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resource project Public Programs
This project will engage community members and youth in 13 rural, tribal, and Hispanic communities in the Four Corners Region of the south western U.S. with the science and cultural assets of water. Water is a significant and scarce resource in this geographic area. The Four Corners Region experiences low annual precipitation and high year-to-year fluctuations in water availability. Thus, water is a topic of great interest to community members, whose lives are shaped by water-related events such as drought, flood, and wildfires. Rural tribal, and Hispanic communities are often underserved with respect to science programming; their public libraries often function as the local science center. The project's inter-disciplinary team will develop, deploy, research, and evaluate an interactive traveling exhibit for small libraries, designed around regional water topics and complemented by interactive programming and community engagement events. Additionally, the team will build local capacity by fostering a community of practice among the host librarians, including participation through a support system--the STAR Library Network--to increase their science programming.

This project creates a traveling exhibit and complementary programming around water topics. Through an exhibit co-design model, communities will provide input in the exhibit development, identify water topics that are critical to them, and engage the multi-generational audiences. The exhibit merges the captivating attraction of water with the underlying science content and community context, giving patrons the opportunity to explore these topics through active learning stations, informational panels, citizen science-based activities, and an interactive regional watershed model. Artistic representations of water will be developed by community groups and incorporated into the exhibit as a dynamic display element.

Project goals are to:


Spark interest in and increase understanding of water as a critical resource and cultural asset across rural, tribal, and Hispanic communities in the Four Corners Region.
Increase availability of and access to engaging programming for underserved rural, tribal, and Hispanic communities focusing on the science and cultural aspects of water in the Four Corners Region.
Build capacity for libraries to implement water-focused science programs, and increase available science learning and science communication resources tailored to these informal learning settings.
Foster a Community of Practice (CoP) for participating librarians to support the development of their programming and content knowledge.
Advance the body of research on informal learning environments and their role in developing community members' science ecosystems and science identities, particularly in library settings.



The project team will rigorously assess the extent to which program approaches and components stimulate patrons' interest in science, increase science knowledge, and support building a personal science identity. The model is based on the STEM Learning Ecosystems Framework. Robust evaluation will guide the program development through a front-end needs assessment and iterative revision cycles of implementation strategies.

This project is funded by the National Science Foundation's (NSF's) Advancing Informal STEM Learning (AISL) program, which supports innovative research, approaches, and resources for use in a variety of learning settings.
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TEAM MEMBERS: Anne Gold Nancy Maryboy Erin Leckey Megan K. Littrell Keliann LaConte
resource evaluation Professional Development, Conferences, and Networks
The STAR Library Network Phase 2 (STAR Net) brings inquiry-based STEM learning experiences to public libraries through six traveling exhibits, training for library staff and associated programming for library patrons, and a virtual community of practice for library staff and others interested in bringing STEM programming to libraries. In 2014, the National Science Foundation (NSF) awarded a four-year grant to the Space Science Institute’s (SSI) National Center for Interactive Learning (NCIL) and its partners—the American Library Association (ALA), the Lunar and Planetary Institute (LPI), the
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TEAM MEMBERS: Ginger Fitzhugh Sarah Armstrong Sheila Rodriguez Vicky Coulon
resource evaluation Professional Development, Conferences, and Networks
The STAR Library Network Phase 2 (STAR Net) brings inquiry-based STEM learning experiences to public libraries through six traveling exhibits, training for library staff and associated programming for library patrons, and a virtual community of practice for library staff and others interested in bringing STEM programming to libraries. In 2014, the National Science Foundation (NSF) awarded a four-year grant to the Space Science Institute’s (SSI) National Center for Interactive Learning (NCIL) and its partners—the American Library Association (ALA), the Lunar and Planetary Institute (LPI), the
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TEAM MEMBERS: Ginger Fitzhugh Sarah Armstrong Sheila Rodriguez Vicky Coulon
resource project Exhibitions
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative research, approaches and resources for use in a variety of settings. Informal STEM educational activities have proliferated widely in the US over the last 20 years. Additional research will further validate the long-term benefits of this mode of learning. Thus, elaborating the multitude of variables in informal learning and how those variables can be used for individual learning is yet to be defined for the circumstances of the learners. Thus, the primary objective of this work is to produce robust and detailed evidence to help shape both practice and policy for informal STEM learning in a broad array of common circumstances such as rural, urban, varying economic situations, and unique characteristics and cultures of citizen groups. Rather than pursuing a universal model of informal learning, the principal investigator will develop a series of comprehensive models that will support learning in informal environments for various demographic groups. The research will undertake a longitudinal mixed-methods approach of Out of School Time/informal STEM experiences over a five-year time span of data collection for youth ages 9-19 in urban, suburban, town, and rural communities. The evidence base will include data on youth experiences of informal STEM, factors that exert an influence on participation in informal STEM, the impact of participation on choices about educational pathways and careers, and preferences for particular types of learning activities. The quantitative data will include youth surveys, program details (e.g. duration of program, length of each program session, youth/facilitator ratio, etc.), and demographics. The qualitative data will include on-site informal interviews with youth and facilitators, and program documentation. This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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resource project Media and Technology
This project had three objectives to build knowledge with respect to advancing Informal STEM Education:


Plan, prototype, fabricate, and document a game-linked design-and-play STEM exhibit for multi-generational adult-child interaction utilizing an iterative exhibit design approach based on research and best practices in the field;
Develop and disseminate resources and models for collaborative play-based exhibits to the informal STEM learning community of practice of small and mid-size museums including an interactive, tangible tabletop design-and-play game and a related tablet-based game app for skateboarding science and technology design practice;
Conduct research on linkages between adult-child interactions and game-connected play with models in informal STEM learning environments.


Linked to these objectives were three project goals:


Develop tools to enable children ages 5-8 to collaboratively refine and test their own theories about motion by exploring fundamental science concepts in linked game and physical-object design challenge which integrates science (Newton’s Laws of Motion) with engineering (iterative design and testing), technology (computational models), and mathematics (predictions and comparisons of speed, distance, and height). [Linked to Objectives 1 & 3]
Advance the informal STEM education field’s understanding of design frameworks that integrate game environments and physical exhibit elements using tangibles and playful computational modeling and build upon the “Dimensions of Success” established STEM evaluation models. [Linked to Objectives 1 & 2]
Examine methods to strengthen collaborative learning within diverse families through opportunities to engage in STEM problem-based inquiry and examine how advance training for parents influences the extent of STEM content in conversations and the quality of interactions between caregivers and children in the museum setting. [Linked to Objectives 1 & 3]


The exhibit designed and created as a result of this grant project integrates skateboarding and STEM in an engaging context for youth ages 5 to 8 to learn about Newton’s Laws of Motion and connect traditionally underserved youth from rural and minority areas through comprehensive outreach. The exhibit design process drew upon research in the learning sciences and game design, science inquiry and exhibit design, and child development scholarship on engagement and interaction in adult-child dyads.

Overall, the project "Understanding Physics through Collaborative Design and Play: Integrating Skateboarding with STEM in a Digital and Physical Game-Based Children’s Museum Exhibit" accomplished three primary goals. First, we planned, prototyped, fabricated, and evaluated a game-linked design-and-play STEM gallery presented as a skatepark with related exhibits for adult-child interaction in a Children's Museum.

Second, we engaged in a range of community outreach and engagement activities for children traditionally underserved in Museums. We developed and disseminated resources for children to learn about the physics of the skatepark exhibit without visiting the Museum physically. For example, balance board activities were made portable, the skatepark video game was produced in app and web access formats, and ramps were created from block sets brought to off-site locations.

Third, we conducted a range of research to better understand adult-child interactions in the skatepark exhibit in the Children's Museum and to explore learning of physics concepts during physical and digital play. Our research findings collectively provide a new model for Children's Museum exhibit developers and the informal STEM education community to intentionally design, evaluate, and revise exhibit set-up, materials, and outcomes using a tool called "Dimensions of Success (DOS) for Children's Museum Exhibits." Research also produced a tool for monitoring the movement of children and families in Museum exhibit space, including time on task with exhibits, group constellation, transition time, and time in gallery. Several studies about adult-child interactions during digital STEM and traditional pretend play in the Museum produced findings about social positioning, interaction style, role, and affect during play.
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TEAM MEMBERS: Deb Dunkhase Kristen Missall Benjamin DeVane
resource project Professional Development, Conferences, and Networks
Understanding the Sun Through NASA Missions. The Maryland Science Center (MSC) initiative is targeted to rural educators and library patrons in Maryland, Virginia and West Virginia. The Maryland Science Center is lead partner collaborating with Prince George’s County, Maryland Public Schools and its Howard B. Owens Science Center, and with NASA Goddard Space Flight Center to develop Educator Workshops and library exhibits for the Maryland counties of Cecil, Kent and Washington and NASA Wallops Visitor Center (Virginia) and NASA’s Independent Verification and Validation (IV&V) Center (West Virginia). The project will make participants aware and better informed of NASA Heliophysics science and NASA missions studying the Sun. Participants in the programs will come to a better understanding of the Sun, space weather, and the Sun’s far-reaching influence on our planet and the rest of the Solar System. Educators will be better prepared to teach students using NASA-developed hands-on materials demonstrated and provided in the workshops, as well as Sun Spotters and Solar Scopes to examine solar surface features, helping to engage them and their students in better understanding our closest star. Rural libraries patrons will encounter NASA mission science, and MSC visitors will acquire better comprehension of the Sun. All participants will come away with a renewed appreciation of our Sun and how it works, its variability, its ongoing effects on our planet, the nature of the scientific study of the Sun, and how and why NASA is exploring the Sun with its current missions.
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TEAM MEMBERS: Van Reiner
resource project Public Programs
From Our Town to Outer Space will inform, engage, and inspire new public audiences (library staff and patrons) by sharing NASA’s missions, challenges, and achievements. FOTOS is led by the Space Science Institute’s (SSI) National Center for Interactive Learning (NCIL). NASA mission staff will be invited to participate as active members. NCIL is partnering with Evaluation & Research Associates (ERA) to provide formative and summative evaluation services. FOTOS is a standards-based, informal education program that will reach a broad audience of librarians, library patrons, and other members of the public with a special focus on underserved and underrepresented audiences. The 3-year pilot program includes: 1) a hands-on, museum- quality library exhibit (called Discover NASA: the science and engineering of tomorrow) and tour (to 7 libraries across the country), 2) the development and broad dissemination of active learning activities for different age groups, and 3) library staff training (online and in-person) that introduces them to the STEM content of the exhibit and guides them in developing complementary programming. The project will also develop resources for the existing STAR Library Education Network (STAR Net) community of practice (CoP) whose members include librarians and STEM professionals.
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TEAM MEMBERS: Paul Dusenbery
resource project Public Programs
Currently, many museums present histories of science and technology, but very few are integrating scientific activity--observation, measurement, experimentation-with the time- and place-specific narratives that characterize history-learning experiences. For the Prairie Science project, Conner Prairie is combining proven science center-style activities, developed by the Science Museum of Minnesota, with family-engagement strategies developed through extensive research and testing with audiences in historical settings. The goal of this integration is to create guest experiences that are rich in both STEM and historical content and encourage family learning. One key deliverable of this project is the Create.Connect gallery, which is currently installed at Conner Prairie. Create.Connect allows the project team to evaluate and research hands-on activities, facilitation strategies and historic settings to understand how these elements combine to encourage family conversations and learning around historical narratives and STEM content. For example, in one exhibit area families can experiment with creating their own efficient wind turbine designs while learning about the innovations of the Flint & Walling windmill manufacturing company from Indiana. The activity is facilitated by a historic interpreter portraying a windmill salesman from 1900. The interpreter not only guides the family though the process of scientific inquiry, but shares his historic perspective on wind power as well. Two other exhibit areas invite hands-on exploration of electrical circuits and forces in motion as they connect to stories from Indiana history. Evaluation and research findings from the Create.Connect exhibit will be used to develop a model that can guide other history institutions that want to incorporate STEM content and thinking into their exhibits and interpretation. By partnering with the Science Museum of Minnesota, we will combine the experience of science center professionals and history museum professionals to find the best practices for incorporating science activities into historic settings. To ensure that this dissemination model is informed from many perspectives, Conner Prairie has invited the participation of four history museums: The Museum of America and the Sea, Mystic, Connecticut; the California State Railroad Museum, Sacramento, California; the Wabash County Historical Society, Wabash, Indiana; and the Oliver H. Kelley Farm, Elk River, Minnesota. Each of the four participants will install history-STEM exhibit components which will be connected to location-specific historic narratives. Drawing on the staff experience and talents of participant museums, this project will develop realistic solutions to an array of anticipated barriers. These issues and the resulting approaches will become part of a stronger, more adaptable dissemination model that will support history museums in creating STEM-based guest experiences.
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TEAM MEMBERS: Cathy Ferree
resource research Professional Development, Conferences, and Networks
Presentation on NSF grant DRL-0337354 (""TexNET: Texas Network for Exhibit-based Learning and Teaching"") presented at the CAISE Convening on Organizational Networks, November 17th, 2011."") presented at the CAISE Convening on Organizational Networks, November 17th, 2011.
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resource project Public Programs
This Pathways Project connects rural, underserved youth and families in Eastern Washington and Northern Idaho to STEM concepts important in sustainable building design. The project is a collaboration of the Palouse Discovery Science Center (Pullman, WA), Washington State University and University of Idaho, working in partnership with rural community organizations and businesses. The deliverables include: 1) interactive exhibit prototype activities, 2) a team cooperative learning problem-solving challenge, and (3) take-home materials to encourage participants to use what they have learned to investigate ways to make their homes more energy-efficient and sustainable. The project introduces youth and families to the traditionally difficult physics concept of thermal energy, particularly as it relates to sustainable building design. Participants explore how building materials and their properties can be used to control all three types of heat transfer: conduction, convection, and radiation. The interactive exhibit prototypes are coupled with an Energy Efficient Engineering Challenge in which participants, working in cooperative learning teams, use information learned from the exhibit prototype activities to retrofit a model house, improving its energy efficiency. The project components are piloted at the Palouse Discovery Science Center, and then travel to three underserved rural/tribal communities in Northern Idaho and Eastern Washington. Front-end and formative evaluation studies will demonstrate whether this model advances participant understanding of and interest in STEM topics and careers. The project will yield information about ways that other ISE practitioners can effectively incorporate cooperative learning strategies in informal settings to improve the transferability of knowledge gained from exhibits to real-world problem-solving challenges, especially for rural and underserved audiences. This project will also provide the ISE field with: 1) a model for increasing the capacity of small, rural science centers to form collaborative regional networks that draw on previously unused resources in their communities and provide more effective outreach to the underrepresented populations they serve, and 2) a model for coupling cooperative learning with outreach exhibits, providing richer experiences of active engagement.
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TEAM MEMBERS: Kathleen Ryan Kathy Dawes Christine Berven Anne Kern Patty McNamara
resource research Public Programs
This white paper is the product of the CAISE Formal-Informal Partnerships Inquiry Group, which began work during a July 2008 ISE Summit organized by CAISE. Their examination of what the authors call "the hybrid nature of formal-informal collaborations" draws on relevant theoretical perspectives and a series of case studies to highlight ways in which the affordances of formal and informal settings can be combined and leveraged to create rich, compelling, authentic, and engaging science that can be systematically developed over time and settings.
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TEAM MEMBERS: Center for Advancement of Informal Science Education (CAISE) Bronwyn Bevan Justin Dillon George Hein Maritza Macdonald Vera Michalchik Diane Miller Dolores Root Lorna Rudder-Kilkenny MARIA XANTHOUDAKI Susan Yoon
resource project Professional Development, Conferences, and Networks
The Fort Worth Museum of Science and History will partner with The Exploratorium and with three smaller science museums that have strong connections to rural and Spanish-speaking populations in Texas: Discovery Science Place, Loredo Children's Museum, and Science Spectrum to develop TexNET, a four-year project modeled on the Exploratorium Network for Exhibit-based Teaching (ExNET). TexNET builds on lessons learned from past exhibit outreach models and addresses the needs of small, rural partners for exhibits and capacity-building workshops. Each small museum partner will host a set of ten exhibits for one year. Exhibit topics are 1) motion, 2) weather and 3) sound. Workshops focus on inquiry learning techniques, science content, programming and workshop design, as well as the institutional needs of each partner. Based on feedback from formative evaluation, the project added three additional partners in its final year, the Children's Museum of Houston, the Austin Children's Museum, and the Don Herrington Discovery Center, and focused its remaining year on building institutional capacity around tinkering. Inverness Research Associates will conduct the project evaluation. They will examine the success of this project by looking at the effectiveness of the TexNET model, the success of the individual exhibit elements to engage rural communities, the effectiveness with which this project has enhanced the abilities of local rural communities to sustain their own educational improvements and the effectiveness of the training components in increasing the capabilities of the local museums to serve their rural audiences.
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TEAM MEMBERS: Charlie Walter Samuel Dean Joe Hastings Robert Lindsey