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resource project Media and Technology
Implementation of a permanent exhibition, on-line content, educational materials, and public programs exploring the history and cultural impact of video games.

Through the design, fabrication, and implementation of a 24,000-sq. ft. permanent, long-term gallery—tentatively entitled Digital Worlds—The Strong National Museum of Play will explore and share the history, influence, and experience of video games as they relate to culture, storytelling, human development, and the broader evolution of play. This gallery, the centerpiece of a transformational museum expansion, will include complementary and cohesive interactive exhibit spaces that showcase the history of video games through: (1) display of rare and unique historical artifacts; (2) use of multiple media formats that allow guests to discover the history of video games and their impact on society and culture; and (3) inclusion of one-of-a-kind interactive experiences that bring the history, art, and narrative structures of video games to life.
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TEAM MEMBERS: Jon-Paul Dyson
resource project Media and Technology
This will be a unique video game based on the writings the American author Henry David Thoreau at Walden Pond. Designed and directed by game designer Tracy Fullerton, Walden, a game, will simulate the experiment in living made by Thoreau at Walden Pond in 1845-47, allowing players to walk in his virtual footsteps, attend to the tasks of living a self-reliant existence, discover in the beauty of a virtual landscape the ideas and writings of this unique philosopher, and cultivate through the game play their own thoughts and responses to the concepts discovered there. The humanities content of the game will focus on an interactive translation of Thoreau’s writings and will also include references to the historical context of those writings. The game takes place in the environment of 1845 New England, when new technologies such as the railroad, the telegraph were first being seen and were part of the changes to pace of life that Thoreau so articulately resisted in critiques of society.
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TEAM MEMBERS: Tracy Fullerton
resource project Media and Technology
The project is the development of a working prototype that demonstrates the humanities ideas, technology, and public outreach for Pox in the City, a Unity 3D strategy game. Pox in the City draws upon a core interpretive framework for medical history, namely that beliefs, practices, and treatment are shaped by the interaction of the healer, the patient, and the disease entity. Players take on the role of a physician who has arrived in Philadelphia just as a smallpox outbreak erupts. Armed only with Edward Jenner’s new vaccination technique, players undertake the challenge of preventing the spread of the disease by persuading patients to be vaccinated. The interactive format will immerse players in the city’s rich history, as they experience the choices made by historical actors and constrained by scientific knowledge and cultural values.
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TEAM MEMBERS: Lisa Rosner
resource project Media and Technology
INTO THE DEEP: America, Whaling & the World: a two-hour documentary film for national broadcast on PBS in 2010, directed by Ric Burns and co-produced by Steeplechase Films, American Experience, and WGBH/Boston, explores the history, culture and significance of the American whaling industry from its 17th century origins in drift and shore-whaling, through the golden age of deep ocean whaling in the 18th and 19th centuries, and on to the industry's demise in the decades following the American Civil War. Combining stunning archival material with powerful on-camera interviews, evocative live cinematography, dramatic reenactments, and underwater footage of whales at sea, the film will bring alive the complex reality and extraordinary experience of American whaling as the nation rose to the threshold of global power, all the while registering the larger forces, economic, social, cultural, technological and environmental, that shaped and propelled American Whaling.
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TEAM MEMBERS: Ric Burns
resource project Media and Technology
The Chicago Architecture Foundation will produce "One Nation, Under Construction," a weekly web and radio broadcast program that engages people in learning the stories behind the building – conceptual and physical – of America’s spaces, places, and structures. Each week, the show will address a humanities theme through exploration of architecture, infrastructure, urban history, planning, and landscape. While drawing on the latest scholarship, each 60-minute broadcast will surprise, engage, and move viewers as it investigates the link between the ways of building and the values of the builders. The innovative power of this project derives from its approach –featuring the everyday voices and stories that illuminate humanities themes discussed by featured scholars and experts – combined with an internet-based strategy linked to a national scholarly network and the Chicago Architecture Foundation's extensive programming.
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TEAM MEMBERS: Gregory Dreicer
resource project Media and Technology
The Rochester Museum & Science Center (RMSC) requests funding to complete initial plans for Innovation Place (working title), a major new 10,000 sq. ft. exhibition in RMSC’s third floor galleries that promotes understanding of Rochester’s technological history and its culture of invention and innovation. Collections objects, immersive environments, multimedia presentations, and interactives will be used to tell stories of invention and innovation from Rochester’s beginnings as the nation’s first boomtown after the opening of the Erie Canal to its current rank among the top knowledge-based economies in the world. By combining the sciences and the humanities into a single exhibition, this project will critically frame and interpret new questions about Rochester as a laboratory of significant technologies – on the local, national, and global levels – and the changes in regional culture and economics that both inspire, and result from, their invention.
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TEAM MEMBERS: Kathryn Murano
resource project Media and Technology
This is a request to the National Endowment for the Humanities for funds to support the production of Panama Canal, a two-hour special presentation of American Experience, for national broadcast on PBS. Focusing primarily on the decade-long American construction effort, it places the American Canal against the backdrop of the calamitous French effort that preceded and haunted it. It traces the roots of the American commitment to a trans-Isthmian canal in Theodore Roosevelt’s expansionist vision of American power, and shows how advances in public health, technology and engineering made it possible for the Americans to succeed where the French had failed. It examines how the leadership of the canal dealt with the challenges of recruiting and managing an immense and diverse work force, and explores the risks borne by workers building one of the planet's most remarkable structures in one of the most hostile environments on earth.
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TEAM MEMBERS: Mark Samels
resource project Media and Technology
This award will support the production of a two-hour documentary about one of the great milestones in the history of flight: the 1935 crossing of the Pacific Ocean by a Pan American Airways flying boat called the China Clipper. The Pacific crossing was a technological achievement that captured the world’s imagination in much the way the space program did a generation later. It also began the era of transoceanic flight – an era that would lead to profound changes in American foreign policy, commerce and the very way Americans saw the world. Produced by one of the makers of "Forgotten Genius," NOVA's NEH-funded, Emmy Award-winning biography of black chemist Percy Julian, "Across the Pacific" will combine dramatic re-enactments, interviews with scholars, and films and photographs drawn from the rich archival record about the early days of commercial aviation.
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TEAM MEMBERS: Stephen Lyons
resource project Media and Technology
This feature documentary will join film to humanities scholarship in investigating the historical production of nuclear waste, the present character of communities living with that waste, and the combined efforts of sociologists, anthropologists, writers, and scientists to imagine how to guard this material into the 10,000-year future. Drawing on important work in environmental (land) history, ethics, and politics, as well as work on the cultural anthropology of the nuclear world, the film “Containment” examines how the Cold War transformed the American landscape, how nuclear waste compels us today—in lands across the United States and beyond—to examine our most basic views about the control and ethics of land use, and how 24,000-year half-life of plutonium pushed scientists and humanists into the Congressionally-demanded business of imagining a ten-thousand year human future in order to mark and isolate nuclear waste.
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TEAM MEMBERS: Peter Galison