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resource project Exhibitions
The Kansas Children’s Discovery Center will procure and install three exhibitions to provide new experiences related to STEAM learning for children up to age 11, as well as their teachers and families. The museum will add a large color wheel and giant pixel peg board to the paint gallery. They will replace the existing Bernoulli table—which demonstrates how low pressure creates lift or fast-moving air creates low pressure—with a new, more engaging version. The new exhibitions will expand arts and science learning experiences for visitors, spark an interest in learning, and ignite a desire to study STEAM-related fields.
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TEAM MEMBERS: Caitlin Luttjohann
resource project Exhibitions
The Nest: A Nature Inspired Space, Design Workshop, and Art Studio is a new project of the Massachusetts Audubon Society’s Museum of American Bird Art designed to provide a dedicated space and robust mobile component for pre-K to grade 5 aged children, their families, and educators. Working with community partners, the museum will create an interactive exhibition integrating nature, art, and science, using existing underutilized space at the museum. The project team will test and develop prototypes of content, materials, and equipment for the Nest, along with curriculum and programmatic activities. Through the immersive exhibition and supporting programmatic activities, the museum will better serve an expanded group of learners with nature-based STEAM programs.
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TEAM MEMBERS: Kristen Scopinich
resource project Exhibitions
The Portland Children’s Museum will open a new exhibition, “Drip City,” which focuses on water as a precious natural resource that has shaped the region’s geography, weather, and culture. Following an IMLS-funded evaluation and design process, the museum will engage a local fabrication company to construct and install exhibit components that explore concepts in science, engineering, and art. The museum will also engage community members in the design and testing of associated programs that target families and children ages 0 to 7. Museum staff will evaluate all exhibit elements to ensure they are working properly, accessible as intended, and making children’s learning visible to adult audiences.
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TEAM MEMBERS: Jennifer Fang
resource research Public Programs
Informal science learning (ISL) organizations that are successful at providing meaningful science, technology, engineering, arts, and mathematics (STEAM) experiences for Latino children, youth, and their families share some common traits. They have leaders and staff who believe in the importance of developing culturally relevant models and frameworks that meet the needs and acknowledge the legacy of STEAM in Latino communities. Such organizations are willing to take risks to create experiences that are culturally meaningful, garner funding and implement programs by working closely with their
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TEAM MEMBERS: Cheryl Juarez Verónika Núñez Exploratorium
resource project Public Programs
The New Children's Museum will launch the LAByrinth project to engage the community in the creation of a permanent art installation. The museum will convene a cross-disciplinary team to design and build the LAByrinth, a climbing structure that will serve 140,000 people annually. The museum will develop relationships with underserved families and current and future museum users, and also create an ongoing community-based exhibition development process to create sustainable mechanisms for continued community involvement. The project will introduce a new socially-engaged process for creating exhibitions, which will serve as a sustainable creative catalyst for San Diego families.
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TEAM MEMBERS: Tomoko Kuta
resource project Media and Technology
Painting with Natural Selection is an interactive installation that uses evolution and scientific experimentation to create an artistic experience. Painting is the second phase of a larger art and science project that explores the relationship between evolution and reproduction. Phase I was building custom software that simulates virtual organisms growing, reproducing and evolving - Evorepro. Evorepro was funded by a Science Education Partnership Award led by Dr. John A. Pollock at Duquesne University. Painting was funded by a Spark Award from the Sprout Fund. In Painting, kids influence the evolution of simulated bacteria by changing their virtual environment. The experience allows kids to get creative right away as they develop an intuitive understanding of the ebb and flow of evolutionary processes. The virtual organisms respond and evolve in real-time creating a visceral connection between the individual and their impact in the virtual world that leads to an awareness of our footprint in our real world and wonder at life's adaptability.
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TEAM MEMBERS: Carnegie-Mellon University Joana Ricou
resource research Public Programs
This article discusses the QUT Museums Collaborative, a project comprised of museum educators and administrators and university researchers in Australia, which examined the experiences of young children visiting museums. This report includes a discussion of the research plan and methodology, emerging and anticipated outcomes, and the significance of the study.
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TEAM MEMBERS: Barbara Piscitelli David Anderson
resource research Public Programs
This paper discusses the programs, specifically field trip programs, for young children at art museums. The author explains how programs can teach the aesthetics of art (looking, distinguishing, loving) to young children and offers suggestions on how to run a successful program.
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TEAM MEMBERS: Lynne Brown
resource project Public Programs
Children feed alphabet letters to a talking baby dragon, drive a New York City fire truck, paint on a six-foot art wall, and crawl through a challenge course in PlayWorks™ at the Children's Museum of Manhattan (CMOM) in New York. Manhattan’s largest public play and learning center for early childhood marries the skills that children need to succeed in kindergarten with fun stuff that kids love. The Institute of Museum and Library Services (IMLS) funded the project through a 2006 Museums for America grant to support the museum as a center of community engagement and lifelong learning. “PlayWorks™ is a joyful place for learning science, math, reading and other things. We incorporate fun and learning into the whole design to create a scaffold of learning. Families come to the museum to supplement preschool experiences,” said Andy S. Ackerman, CMOM’s executive director. The museum also offers parents, sitters, and other care-providers guidance on engaging their children with the exhibit. Based on the concept that children’s learning and personal growth is rooted in play, the 4,000-square-foot space is divided into five learning areas: Language, Math and Physics, Arts and Science, Imagination and Dramatic Play, and Practice Play (for infants and crawlers).
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TEAM MEMBERS: Leslie Bushara
resource research Exhibitions
In this article, Jenni Martin, Director of Education at Children's Discovery Museum of San Jose, describes how and why her team developed a new exhibit, "The Wonder Cabinet" for children ages 4 and under and accompanying adults. Martin outlines the design process associated with this exhibit, noting challenges and best practices.
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TEAM MEMBERS: Jenni Martin
resource project Public Programs
The goal of this planning grant is to establish an innovative collaborative of arts and science institutions to enhance informal science learning in Boston. The project will create a partnership between Northeastern University, the Boston Museum of Fine Arts, Boston Symphony Orchestra and the Wang Center for the Performing Arts to enhance the delivery of informal science programming for families with children ages 5-12 using interactive programs and exhibits. The planning project will develop and prototype programs across science themes that relate to each partner's mission, while highlighting science concenpts and topics. Deliverables include a front-end evaluation, pilot programs and then preliminary design of web modules. A national advisory comittee will convene to assist with the planning process while careful study of each site will be undertaken to determine how to maximize learning opportunities for participants in the diverse learning venues.
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TEAM MEMBERS: Arun Bansil Nicholas Gross Marta Hersek
resource research Exhibitions
In this article, Joan Krevlin, Partner at BKSK Architects, discusses the "Preschool Playground" exhibition at the New York Hall of Science, where children discover the environment and learn principles of science through sensory exploration. Krevlin outlines the background, planning process, and design of the unique exhibit.
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TEAM MEMBERS: Joan Krevlin