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resource project Media and Technology
Implementation of a permanent exhibition, on-line content, educational materials, and public programs exploring the history and cultural impact of video games.

Through the design, fabrication, and implementation of a 24,000-sq. ft. permanent, long-term gallery—tentatively entitled Digital Worlds—The Strong National Museum of Play will explore and share the history, influence, and experience of video games as they relate to culture, storytelling, human development, and the broader evolution of play. This gallery, the centerpiece of a transformational museum expansion, will include complementary and cohesive interactive exhibit spaces that showcase the history of video games through: (1) display of rare and unique historical artifacts; (2) use of multiple media formats that allow guests to discover the history of video games and their impact on society and culture; and (3) inclusion of one-of-a-kind interactive experiences that bring the history, art, and narrative structures of video games to life.
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TEAM MEMBERS: Jon-Paul Dyson
resource project Media and Technology
Development of a prototype of an immersive game set in 17th-century London that explores the relationship between science, culture, and history.

The Chemical Heritage Foundation (CHF) is developing Age of Alchemy, a game exploring alchemy’s “Golden Age” in Europe during the 1600s. In this era, alchemy was not a fool’s quest for riches and eternal life: it provided economic opportunity, invited curiosity, and examined relationships between humankind and the natural world. Alchemy formed our current ideas about experimental scientific practices and paved the way for modern chemistry. It also impacted period literature, visual art, and music and continues to excite public imagination. Age of Alchemy draws on CHF’s collections of alchemical art and rare books to produce a visually rich and historically accurate experience, awakening empathy for past individuals who used experimental work to navigate society. During this prototyping phase, we will work with playtesters and our advisory team of experts to shape key game mechanics and assess levels of audience engagement and the successful communication of our humanities themes.
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TEAM MEMBERS: Erin McLeary
resource project Media and Technology
Production of an augmented reality app for the Cahokia Mounds historic site and a complementary website.

This project is to produce an augmented reality application for Cahokia Mounds State Historic Site. This experience will enable visitors to see structures, people, and other features of this ancient site through the lens of their smartphone or tablet. There will be extra audio and vision opportunities loaded to the experience as well as a complementary website. The website will include curriculum for school use. Cahokia Mounds State Historic Site is a UNESCO World Heritage and US National Historic Landmark. This project will greatly enhance the visitor's experience and bring awareness of the site.
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TEAM MEMBERS: Jack Kerber
resource project Media and Technology
Production of an immersive website exploring the history, culture, and archaeology of the Giza plateau.

The Giza Project at Harvard University plans to build the full-scale version of its forthcoming public website, Digital Giza. Using the tools of the future to study the past, this free online resource will integrate diverse primary documentation from over 100 years of international archaeological research in Egypt with a scientifically-informed 3D immersive computer model of the whole Giza Plateau, including the pyramids, temples, settlements, and surrounding cemeteries. Through various “digital archaeology experiences,” visitors to the site will engage with new forms of interpretation and story-telling based on Giza materials digitally embedded and clearly contextualized in their original spatial settings. The Giza Project’s ultimate deliverable will be a powerful new online education and research tool for the world community at all levels of expertise: an interactive website and virtual environment encouraging exploration into Egyptological, historical, and broader humanities themes.
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TEAM MEMBERS: Peter Der Manuelian
resource project Media and Technology
This will be a unique video game based on the writings the American author Henry David Thoreau at Walden Pond. Designed and directed by game designer Tracy Fullerton, Walden, a game, will simulate the experiment in living made by Thoreau at Walden Pond in 1845-47, allowing players to walk in his virtual footsteps, attend to the tasks of living a self-reliant existence, discover in the beauty of a virtual landscape the ideas and writings of this unique philosopher, and cultivate through the game play their own thoughts and responses to the concepts discovered there. The humanities content of the game will focus on an interactive translation of Thoreau’s writings and will also include references to the historical context of those writings. The game takes place in the environment of 1845 New England, when new technologies such as the railroad, the telegraph were first being seen and were part of the changes to pace of life that Thoreau so articulately resisted in critiques of society.
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TEAM MEMBERS: Tracy Fullerton
resource project Media and Technology
The project is the development of a working prototype that demonstrates the humanities ideas, technology, and public outreach for Pox in the City, a Unity 3D strategy game. Pox in the City draws upon a core interpretive framework for medical history, namely that beliefs, practices, and treatment are shaped by the interaction of the healer, the patient, and the disease entity. Players take on the role of a physician who has arrived in Philadelphia just as a smallpox outbreak erupts. Armed only with Edward Jenner’s new vaccination technique, players undertake the challenge of preventing the spread of the disease by persuading patients to be vaccinated. The interactive format will immerse players in the city’s rich history, as they experience the choices made by historical actors and constrained by scientific knowledge and cultural values.
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TEAM MEMBERS: Lisa Rosner
resource project Media and Technology
The Rochester Museum & Science Center (RMSC) requests funding to complete initial plans for Innovation Place (working title), a major new 10,000 sq. ft. exhibition in RMSC’s third floor galleries that promotes understanding of Rochester’s technological history and its culture of invention and innovation. Collections objects, immersive environments, multimedia presentations, and interactives will be used to tell stories of invention and innovation from Rochester’s beginnings as the nation’s first boomtown after the opening of the Erie Canal to its current rank among the top knowledge-based economies in the world. By combining the sciences and the humanities into a single exhibition, this project will critically frame and interpret new questions about Rochester as a laboratory of significant technologies – on the local, national, and global levels – and the changes in regional culture and economics that both inspire, and result from, their invention.
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TEAM MEMBERS: Kathryn Murano