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resource research Public Programs
Making as a term has gained attention in the educational field. It signals many different meanings to many different groups, yet is not clearly defined. This project’s researchers refer to making as a term that bears social and cultural impact but with a broader more sociocultural association than definitions that center making in STEM learning. Using the theoretical lenses of critical relationality and embodiment, our research team position curriculum as a set of locally situated activities that are culturally, linguistically, socially, and politically influenced. We argue that curriculum
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TEAM MEMBERS: Veronica Oguilve Wen Wen Em Bowen Yousra Abourehab Amanda Bermudez Elizabeth Gaxiola Jill Castek
resource research Public Programs
This is a story about learning STEM content and practices while making objects. It is also a story about how that learning is contextualized in one young man’s disruption of racism simply by trying to learn how gears work. Our project, Investigating STEM Literacies in MakerSpaces (STEMLiMS), focuses on how adults and youth use representations to accomplish tasks in STEM disciplines in formal and informal making spaces (Tucker-Raymond, Gravel, Kohberger, & Browne, 2017). Making is an interdisciplinary endeavor that may involve mechanical and electrical engineering, digital literacies and
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resource research Public Programs
The maker movement has evoked interest for its role in breaking down barriers to STEM learning. However, few empirical studies document how youth are supported over time, in STEM-rich making projects or their outcomes. This longitudinal critical ethnographic study traces the development of 41 youth maker projects in two community-centered making programs. Building a conceptual argument for an equity-oriented culture of making, the authors discuss the ways in which making with and in community opened opportunities for youth to project their communities’ rich culture knowledge and wisdom onto
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resource research Public Programs
Large gaps in achievement and interest in science and engineering [STEM] persist for youth growing up in poverty, and in particular for African American and Latino youth. Within the informal community, the recently evolving “maker movement” has evoked interest for its potential role in breaking down longstanding barriers to learning and attainment in STEM, with advocates arguing for its “democratizing effects.” What remains unclear is how minoritized newcomers to a makerspace can access and engage in makerspaces in robust and equitably consequential ways. This paper describes how and why
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resource research Public Programs
This article reports on an investigation of African American families' perceptions and experiences in an after-school family-school involvement program at two inner-city schools. Centered in the sphere of sociocultural theory and situated cognition, this study focuses on family-child relationships to improve children's literacy using oral histories and technology. It also explores a model for preparing preservice teachers to work with families. Families indicated that prior to program implementation, they had received bureaucratic invitations of school involvement and empathized with other
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TEAM MEMBERS: Anastasia Samaras Josephine Wilson
resource research Public Programs
We present a review of an after-school program that has been running at Queensborough Community College of the City University of New York for the past 5 years. The program is unique among after-school activities for high school students in several ways. First, it deliberately focuses on students who do not excel in science and math courses and students who are unsure about a college career. Second, it targets typically underrepresented minorities in the technology fields, namely blacks, Hispanics, and women. Third, it introduces these students to high-tech career options which do not require
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TEAM MEMBERS: Amy Bieber Paul Marchese Don Engelberg
resource research Media and Technology
The authors present an exploratory study of Black middle school boys who play digital games. The study was conducted through observations and interviews with Black American middle school boys about digital games as an informal learning experience. The first goal of the study is to understand the cultural context that Black students from economically disadvantaged inner-city neighborhoods bring to playing digital games. The second goal of the study is to examine how this cultural context affects the learning opportunities with games. Third, the authors examine how differences in game play are
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TEAM MEMBERS: Betsy James DiSalvo Kevin Crowley Roy Norwood