Skip to main content

Community Repository Search Results

resource project Exhibitions
Access to STEM information is unequal, with rural and poor communities often receiving the fewest public education science and science literacy opportunities. Rural areas also face unique STEM teaching and technology integration challenges. In fact, LatinX communities in rural areas are less likely to have access to educational resources and language supports available to LatinX communities in urban centers. This project will help address these inequities by engaging rural librarians, bilingual science communicators, polar scientists, and a technical team to create a series of five bilingual virtual reality (VR) experiences to enhance STEM understanding and appreciation. Project researchers will create a new channel for disseminating polar science, working first with rural Latinx communities in Wisconsin to create a new network between rural communities and university researchers. Involving rural librarians in the co-design of instruction process will produce new ways for rural libraries to engage their local communities and their growing Latinx populations with polar science learning experiences. Each of the five VR experiences will focus on a different area of research, using the captivating Arctic and Antarctic environments as a central theme to convey science. VR is a particularly powerful and apt approach, making it possible to visit places that most cannot experience first-hand while also learning about the wide range of significant research taking place in polar regions. After design, prototyping and testing are finished, the VR experiences will be freely available for use nationally in both rural and urban settings. Public engagement with science creates a multitude of mutual benefits that result from a better-informed society. These benefits include greater trust and more reasoned scrutiny of science along with increased interest in STEM careers, many of which have higher earning potential. The project team will partner with 51 rural libraries which are valued community outlets valuable outlets to improve science literacy and public engagement with science. The effects of this project will be seen with thousands of community members who take part in the testing of prototype VR experiences during development and scaled engagement through ongoing library programs utilizing the final VR experiences for years to come.

This project will create new informal STEM learning assessment techniques through combining prior efforts in the areas of educational data mining for stealth assessment and viewpoint similarity metrics through monitoring gaze direction. Results of the project contribute to the field of educational data mining (EDM), focusing on adopting its methods for VR learning experiences. EDM is a process of using fine grained interaction data from a digital system to support educationally relevant conclusions and has been applied extensively to intelligent tutors and more recently, educational videogames. This project will continue building on existing approaches by expanding to include the unique affordances of VR learning media, specifically gaze. The project will focus on predicting user quitting as well as assessing key learning goals within each experience and triangulate these predictive models with user observations and post-experience surveys. The eventual application of this foundational research would address the problem in assessing a learner using measures external to the experience itself (i.e., surveys) and instead provide new methods that instrument learners using only data generated by their actions within the learning context. These techniques will provide a new means for evaluating informal learning in immersive technology settings without need for explicit tagging. The findings from this project will enable a greater understanding of the relationship between a user’s experience and their learning outcomes, which may prove integral in the creation of educational interventions using VR technology.

This Innovations in Development project is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to (a) advance new approaches to and evidence-based understanding of the design and development of STEM learning in informal environments; (b) provide multiple pathways for broadening access to and engagement in STEM learning experiences; (c) advance innovative research on and assessment of STEM learning in informal environments; and (d) engage the public of all ages in learning STEM in informal environments. This project is also supported by the Office of Polar Programs.
DATE: -
TEAM MEMBERS: Kevin Ponto David Gagnon
resource project Public Programs
This project will incorporate lessons learned from our previously funded SEPA, based in five Title I elementary schools in the District of Columbia and Prince George’s County Maryland. In this proposal, “SCIENCE” will engage a new audience of learners in their out of school time in the setting of community libraries. We will provide programming that uses hands- on, inquiry-based learning based on our established art and science curriculum designed to improve the physical, cognitive and social development of children and their families.

SCIENCE will include instructional units, web based activities and ‘hands on/brains on’ manipulation utilizing our compact, portable and unique “art and science in a box”, which consolidates all materials needed to bring excitement to STEM learning. We will focus on preventative health areas of concern to our community, including asthma, stress, cardio-metabolic risk, sleep and behavioral issues, including bullying, genetic diseases like sickle cell disease and, injury prevention at home, in school and with sports.

We will also provide professional development training for informal educators. Specifically, we will adapt our previously successful in-school curriculum for a broader group of children from grades K–5 who utilize the District of Columbia Public Libraries (DCPL) and Enoch Pratt Free Library (EPFL). The curriculum is aligned to both Common Core State Standards and Next Generation Science Standards, and will be expanded with the addition of bioengineering/imaging/computing, and mindfulness.

With our integrated-art focused STEM and preventative health educational program, we will empower children by encouraging curiosity and discovery as well as providing tools to incorporate health and science messaging to improve school readiness. Over the course of the five years, we will implement the program progressively in 10 DCPL branches and 2 Baltimore branches. Programming will take place during winter and spring breaks, professional development days, special holidays and weekends.

We will continue our successful one week hospital summer program, Dr. Bear’s Summer Science Experience, an interactive STEAM experience which takes place in the hospital and its research laboratories. In addition to student focused programming, we will also create Family Learning Events—entertaining and collaborative programs for families—to be held in DCPL and EPFL branches with a focus on disease prevention which adversely affects our community. Take home materials will include handouts, web resources, apps and links in in both English and Spanish, and will focus on reading readiness and mastery of STEM concepts.
DATE: -
TEAM MEMBERS: Naomi Luban
resource project Public Programs
Libraries can provide unique opportunities for rural youth and communities. Phase III of the STAR Library Network will be a collaboration with 12 rural school districts in largely Latinx communities to address the challenges faced by rural youth, particularly English Language Learners. The project will use a coordinated and tested strategy to establish three learning pathways in public libraries: science learning spaces with exhibits, library programs, and science kits. These resources will provide learners with art-rich STEM learning opportunities.

Partners

Project partners include the Space Science Institute, the American Library Association (ALA), the Institute for Learning Innovation, and Twin Cities Public Television. The project will rely significantly on expertise from the Latinx community.

Project Plan

Building on an established librarian training model, the project will introduce library staff to the STEAM content and guide them in developing their own STEAM Learning Pathways. The project will draw on existing professional infrastructure from the ALA and the Institute for Learning Innovation’s established community of practice. SciGirls digital media, hands-on activities, family resources, and a training network will expand the depth and reach of the project.

The Research

The research team will study the efficacy of each pathway, alone and in tandem, on participant’s interest development and persistence. The research will use a mixed-methods design-based approach that involves questionnaires, interviews, and case studies. The results should yield a model for nationwide application and contribute insights for the formal education sector.

This project is funded by the National Science Foundation's (NSF's) Advancing Informal STEM Learning (AISL) program, which supports innovative research, approaches, and resources for use in a variety of learning settings.
DATE: -
TEAM MEMBERS: Lainie Castle
resource project Public Programs
The purpose of the Lenses on the Sky project is to create diverse skywatching-related experiences for youth across Oregon with a special focus on underserved Hispanic, African American, Native American, and rural communities. The Oregon Museum of Science and Industry (OMSI) will create and implement the project in collaboration with Portland’s Rose City Astronomers amateur astronomy club, Rosa Parks Elementary School in Portland, the Libraries of Eastern Oregon (LEO), and ScienceWorks Hands-On Museum in southern Oregon. The goals of the project are for participants to 1) understand the “big idea” that “humans have used observational tools and techniques across culture and time to understand space phenomena”, 2) recognize the relevance, value, and scientific achievements of NASA missions, and 3) be inspired to learn more about topics related to space science, STEM careers, and NASA. Audiences will explore these topics through three main “lenses” or frames: a NASA lens, a tools lens, and a cultural lens. The project will result in 1) a small, permanent, bilingual (Spanish/English) exhibition in OMSI’s free, public spaces adjacent to its planetarium, 2) three observational astronomy events held in Portland, Southern Oregon, and Eastern Oregon, 3) hands-on activities conducted at partner museums/libraries and shared with other educational institutions, 4) an Educator's Guide including lesson plans aligned with Next Generation Science Standards (NGSS), and 5) over 150 email communications to hundreds of recipients featuring space news updates.
DATE: -
TEAM MEMBERS: Mark Patel Kyrie Thompson Kellett
resource project Public Programs
Portland State University (PSU) and Multnomah County Library (MCL) will collaborate on research designed to improve library practices, programs, and services for adult patrons, especially adults with low literacy skills, including seniors, English learners, socially isolated adults, and adults with low incomes. The project features the administration of the “Problem Solving in Technology Rich Environments” (PSTRE) survey developed by the Program for the International Assessment of Adult Competencies (PIAAC) of the Organization for Economic Cooperation and Development (OECD). The research will inform efforts to improve the nation’s education and workforce development strategies and investments and ensure that libraries are an integral part of these efforts.
DATE: -
TEAM MEMBERS: Jill Castek
resource project Media and Technology
This full scale research and development collaborative project between Smith College and Springfield Technical Community College improves technical literacy for children in the area of engineering education through the Through My Window learning environment. The instructional design of the learning environment results from the application of innovative educational approaches based on research in the learning sciences—Egan's Imaginative Education (IE) and Knowledge Building (KB). The project provides idea-centered engineering curriculum that facilitates deep learning of engineering concepts through the use of developmentally appropriate narrative and interactive multimedia via interactive forums and blogs, young adult novels (audio and text with English and Spanish versions), eight extensive tie-in activities, an offline teachers’ curriculum guide, and social network connections and electronic portfolios. Targeting traditionally underrepresented groups in engineering—especially girls—the overarching goals of the project are improving attitudes toward engineering; providing a deeper understanding of what engineering is about; supporting the development of specific engineering skills; and increasing interest in engineering careers. The project will address the following research questions: What is the quality of the knowledge building discourse? Does it get better over time? Will students, given the opportunity, extend the discourse to new areas? What scaffolding does the learning environment need to support novice participants in this discourse? Does the use of narrative influence participation in knowledge building? Are certain types of narratives more effective in influencing participation in knowledge building? Evaluative feedback for usability, value effectiveness, and ease of implementation from informal educators and leaders from the Connecticut After School Network CTASN) will be included. The evaluation will include documentation on the impact of narrative and multimedia tools in the area of engineering education. Currently, there is very little research regarding children and young teen engagement in engineering education activities using narrative as a structure to facilitate learning engineering concepts and principles. The research and activities developed from this proposed project contributes to the field of Informal Science and Engineering Education. The results from this project could impact upper elementary and middle-school aged children and members from underrepresented communities and girls in a positive way.
DATE: -
TEAM MEMBERS: Beth McGinnis-Cavanaugh Glenn Ellis Alan Rudnitsky Isabel Huff
resource project Public Programs
Math off the Shelf (MotS) was designed to help those who work in public libraries put math into what they do with grades K-6 children and their families. Public libraries exist in virtually every community in the nation, and increasingly, families rely on them as a free, safe place for children to spend time in the absence of other care. As such, they are an ideal venue for reaching a large and diverse population with math. MotS has: (1) developed research-based English/Spanish materials for informal educators working in public libraries, available for free online (2) supported implementation and institutionalization at libraries across the nation (3) engaged informal educators working in libraries in conducting outreach via state and national library association meetings, webinars, and community and youth agencies (4) conducted evaluation on project impact, as described in the summative evaluation report attached. Dissemination to professional communities will constitute the remaining project work. External evaluation, conducted by Char Associates, identified dramatic changes in attitudes about math and its role in the library, in the amount of math that librarians offer to children and families, and in librarians' communication about math with patrons and peers. Development partners include the library systems of Queens NY, San Jose CA, St Louis MO, Westchester County NY, and dozens of libraries in AZ, CT, FL, and MA.
DATE:
TEAM MEMBERS: Marlene Kliman
resource evaluation Public Programs
Queens Central Library contracted Randi Korn & Associates, Inc. (RK&A) to conduct an evaluation of the newly completed Children's Library and Discovery Center (CLDC), partially funded by the National Science Foundation. In addition to traditional children's library resources, the CLDC includes interactive science exhibits, programming space, and an early childhood area. The evaluation sought to understand 1) how its family customers use the new CLDC (and its exhibits) and what they most value about it, and 2) experiences of CLDC staff who interact with the customers. How did we approach this
DATE:
TEAM MEMBERS: Randi Korn & Associates, Inc. Queens Central Library
resource project Media and Technology
The Lawrence Hall of Science (LHS) will collaborate with the Children's Museum of Houston, Miami Museum of Science and the New California Media (an association of over 500 ethnic media organizations) to provide youth ages 7-10 with standards-based science and math activities using newpapers as a vehicle. Mathematics and science challenges, already field-tested by the LHS, are presented as educational inserts using cartoons, on a weekly or monthly basis. The content to be addressed includes numbers and operations, algebra, geometry, science as inquiry and life science through engaging formats in Spanish-language newspapers. While building on the "Newspapers in Education" program, strategic impact will be realized by demonstrating the ability of a more intensive approach to reach families of underserved and underrepresented audiences through a collaboration of print media, museums, libraries, schools and community organizations. The ultimate goal is to increase exposure to informal science education activities at museums and in Spanish-language media. Deliverables include the newspaper activities (designed for families to use at home), family sessions at local libraries, science centers, after school programs and community organizations as well as a festival and website. Promotional sessions at New California Media Expos and workshops at the Asociation of Science and Technology Centers conferences will introduce the project to media and museum partners. This project will target underserved communities in California, Texas and Florida and is estimated to reach more than 450,000 families by year three.
DATE: -
TEAM MEMBERS: Jose Franco
resource research Media and Technology
As providers of informal STEM education, including libraries, grapple with the issue of offering inclusive programs and meeting the needs of their specific communities, potential program facilitators seek knowledge and guidance to develop and deliver effective STEM programming for underserved populations. Key questions that might be asked include: Have best practices been identified for effectively engaging underserved audiences? What key strategies, if any, have emerged from previous informal science education efforts that can inform new program development? Over the past 10 to 20 years
DATE:
TEAM MEMBERS: Maddie Correa Zeigler