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resource research Professional Development, Conferences, and Networks
An interview with Jacquelynne S. Eccles, an academic researcher, is presented. Eccles states that after enrolling in graduate school at UCLA in Los Angeles, California, she learned more about what it entailed to be an academic researcher. Eccles avers that she is interested in how people make selections. Eccles believe that the expectations for one's performance and the value that one connects to acting well are heavily socialized within the cultural setting as individuals grow up.
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TEAM MEMBERS: Héfer Bembenutty
resource evaluation Public Programs
From May 1 to July 7 of 2008, volunteers had the opportunity to provide feedback on their volunteer experience and offer suggestions for improvement. The survey was a follow up to the May 2007 volunteer survey. The 2008 survey was initially only available as a web-based survey. Volunteers with email accounts were sent a link to the survey. A kiosk was also available in the volunteer check-in area for volunteers to complete the survey while at the museum. After the first month, the survey was made available in paper format in the volunteer break room to help increase the response rate. Paper
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TEAM MEMBERS: Sarah Cohn Science Museum of Minnesota
resource project Public Programs
Girl Scouts of Western Washington and Seattle University have collaborated to develop an innovative model for science learning in youth programs. By embedding training and support on science inquiry facilitation directly into existing Girl Scout systems, the project is empowering volunteers to effectively facilitate inquiry science explorations with youth. We are engaging a new audience in the delivery of informal science education: volunteers, predominantly adult women and mothers, in community settings beyond typical science environments. New volunteers participate in science inquiry at Girl Scout recruiting events and in their ongoing support meetings, and also receive training through a project-developed curriculum adapted from the NSF-funded Fundamentals of Inquiry. These classes engage volunteers (who may not be science content specialists) in direct experiences with inquiry, and teach them specific skills to help youth plan, carry out, and synthesize learning from inquiry investigations. Science inquiry processes are seamlessly integrated into broader lessons about implementing Girl Scout programming, thus positioning scientific inquiry as a normal, expected part of Girl Scouting. This sustainable, replicable model enables community youth programs to build volunteers' skills to support inquiry, while at the same time increasing the organizational capacity to sustain quality science programming. Three Girl Scout councils are currently replicating the project, and their experiences will inform the final designs of the curriculum and supporting documentation. The project's mixed-methods evaluation is being conducted by Evaluation & Research Associates.
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TEAM MEMBERS: Jennifer Sorensen Stephanie Lingwood
resource project Public Programs
After-School Program Exploring Science (APEX) proposes to develop and implement a training model that will enhance the capacity of community-based after-school programs to provide science-learning opportunities for children ages 5-10. Capacity building will center on expanding the human resource base as well as access to hands-on resources that enable investigative science in informal settings. " APEX" will create a series of engaging hands-on science investigations that will be designed for replication in a wide range of informal learning environments. "APEX" community partners include the YMCA, YWCA and Family Christian Association of America (FCAA). The Miami Museum of Science will also partner with Miami-Dade Public Schools, Florida International University and Miami-Dade College to formalize opportunities for paraprofessionals and pre-service teachers to meet a portion of their certification requirements by leading "APEX" Science investigations in after-school programs thereby providing community-based after-school programs with a more stable workforce while at the same time supporting future teachers in the development of inquiry-based teaching skills. Through "APEX" over 275 after-school provider staff will be trained along with up to 300 pre-service teachers and paraprofessionals. The project will work with 93 after-school programs and impact roughly 7,000 high-need students.
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TEAM MEMBERS: Judy Brown
resource project Media and Technology
This project will develop a Digital Technology Institute and Youth Radio Science Desk as new components of the existing Youth Radio organization. The project's Digital Technology Institute and Science Desk will train and engage 450 low-income and underrepresented youth ages 14-24 in Los Angeles, California; Atlanta, Georgia and Washington, DC. An additional 300 youth will be engaged through quarterly community outreach programs. Youth Radio currently reaches wide audiences through traditional media such as NPR and emrging media such as podcasting and vodcasting. This project will produce 60 short-format radio programs for distribution on NPR, iTunes and MTV Interactive, as well as other distribution outlets. Organizational partners include media organizations, scientists and youth organizations around the country, universities and technical partners such as sound and animation studios.
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TEAM MEMBERS: Ellin O'Leary
resource project Public Programs
The Museum of Science (Boston) Discovery Center, MIT Early Childhood Cognition Lab, Boston Children's Museum, Indianapolis Children's Museum, Children's Museum of Richmond, and Maryland Science Center will help develop and evaluate a variety of methods to engage adults in activities that help the adults understand and apply current cognitive science research on children's exploratory play and causal reasoning development. The primary audience is adults with young children; secondary audiences are informal science education professionals who operate early childhood exhibit areas and cognitive science researchers.
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resource project Media and Technology
This project builds the capacity of public radio's The World, a daily one hour global news broadcast to cover a broad spectrum of science and technology topics. The project would produce 6-8 broadcast features each month and two weekly science and technology podcasts. PRI in partnership with its primary partner, Sigma Xi will develop and implement The World's Virtual Science Cafe, an innovative content-rich Web 2.0 resource for the public to engage in week-long synchronous moderated online discussions, facilitated by independent science and technology experts. This convergence of audio content and online discussions will help the target audience of 25-44 year olds broaden their understanding of key global scientific and technological issues. The World is a collaboration between PRI, WGBH, and the BBC. Edumetrics, led by Dr. Arthur Johnson, will conduct the evaluation focusing on the audience impacts of an integrated broadcast and online participatory media platform.
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TEAM MEMBERS: Melinda Ward
resource project Media and Technology
The centerpiece of 3rd Rock Reality was a daily audio podcast—-young, snappy, and fresh with the African-American experience prominent in its multicultural orientation, linked to bi-weekly video podcasts in the format of teleconferences. The target audience was 18-30 year old minorities. Partners were Howard and Clark Atlanta Universities, Woods Hole Research Center, Boston College, Hunter College, Harvard University and Yale University.
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TEAM MEMBERS: Stephen Curwood Cynthia Winston Shorna Allred
resource project Exhibitions
John Carroll University, Cleveland's International Women's Air and Space Museum and Cleveland Public Schools are partnering in a three-year project to provide a cross-age, collaborative exhibit development experience to increase young peoples' science understanding and interest in science and teaching careers. The program exposes 120+ high school and undergraduate women to the skills of educational program planning and implementation. Content includes science, technology, engineering and math related to flight, and the history and role of women in flight related careers. The project proposes a highly supportive learning environment with museum, science and education experts working alongside students at secondary and undergraduate levels to design exhibits that will meet the interest and needs of the museum, and the young children and families from Cleveland schools who visit. Through qualitative and quantitative methods, the evaluation will measure change in participant career interests, content understanding and perception of science, technology, engineering and math subjects, and skill development in presenting these concepts to public audience members. Public and professional audience experiences will also be evaluated. More than nine hundred local elementary school age children, their families and 15,000 general public audience members will participate in student-designed, museum-based exhibits and programs. Deliverables include a model for university/museum partnerships in providing exhibit development and science learning experiences, three team-developed permanent exhibits about flight and women in science, a set of biographies about women and flight in DVD format and three annual museum based community events. The model program will be informed by national advisors from museum/university partners across the United States who will attend workshops in connection with the projects public presentations in years one and two. These meetings will both provide opportunities to reflect on the program progress and to develop new strategies in the evolution of the program design. Workshop participants will develop plans to implement similar programs in their home locations, impacting another layer of public audiences. The transferability of the model to these new sites will be measured in year three of the proposal. An additional 25,000 participants are expected to be impacted in the five years following the grant period. Beyond the implementation sites, the model's impact will be disseminated by the PI and participants in the program through peer reviewed journals and presentations at national conferences.
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TEAM MEMBERS: Gregory DiLisi
resource evaluation
The Undergraduate PDQ instruments are designed for undergraduate activities where time limitations or activity importance make rigorous assessment (e.g. using pre and post measures) impractical. PDQ stands for “pretty darn quick”, so named because you can use them for activities that you want to assess but don’t have the desire or time to do so more intensively. Both versions of the undergraduate PDQ instruments gather data on the extent to which respondents participated in the activity, their goals, and feedback from the leaders or participants on their impressions of the activity, their
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TEAM MEMBERS: Pennsylvania State University University of Missouri
resource evaluation
"Monitors" students' views concerning the epistemological, social & technological aspects of science.
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TEAM MEMBERS: Glen S. Aikenhead Alan G. Ryan Reg W. Fleming