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resource research Media and Technology
This research examined the role of format in learning from the GS film, Amazon Adventure. Funded by the National Science Foundation (NSF), Amazon Adventure is an Innovations in Development project directed by Pacific Science Center in partnership with SK Films; Rutgers, The State University of New Jersey; Embodied Games; and the Howard Hughes Medical Institute’s Tangled Bank Studios. The project deliverables produced during the grant period included a giant screen film, live stage presentation for use at informal science education (ISE) institutions, and educational resources. As part of
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TEAM MEMBERS: Mary Nucci
resource research Media and Technology
From a strategic communication perspective, for any communication to be effective, it must be audience-centered, with content and delivery channels that are relevant to its intended target. When trying to reach culturally specific communities or other groups that are not otherwise connected with science research, it is crucial to partner with community members to co-create content through media that is appealing and culturally competent. This commentary considers some examples including storytelling through ‘fotonovelas’ and radio stories, community drama and serious games.
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TEAM MEMBERS: Maria Elena Villar
resource evaluation Media and Technology
Supported by the National Science Foundation, the Global Soundscapes! Big Data, Big Screens, Open Ears project employs a variety of informal learning experiences to present the physics of sound and the new science of soundscape ecology. The interdisciplinary science of soundscape ecology analyzes sounds over time in different ecosystems around the world. The major components of the Global Soundscapes project are an educator-led interactive giant-screen theater show, group activities, and websites. All components are designed with both sighted and visually impaired students in mind. Multimedia
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TEAM MEMBERS: Barbara Flagg Allan Brenman
resource project Media and Technology
Through the Planet Earth Decision Theater project, the Science Museum of Minnesota and its partners will upgrade the museums current SOS exhibit with new SOS learning experiences, produce for the SOS community a new SOS film about the role of humans as the dominant agents of global change and two new presenter-led SOS programs based on the film with one version utilizing an audience feedback mechanism called iClickers. SMM also will complement its Planet Earth Decision Theater and the Maryland Science Center s SOS exhibit with the addition of Rain Table (a new interactive scientific visualization platform) at both locations to further reinforce the Anthropocene messages of the new SOS film and programs. SMM will conduct extensive evaluations of the new SOS film, programs and Rain Tables. SMM s partners on this project include the NOAA Environmental Visualization Lab, University of Minnesota's National Center for Earth-surface Dynamics, University of Minnesota's Antarctic Geospatial Information Center, University of Minnesota's Institute on the Environment, Maryland Science Center, Oregon Museum of Science and Industry, Institute for Learning Innovation, George Mason University s Center for Climate Change Communication, and the Electronic Visualization Laboratory at University of Illinois-Chicago.
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TEAM MEMBERS: Patrick Hamilton
resource evaluation Media and Technology
Supported by the National Science Foundation, the Global Soundscapes! Big Data, Big Screens, Open Ears project employs a variety of informal learning experiences to present the physics of sound and the new science of soundscape ecology. The interdisciplinary science analyzes sounds over time in different ecosystems around the world. The major components of the Global Soundscapes project are an educator-led interactive giant-screen theater program and hands-on group activities. Multimedia Research, an independent evaluation firm, implemented a summative evaluation with low income, inner-city
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TEAM MEMBERS: Barbara Flagg
resource research Media and Technology
The science & art research played an important role in the topics covered by JCOM because actually the convergence of languages and themes of art and science increasingly continue to act synergistically in the most diverse knowledge fields.
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TEAM MEMBERS: Alessandra Drioli
resource research Media and Technology
From exhibitions to theatrical performances, from fireworks to video games, countless events and ventures have been held all over the world in 2005 to mark the occasion of the World Year of Physics (WYP2005). The year that is drawing to a close has brought physics out into the streets and University campuses, but in a few cases physics has even invaded theater stages and art museums, it has involved musicians and even architects. The worldwide objective was to highlight a science that has more and more need to communicate its close connections with society, its involvement in themes that are
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TEAM MEMBERS: Marzia Mazzonetto Maria Chiara Montani
resource research Media and Technology
Nowadays, India is experiencing a widespread diffusion of science communication activities. Public institutions, non-governmental organisations and a number of associations are busy spreading scientific knowledge not only via traditional media but also through specific forms of interaction with a varied public. This report aims to provide a historical overview of the diffusion of science communication in India, illustrating its current development and its future prospects.
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TEAM MEMBERS: Marzia Mazzonetto
resource research Media and Technology
Through the years, Majorana's life - and his mysterious disappearance in particular - inspired manifold representations. The wide range of links to science, philosophy and literature have allowed deep reflections crossing the borders of genre: from theatre to fiction, from essays to novels and cartoons. Reconstructing the character of Majorana by thinking back to all the interpretations he has been given allows us to place him in a wider and more organic context, which goes beyond the functional aspects of fiction. In this wider prospective, we can clearly see why the still unresolved Majorana
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TEAM MEMBERS: Frencesco Scarpa
resource project Media and Technology
The Experiential Science Education Research Collaborative (XSci) at the University of Colorado Denver has established a museum educator/theater network of eight museums around the country, pairing larger with smaller institutions. The Association of Science-Technology Centers, the NASA Astrobiology Institute, and the Astronomical Society of the Pacific and several other organizations also are collaborators. The primary audience is informal science educators; secondary audiences are museum and science center visitors. The Science Theater Education Programming System (STEPS) is a technology the allows educators to create their own media-enhanced live theatrical presentations of science programs that include dynamic content, interactive virtual characters, and multiple plot-lines and endings to shows. The initial set of theater programs focus on astrobiology, along with a suite of training programs and communication formats for educators. The STEPS technology allows these programs to be delivered both on site and via outreach, depending on the goals of each organization. An in-depth research component is examining the impact of the project\'s designed community of practice structure utilizing team leadership theory in terms of professional identity construction for participating informal educators. Deliverables include: the museum partnership network, the STEPS system and programs, professional development tutorials and workshops, evaluation of the programs, and research products, among others.
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TEAM MEMBERS: Brad McLain
resource evaluation Media and Technology
The Planet Earth Decision Theater (PEDT), funded by NOAA (grant # NA10SEC0080021), will be a major component of the Future Earth exhibition, which opens at the Science Museum of Minnesota (SMM or the Museum) in late October 2011. The theater will operate in two modes: a facilitated show with live actors and an audience response system to engage the audience, and an autorun show with similar content. This evaluation focuses on the live performance part of PEDT. When complete, live performances will take place in SMM’s newly refurbished Science on a Sphere (SOS) space that will include SOS, a
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resource research Media and Technology
This poster was presented at the 2014 AISL PI Meeting. It describes the radio and stage storytelling programs undertaken by the Center for Chemical Evolution, a CCI jointly funded by NSF and NASA.
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TEAM MEMBERS: NNIN, Georgia Institute of Technology Christopher Parsons Meisa Salaita