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resource evaluation Public Programs
“The Roads Taken” virtual conference was part of a three-phase research project designed to explore the very long-term impact of STEM youth programs (such as the iconic YouthALIVE program). In this first phase, a virtual conference was held to engage youth program practitioners in the development and testing of a Program Profile prototype, a structured document that helps institutions to characterize their own youth programs in useful ways. Following the webinars and the completion of the Program Profile by each organization, participants were asked to complete a brief survey (included as
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TEAM MEMBERS: Sue Allen
resource project Professional Development, Conferences, and Networks
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative resources for use in a variety of settings. This conference proposal represents the first phase of a larger three-phase participatory research project that will use communities of interest as a vehicle for solving problems of common concern about designing youth-based STEM programs. It will set the stage for research over the next 10-25 years about the long-term impact of a variety of youth programs on STEM learning and career aspirations. Through a virtual format, the Association of Science-Technology Centers will bring together two representatives from ten long-standing youth programs, experts in the field of out-of-school time youth programming, and researchers to collaboratively develop a program profile template for measuring the impact of youth programming. The program profile template will help identify specific characteristics that will capture the influence of youth programs on their participation in out-of-school STEM activities.

The program profile template will be the main outcome from the conference. It will serve as the foundation for designing long-term impact studies that support the needs of program staff interested in improving youth programming in informal environments. It will also allow program staff and researchers to document and share intellectual capital, compare goals and features across programs, and support network efforts among informal agencies worldwide. The program profile template will be shared online through informalscience.org, the Association of Science-Technology Centers' communities of practice networks, and through other out-of-school-time national organizations.
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resource project Public Programs
This Research in Service to Practice project will bring together representatives from six long-standing youth programs, experts in the field of out-of-school-time youth programming, and education researchers to collaboratively explore the long-term (15-25 years) impact of STEM-focused, intensive (100+ hours/year), multi-year programming. The six partnering programs have maintained records with a combined total of over 3000 alums who participated between 1995 and 2005. This four-year research project uses an explanatory, sequential, mixed-method design to carry out four steps: (1) identify and describe the impact on the lives of program alums who are now ages 30 to 45; (2) identify causal pathways from program strategies to long-term outcomes; (3) develop an understanding of these pathways from the perspective of the people who experienced them; and (4) disseminate this knowledge broadly to those associated with STEM-focused programming. Research questions include: How did these programs affect youth's lives as they progressed toward and into adulthood? What program strategies and what participant attributes contributed most to the staying power of these effects? What life events and social structures supported and inhibited participant outcomes? This project describes the effects, identifies the causal pathways, and produces materials that programs can use for both strategic planning and generating support resources. Additionally, this project provides research methodology for organizations that want to conduct their own retrospective research and lays a foundation for a more comprehensive study that includes programs without historical documentation. The project aligns with NSF's Big Idea "NSF INCLUDES: Transforming education and career pathways to help broaden participation in science and engineering" by providing essential information about the long-term effect of interventions on educational and career pathways in STEM.

The project's approach involves three phases: (1) research preparation, (2) causal structural modeling of survey data from approximately 2,000 respondents, and (3) rich qualitative follow-up. Human ecological and self-determination theories inform data collection and analyses at every project phase. In the preparation phase, program staff complete program profiles from an historic perspective by identifying program strategies that may have included, for example, scientific research, robotics development, teaching science in informal settings, and working in scientific research labs. In the quantitative phase, the project will recruit alums who attended one of the 6 youth programs between 1995 and 2005 to submit a current resume and complete an online questionnaire, based on the following scaled variables: retrospective recall of basic psychological need satisfaction and frustration in relation to perceived program strategies; STEM identity (at three time periods: pre-program; post-program; and current); current well-being; career influences; and career barriers. The questionnaire also includes open-ended questions about life events related to the following categories: family and friends, school and work, and living conditions. Analysis of the questionnaire will lead to development of a causal structural model. In the qualitative phase, data will be collected from a purposefully selected sample of 30 alums based on findings from the quantitative phase. Methods include interviews, photo journals, and STEM pathways maps. Analysis of interviews, resumes, and photo journals take place within the structure of basic psychological need satisfaction and motivational quality across ecological systems over time. Qualitative analysis uses the constant comparative method, and findings are used to update and refine the final causal structural model and inform overall findings, conclusions, and recommendations of the project.

Since the 1990s, out-of-school time programs have engaged youth from underserved communities in STEM learning and in building interest in STEM careers, yet these programs often based on untested assumptions that participation has lasting effects on education, career, and life choices related to STEM. This Research in Service to Practice project has the potential to 1) guide practitioners in program improvement and improved program outcomes; 2) provide insight into achieving program goals, such as equity, increased well-being of participants, an informed citizenry, and a diversified STEM workforce; and 3) inform multi-stakeholder decision-making with respect to this type of programming. This research also builds a foundation of research data collection and analysis methods to guide and support future research on long term-impacts and youth STEM programming. Dissemination strategies include a website, webinars, video, infographics, conference presentations, and written reports to reach stakeholders including practitioners, researchers, administrators, and funders.

This project is funded by the National Science Foundation's (NSF's) Advancing Informal STEM Learning (AISL) program, which supports innovative research, approaches, and resources for use in a variety of learning settings.
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resource research Public Programs
The purpose of this study is to thoroughly describe a program designed to strengthen the pipeline of Latino students into post-secondary science, technology, engineering, and mathematics (STEM) education, and present evaluation data to assess multiyear effectiveness. The program includes a suite of interventions aimed at students and families, and was implemented in a low-income school cluster with a high Latino population in metro Atlanta. Our intervention includes a high school and middle school mentoring program, STEM-focused extracurricular activities (summer camps, research and community
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TEAM MEMBERS: Diley Hernandez Marion Usselman Shaheen Rana Meltem Alemdar Analia Rao
resource research Media and Technology
The purpose of this paper is to provide an overview of the issues of scientific literacy in a dozen countries, as well as the actions taken to address the distinct problems they face. It also presents some experiments that are conducted there. This dossier was produced as part of Les Journées internationales de la culture scientifique – Science & You, held in Montreal on May 4th, 5th and 6th, 2017.
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TEAM MEMBERS: Joëlle Le Marec Bernard Schiele
resource research Public Programs
This study aims to investigate whether different types of museum visits have specific ways to influence the visitors' experience and learning. Three types of museum visits as offered by the Museo della Scienza e della Tecnologia "Leonardo da Vinci" in Milan, Italy were taken into consideration: free tour, guided tour, and lab. The study involved visitors over 25 years of age. The way visits took place, the visitors' learning and experiences were investigated based on evidence collected using methods such as Personal Meaning Mapping and observation. Our study has revealed that the outcomes of
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TEAM MEMBERS: Matteo Villa
resource project Media and Technology
This four-year research study will investigate families' joint media engagement (JME) and informal STEM learning while listening to the child-focused STEM podcast, Brains On! Prior research has shown that the setting where families most often listen to this podcast together is the family automobile as children are being driven to school, on road trips, or other activities. Brains On! is rooted in the mission-driven principle of public radio to educate and inspire. The target audience is children 5-12 years old and their parents or caregivers. Each episode ranges from 20-45 minutes in length and presents ideas from a variety of STEM disciplines such as physics, chemistry, biology and engineering featuring sound-rich explanations of concepts through fun skits, original songs and interviews with scientists. The episodes use a light-hearted, humorous approach to share oftentimes complex STEM information. To provide an interactive experience, hosts encourage the audience to participate with the show by sending in drawings, emailing photos of plants and animals, or posing questions to be answered in future episodes. Every episode is co-hosted by a different child who interviews top scientists about their work. The scientists are selected to be representative of the range of topics presented and are meant to serve as role models for the listeners and demonstrating a wide range of career options in the STEM field.

The research adds to the social learning theory of joint media engagement (JME) which has shown that interactions between people sharing a media experience can result in learning together. Recent work on Joint Media Engagement has focused on parent/child interactions with television/video in the home. But little is known about how families engage with children's STEM podcasts together and what learning interactions occur as a result. Even less is known about this engagement within an automobile setting. This research project will build new knowledge filling a gap in the informal STEM learning field. It will use a mixed-methods research design with three phases of research to answer these questions: 1) How does the Brains On! podcast mediate STEM-based joint media engagement and family learning in an automobile setting? 2) What does STEM based joint media engagement and family learning look and sound like in this setting? 3) How do "in-automobile" factors foster or impede STEM-based joint media engagement and family learning? Phase 1 is a listener experience video study of 30 families listening to the Brains On! episodes. Phase 2 is video-based case studies of the natural automobile-based listening behaviors of eight Phase 1 families. Phase 3 is an online survey of Brains On! listeners to understand how representative the findings from Phases 1 and 2 are to the larger Brains On! Research. Results will be shared widely with key audiences that can use the findings (media developers, ISE practitioners, ISE evaluators and researchers, and families). It will also make an important contribution to the Joint Media Engagement literature and the ISE field.

This project is funded by the National Science Foundation's (NSF's) Advancing Informal STEM Learning (AISL) program, which supports innovative research, approaches, and resources for use in a variety of learning settings.
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TEAM MEMBERS: Amy Grack Nelson Molly Bloom
resource research Exhibitions
Educators have been increasingly interested in teaching mathematics in informal settings. However, there is little research on the actual learning outcomes of out-of-school mathematics instruction or the role of interest in explaining the outcomes. In this study, 793 12-year-old pupils were taken into a science center mathematics exhibition in Latvia and Sweden, measuring their prior knowledge of the contents of the exhibition, general cognitive competences and individual interest in school mathematics before the visit, and their situational interest and learning outcomes after the exhibition
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TEAM MEMBERS: Mari-Pauliina Vainikainen Hannu Salmi Helena Thuneberg
resource research Public Programs
The field of social and emotional learning (SEL) is rapidly expanding, as educators bring a sharper focus to helping children build skills beyond academic knowledge. School climate initiatives, anti-bullying work, positive behavior supports and other SEL efforts are now steering programs in schools and out-of-school-time (OST) settings across the country. Building children's SEL skills has taken on even more urgency in the wake of the COVID-19 pandemic. This updated and expanded guide to evidence-based SEL programs offers detailed information on 33 pre-K through elementary school programs
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TEAM MEMBERS: Stephanie Jones Katharine Brush Thelma Ramirez
resource research Public Programs
This paper examines the differences and challenges encountered when trying to create informal blended (virtual and hands-on) engineering design STEM activities. It contrasts the creation of STEM activities for formal and informal learning environments, stressing that the differences extend far beyond the length of the activity or depth of any learning goals. The discussion begins with an examination of differences between the two learning environments that need to be taken into consideration. These differences include the physical environments, organizational structures, and the goals or
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resource research Media and Technology
We found that the learners seeking out resources to teach themselves to code were generally college educated women who were motived either by the desire to be able to read and understand the code written by hired developers or the desire to become developers themselves. The importance of a female-focused learning setting was mixed; while most women acknowledged a more comfortable atmosphere created by such a setting, very few cited that as a primary reason for joining the group. All learner participants in this study persisted through the ten weeks of the Women’s Coaching and Learning
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resource research K-12 Programs
In this article, we investigate how the national imperative to increase opportunities for young women of color in science, technology, engineering, and mathematics (STEM) and to broaden their participation was taken up locally at two high schools in one school district. Using ethnographic and longitudinal data, we focus on four young women of color (two at each school) as they negotiated STEM-related identities in the discursive and practice contexts of their lives at school. Using Holland and Lave’s concept of history in person, we view the young women as fighting for particular versions of a
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TEAM MEMBERS: Carrie Allen Margaret Eisenhart