Skip to main content

Community Repository Search Results

resource project Public Programs
This pathways project will design, develop and test Do-It-Yourself, (DIY), hands-on workshops to introduce and teach middle school females in underserved Latino communities computing and design by customizing and repurposing e-waste media technology, such as old cell phones or appliances -- items found in the students homes or neighborhoods. The major outcome of the project will be the creation of a workshop kit that covers the processes of DIY electronics learning taking place in the workshops for distribution of the curriculum to after school programs and other informal science venues. The PIs have implemented three pilot projects over the last three years that demonstrate the ability of hands-on DIY electronics curricula to motivate and encourage students and to enable them to acquire a deeper understanding of core engineering, mathematics and science concepts. This project would extend the approach to underserved Latino youth, particular girls of middle school age. This audience was identified because of the historically low rate of participation in STEM fields by people in this group and the particular challenges that females have in acquiring knowledge in technical STEM areas. The proposal suggests that the approach of using hands-on workshops that rely on low technical requirements -- essentially obsolete or discarded electronic equipment, primarily from homes of participants -- will encourage the target audience to experiment with items they are familiar with and that are culturally relevant. The hypothesis of the project is that this approach will lower barriers to experimenting with "circuit bending" - the hand-modifying of battery-powered children's toys to build custom electronic instruments and lead to greater participation and success of females in the target group. The project will provide free workshops in two neighborhood locations and be supported by undergraduate student mentors and volunteers and staff of two community groups that are part of the project, Machine Project and Girls, Inc. Participants will demonstrate the finished projects to the workshop group, mentors and parents. Each participant will receive a copy of the workshop handbook in both English and Spanish to take home so that parents, members of the community and caregivers can supervise and participate in future projects.
DATE: -
TEAM MEMBERS: Garnet Hertz Gillian Hayes Rebecca Black
resource project Public Programs
Many communities across the country are developing "maker spaces," environments that combine physical fabrication equipment, social communities of people working together, and educational activities for learning how to design and create objects. Increasingly, maker spaces and maker technologies are being designed to provide extended learning opportunities for school-aged young people. Unfortunately few youth from under-represented populations have had the opportunity to participate in these maker spaces. This proof-of-concept project, a collaboration of faculty from Michigan State University and the University of North Carolina, Greensboro with staff of the Boys and Girls Clubs in Lansing and Greensboro, will address two challenges faced by middle school youth from backgrounds underrepresented in engineering professions: 1) a lack of opportunities to learn engineering meaningfully and to apply it to understanding and solving real-world problems (i.e. learning), and 2) few experiences that foster the ability to see oneself as an important, contributing producer and consumer of engineering (i.e. identity). The team will develop and study an informal (out-of-school) STEM learning model to engage middle school youth from underrepresented backgrounds in experiences related to engineering-for-sustainable-communities. The model engages youth both in maker spaces and in conducting community ethnography studies to identify local problems and then to design potential solutions for them. The participants will also be connected into a broader social network of experts. Using a design-based research approach and applying social practice theory and systems theory, the work will identify how critical aspects of the learning environment shape identity work. This will yield information on the value and affect of the instructional tools that will be produced. The team hypothesizes that, by alternating over time between maker spaces activities and community ethnography studies, youth will a) reflect upon what they know and need to know to define problems and design solutions, b) develop stronger engineering identities, and c) realize the potential they have to make change in their community. Professionals in education and engineering will benefit from additional empirical evidence for how identity unfolds over time, across learning contexts, and how it promotes opportunities to learn in engineering.
DATE: -
resource project Public Programs
Many communities across the country are developing "maker spaces," environments that combine physical fabrication equipment, social communities of people working together, and educational activities for learning how to design and create objects. Increasingly, maker spaces and maker technologies are being designed to provide extended learning opportunities for school-aged young people. Unfortunately, few youth from under-represented populations have had the opportunity to participate in these maker spaces, and many communities do not have the resources to establish facilities dedicated to making activities. This project, a collaboration of faculty at California State University, San Marcos and San Diego County Office of Education, the Vista Unified School District, and the San Diego Fab Lab, is a feasibility study that will work to address these needs by implementing and evaluating a pilot Mobile Making program in an underserved youth population. It will bring Making to four after-school programs in underserved communities in San Diego by using a van to take both equipment and undergraduate student mentors to program sites. At these sites, between 50% and 90% of the students are Hispanic or Latino and between 40% and 90% are eligible for free or reduced price lunch. The project employs a research-based approach to the design and implementation of the Mobile Making program, coupled with an evidenced-based plan for developing a model for future dissemination. Project objectives are: increasing the participants' interest, self-efficacy, and perception of the relevance of Making/STEM in everyday life; identifying and overcoming challenges associated with a Mobile Making program; developing a model for implementing and assessing Mobile Making in underserved communities; and disseminating materials and guides for practitioners. Development will be guided by five research-based principles for design of out-of-school time programs in underserved communities: access to resources; ethnically diverse near-peer leaders; authentic activities; legitimacy within the community; and ongoing input from participants. To inform program development and implementation, including continuous monitoring and adjustment throughout the two-year initiative, the evaluation component will use a mixed methods approach to study outcomes with respect to the students, their parents and the undergraduate mentors. Future work will apply the lessons learned in the project to guide implementations and study the model's applicability in other informal education settings. The dissemination plan will include publication of project findings, activities, practitioner's guides, and the model for implementing making programs in underserved communities.
DATE: -
TEAM MEMBERS: Edward Price Charles de Leone
resource project Public Programs
Making Connections, a three-year design-based research study conducted by the Science Museum of Minnesota in partnership with Twin Cities' communities, is developing and studying new ways to engage a broader audience in meaningful Maker experiences. This study draws and builds on existing theoretical frameworks to examine how community engagement techniques can be used to co-design and implement culturally-relevant marketing, activities, and events focused on Making that attract families from underrepresented audiences and ultimately engage them in meaningful informal STEM learning. The research is being done in three phases: Sharing and Listening - co-design with targeted communities; Making Activities Design and Implementation; Final Analysis, Synthesis and Dissemination. The project is also exploring new approaches in museums' cross-institutional practices that can strengthen the quality of their community-engagement. In recent years, Making - a do-it-yourself, grassroots approach to designing and constructing real things through creativity, problem-solving, and tool use - has received increasing attention as a fruitful vehicle for introducing young people to the excitement of science and engineering and to career skills in these fields. Maker Faires attract hundreds and thousands of people to engage in Making activities every year, and the popularity of these events, as well as the number of museums and libraries that are beginning to provide opportunities for the public to regularly engage in these types of activities, are skyrocketing. However, Maker programs tend to draw audiences that are predominantly white, middle class, male, well educated, and strongly interested in science, despite the fact that the practices of Making are as common in more diverse communities. Making Connections has the potential to transform how children begin to cultivate a lifelong interest in engineering at a young age, which may ultimately encourage more young people of color to pursue engineering careers in the future.
DATE: -