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resource research Media and Technology
This year we are pleased to be publishing the second volume of the annual proceedings for the Games+Learning+Society (GLS) Conference. For eight years now, GLS has been a valued event for individuals working in academia, industry, and as practitioners in schools to come together around their shared interest and passion for videogames and learning. This conference is one of the few destinations where the people who create high-quality digital learning media can gather to discuss and shape what is happening in the field and how the field can serve the public interest. GLS offers an opportunity
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TEAM MEMBERS: Crystle Martin Amanda Ochsner Kurt Squire
resource research Professional Development, Conferences, and Networks
The PCST (Public Communication of Science and Technology) conference, held every two years, offers an opportunity to chart the progress and direction of the international science communication community. The most recent conference, in Firenze, gave indications of a growing interest in science communication as cultural practice.
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TEAM MEMBERS: Brian Tench
resource research Media and Technology
"Hybrid spaces for science learning" refers to the merging of real and virtual worlds to produce new environments and visualizations where physical and digital objects co-exist and interact in real time. Learning science within hybrid spaces can be a fun, engaging, and reflective experience. Further, hybrid spaces are inherently social, facilitating dialogue and social exchange, as well as the construction of knowledge, paralleling the nature of contemporary science. This symposium brings together several research programs that address learning "across contexts" that span classroom activities
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TEAM MEMBERS: Ole Smordal Jim Slotta Tom Moher Michelle Lui Alfredo Jornet
resource research Professional Development, Conferences, and Networks
This paper describes a frequently-overlooked aspect of embodied interaction design: physical effort. Although exertion is the direct goal of many embodied activities (e.g., exergames), and is used indirectly to discourage certain user interactions (as with affordances), exertion has not been used to support direct expressive interaction with an embodied system. Situating exertion in both psychological and physiological literature, this paper suggests guidelines for employing exertion as more than just an incidental component of proprioception in embodied interaction designs. Specifically, the
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TEAM MEMBERS: Leilah Lyons Brian Slattery Priscillia Jimenez Brenda Lopez Tom Moher
resource research Media and Technology
The authors use existing data from videos and field notes to analyze the effects of TV viewing on children as they are watching a program. They present a case study of two siblings to demonstrate their interactions, finding that children display complex reasoning practices while watching TV, but only under certain conditions and with certain types of social support.
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TEAM MEMBERS: Pryce Davis Reed Stevens
resource research Media and Technology
The purpose of the project is to develop, initiate, and disseminate a collaborative and sustained learning research agenda to inform how natural history museums can best use their resources to support our audiences in the 21st Century. A key component of the project was the 21st Century Learning in Natural History Settings Conference, held at the Smithsonian in Washington, DC, February 12 - 15, 2012. During the conference, 100 participants from across the US and three international sites engaged in a dynamic process of initiating the development of a Call to Action and Learning Research Agenda
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TEAM MEMBERS: National Museum of Natural History
resource research Professional Development, Conferences, and Networks
The 2012 National Science Foundation (NSF) Informal Science Education (ISE) Principal Investigator (PI) Meeting convened 241 PIs, March 14-16, 2012. This Program Guide includes the agenda, location map, and a list of CAISE Partners and Advisors. The agenda includes descriptions of Nascent to Burgeoning Communities of Interest discussions along themes related to STEM Media, Organizational Networks, Professional Development in ISE, Sustainability Science and Education in ISE, Art and Science Education, Public Engagement with Science, Future of Natural History Learning, Designing, Making, Playing
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TEAM MEMBERS: CAISE
resource research Professional Development, Conferences, and Networks
Poster on NSF grant DRL-1010831 (""Dimensions of Public Engagement with Science"") from the 2012 ISE PI Meeting.
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TEAM MEMBERS: Larry Bell
resource research Conferences
Meeting Agenda for the CAISE Convening on Sustainability Science and Informal Science Education, February 6th and 7th, 2012
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TEAM MEMBERS: CAISE
resource research Conferences
Meeting Agenda for the CAISE Convening on Sustainability Science and Informal Science Education, February 6th and 7th, 2012
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TEAM MEMBERS: CAISE
resource research Conferences
Meeting Overview for the CAISE Convening on Sustainability Science and Informal Science Education, February 6th and 7th, 2012
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TEAM MEMBERS: CAISE
resource evaluation Public Programs
The overall goal of the project was to convene a large-scale, open conference on public participation in scientific research, bringing together science researchers, project leaders, educators, technology specialists, evaluators, and others from across many disciplines to discuss advancing the field of PPSR. The conference included three sessions for posters and conversations, and five plenary sessions of presentations. The meeting culminated in an open meeting to explore strategies for large-scale collaborations to support and advance work across this field of practice, through the development
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TEAM MEMBERS: Joe E Heimlich Public Participation in Scientific Research