Providence Children’s Museum was tasked with examining how children demonstrate their learning and thinking through their play at the museum, and how exhibit activities and resources can be designed to build awareness of these learning processes among children’s caregivers and museum educators. The project team created a set of resources, including an exhibit space called Mind Lab, a Circuit Block activity, and an Observation Tool for caregivers that highlighted different types of behaviors associated with learning that happens naturally while children play. Rockman et al conducted a summative
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resource project Public Programs
In late 2012, Providence Children’s Museum began a major three-year research project in collaboration with The Causality and Mind Lab at Brown University, funded by a grant from the National Science Foundation (1223777). Researchers at Brown examined how children develop scientific thinking skills and understand their own learning processes. The Museum examined what caregivers and informal educators understand about learning through play in its exhibits and how to support children’s metacognition – the ability to notice and reflect on their own thinking – and adults’ awareness and appreciation of kids’ thinking and learning through play. Drawing from fields like developmental psychology, informal education and museum visitor studies, the Museum’s exhibits team looked for indicators of children’s learning through play and interviewed parents and caregivers about what they noticed children doing in the exhibits, asking them to reflect on their children’s thinking. Based on the findings, the research team developed and tested new tools and activities to encourage caregivers to notice and appreciate the learning that takes place through play.
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TEAM MEMBERS: Robin Meisner David Sobel Susan Letourneau Jessica Neuwirth Valerie Haggerty-Silva Chris Sancomb Camellia Sanford-Dolly Claire Quimby
resource evaluation Public Programs
The National Institutes of Health (NIH) awarded OMSI funding during the spring of 2011 to create a 2,000 sq. ft. bilingual (English/Spanish) traveling exhibition exploring current research on the human microbiome and the impact of our resident microorganisms on our health. The exhibition was developed with the support of the J. Craig Venter Institute and other national experts in microbiome research. More information about the exhibition can be found at http://omsi.edu/exhibitions/zoo-in-you/. The Zoo in You Project Goals are to (1) Educate museum visitors and program participants about what
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resource research Public Programs
Omaha’s Henry Doorly Zoo and Aquarium has been a strong and active partner in education for over 40 years, educating 1.7 million visitors annually. The zoo has become a leader in both informal and formal education by pioneering many science, technology, engineering, and mathematics (STEM) initiatives. In 1996 the zoo moved from being a partner with others to becoming a true collaborator with a diverse group of education institutions. The zoo discovered that a successful partnership requires multiple organizations to come together and share resources for a cause. In partnering with school
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TEAM MEMBERS: Elizabeth Mulkerrin
resource research Professional Development, Conferences, and Networks
This brochure provides overview of work accomplished during the one-year planning grant period, and includes a proposed research agenda related to whole body interaction. The Move2Learn planning effort was a collaboration between museum practitioners and researchers in the United States and the United Kingdom, who represented the spectrum of science education, embodied learning, interactive exhibit designers and technology specialists. The overall goal was to begin the process of identifying relevant research questions related to the design of physical and digital exhibits for young children
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TEAM MEMBERS: Judy Brown