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resource project Public Programs
The Sprouting Green Weeding Practices in Libraries: Web-Based Training project, developed by the Austin Public Library, will offer libraries across the nation an opportunity to engage citizens and raise awareness of carbon neutral reuse options for books and materials being weeded and discarded from library collections. Austin's partner, Goodwill Industries of Central Texas along with other libraries and subject experts from Materials Management, Solid Waste Services, the Office of Sustainability and the public, will draw upon their collective experiences to develop content and disseminate an online training tool. The project will promote examination of collection management policies and workflows and the development of meaningful measurements to communicate success, inspiring the community to become engaged with the library to keep materials out of landfills.
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TEAM MEMBERS: Mindy Read
resource project Media and Technology
Purdue University will develop CrowdAsk - A Crowdsource Library Help System, a web-based help system for academic libraries. CrowdAsk will allow librarians, students, and faculty to ask and answer questions about library resources and tools. CrowdAsk will also support ranking of questions and answers by users as well as the use of scores and badges for user motivation. The project addresses issues of existing fragmented library and academic help channels, content reuse and preservation, and lack of user (particularly expert) participation. CrowdAsk will be open source and shared with the public. It will impact the way users interact with libraries, as well as promote better understanding and use of library resources. The project will give users power to support others in getting research help.
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TEAM MEMBERS: Ilana Barnes
resource project Public Programs
Florida State University and partner University of Alabama will collect and analyze data on how STEM teachers can most effectively collaborate with librarians. The data will be collected at focus groups held at four national conferences: the American Association of School Librarians, the Public Library Association, the National Science Teachers Association, and the National Council of Teachers of Mathematics. This variety of participants at these conferences will allow for diverse opinions, thoughts, and ideas to be compiled, supporting the analysis of how the collaboration between STEM teacher and librarian is working today and providing recommendations on how it could be improved. The overall goal of this planning grant is to assess what is happening in the field so the information can then be shared with the educational and library communities for greater impact.
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TEAM MEMBERS: Don Latham
resource project Public Programs
Westchester Library System, in partnership with Lifetime Arts, ALA's Public Programs Office, and AARP Foundation, will improve, expand, and sustain creative aging programs in public libraries and position libraries as community cornerstones for positive aging. Built on Lifetime Arts' capacity-building model, this initiative reflects new scholarship on the benefits of social engagement and creative expression for healthy aging, employs nationally recognized best practices in arts education, and promotes partnerships between librarians and arts and community organizations. Through the new Lifetime Arts Affiliate Network, up to 150 librarians will participate in in-depth training, receive ongoing technical assistance, participate in a national peer network, and receive support to implement programs in their communities. The program will provide a practical, replicable, and sustainable approach for transforming library services for older adults to align with new knowledge, societal priorities, and collaborative practice.
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TEAM MEMBERS: Francine Feuerman
resource project Public Programs
Westport Library, with its partners, Southern Connecticut State University (SCSU) and Connecticut State Library - Division of Library Development (CSL-DLD), and with SPARK! Consulting, will introduce a new model of maker space in libraries and a way to systematically integrate the culture of interactive "making" into the library profession. Westport will introduce a culture of innovation, while honoring the needs of more traditional libraries. There will be self-directed, hands-on maker experiences; maker workshops; and makers-in-residence who will support workshops and innovation labs on topics such as robotics, LED quilt creations, and tinkering with home electronics repairs. The library will also create Interactive Innovation Stations (iStations) to introduce people to the concepts and techniques of innovative thinking. It will be an environment where people can experiment, take calculated risks, and work collaboratively.
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TEAM MEMBERS: Bill Derry
resource project Media and Technology
The Howard County Library System (HCLS), in partnership with the University of Maryland Baltimore County, will use this grant to enhance the teen digital media lab at the Savage Branch Library by adding science, technology, engineering, and math projects and implementing that same STEM-focused model in three other libraries. The "Hi Tech Academy: The Road to a STEM Career" project will address the increasing demand for workers with STEM-related skills as the number of college graduates in these fields decreases. This program will create a model to be replicated at other libraries, bring awareness of how to best teach these skills, increase interest in STEM for youth, and address the demand for these skills in the community.
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TEAM MEMBERS: Angela Brade
resource project Media and Technology
Stanford University Library, in partnership with the University of Santa Cruz, will develop a publishable metadata scheme for digital games, including ontology and terminology, as well as a system and tools for citation of in-game events and game states. While the work of collection and preservation is underway, digital games present unique and complex stewardship problems, including methods for description, discovery and citation. As acquisition of this type of collection increases, challenges with cataloguing, storage, and access are compounded. This framework will provide a complete solution to the closely linked problems of finding, accessing, and citing digital games, a growing and important part of modern culture.
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TEAM MEMBERS: Noah Wardrip-Fruin
resource project Media and Technology
The Knowledge Management/Eskind Biomedical Library at the Vanderbilt University Medical Center will develop a model for delivering patient-specific, consumer-friendly information that will lead to more informed patients, who are more likely to take a proactive, participatory role in their health care. The project's test bed will be My Cancer Genome (mycancergenome.org), a freely available web-based tool that provides information on tumor-based genetic mutations that can impact cancer treatment, the study of which is called pharmocogenetics. The team has selected two cancer types, melanoma and non-small cell lung cancer to demonstrate broad applicability of the model framework developed. Key project components include drafting guidelines for developing consumer-friendly educational material about pharmacogenetic principles; creating consumer-friendly pharmocogenetic content; and detailing a process for content refinement and evaluation.
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TEAM MEMBERS: Nunzia Giuse
resource project Media and Technology
The North Carolina State University Libraries and its partners will create a model framework for an interactive learning environment, applying the principles of gaming, artificial intelligence, systems automation, and experience design. Display screens, interactive applications, and computerized information systems have become almost ubiquitous within informal learning spaces in libraries and museums. The resulting convergence of physical and virtual environments, with the attendant urgency to fill screens with content that is meaningful and interactive, creates new challenges for keeping labor-intense digital content and applications fresh and relevant. The model will include an integrated assessment loop and tools for improving services to users.
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TEAM MEMBERS: R. Michael Young
resource project Media and Technology
The Missouri Botanical Garden and partners at Harvard University, Cornell University, and New York Botanical Garden will test new means of crowdsourcing to support the enhancement of content in the Biodiversity Heritage Library (BHL). The BHL is an international consortium of the world's leading natural history libraries that have collaborated to digitize the public domain literature documenting the world's biological diversity, resulting in the single, largest, open-licensed source of biodiversity literature. The project will demonstrate whether or not digital games are an effective tool for analyzing and improving digital outputs from optical character recognition and transcription. The anticipated benefits of gaming include improved access to content by providing richer and more accurate data; an extension of limited staff resources; and exposure of library content to communities who may not know about the collections otherwise.
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TEAM MEMBERS: Trish Rose-Sandler
resource project Public Programs
The Metropolitan Reference and Research Library Agency's National Digital Stewardship Residency in New York (NDSR-NY) addresses the library profession's lack of staff who are trained to successfully acquire, manage, and preserve digital materials. The three-year project builds on the pilot program (NSDR) developed by the Library of Congress in Washington, D.C. It will support 10 students in gaining skills and experience to begin successful careers in digital stewardship; increase the number of skilled professionals; and help replicate the model residency program across the country. The NDSR-NY project will transform the landscape of certificate programs by using a blended approach that combines education with practical, hands-on work and by bringing together best practices to build a tested curriculum that teaches core competencies.
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TEAM MEMBERS: Margo Padilla
resource project Professional Development, Conferences, and Networks
Harvard Library's Testing the National Digital Stewardship Residency (NDSR-MA) Model in Massachusetts will test the pilot program (NSDR-DC) developed by the Library of Congress in Washington, D.C. to help 10 students gain the skills, experience, and network to begin successful careers in digital stewardship; to increase the number of skilled digital stewardship professionals; and to aid replication of the model residency program across the country. Students will gain both theoretical understanding and real world experience while host institutions will gain experience, training materials, new tools, professional relationships, and staff. The digital stewardship community at large will have more well-trained and networked professionals and future leaders along with curriculum and training materials to help tackle today's nationwide preservation and curation challenges.
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TEAM MEMBERS: Andrea Goethals