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resource research Media and Technology
This poster was presented at the 2021 NSF AISL Awardee Meeting. The RAPID: Using Popular Media to Educate Youth About the Biology of Viruses and the Current COVID-19 Pandemic project's goal is develop a web-accessible package of customizable graphics, illustrated stories, and essays, which can be easily incorporated into free-choice and directed on-line learning as well standards-based lesson plans for Grades 6-8.
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TEAM MEMBERS: Judy Diamond
resource research Media and Technology
This short (approximately 2-3 hours), self-paced non-credit learning module is designed for those new to conducting research in communities impacted by energy development. You will learn about the concept of “research fatigue” and become more prepared for fieldwork by learning what to expect when you visit energy-impacted communities. Access is free for students, researchers and those living in or serving communities impacted by energy development. Participants who complete the online course can a digital badge called Understanding Research Fatigue. Earners of this certification will
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TEAM MEMBERS: Suzi Taylor Julia Hobson Haggerty Kristin Smith Ruchie Pathak
resource project Media and Technology
Production of an augmented reality app for the Cahokia Mounds historic site and a complementary website.

This project is to produce an augmented reality application for Cahokia Mounds State Historic Site. This experience will enable visitors to see structures, people, and other features of this ancient site through the lens of their smartphone or tablet. There will be extra audio and vision opportunities loaded to the experience as well as a complementary website. The website will include curriculum for school use. Cahokia Mounds State Historic Site is a UNESCO World Heritage and US National Historic Landmark. This project will greatly enhance the visitor's experience and bring awareness of the site.
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TEAM MEMBERS: Jack Kerber
resource project Media and Technology
This project team will develop and test a prototype of LifeSim, intended to be a financial literacy game app for high school students to strengthen mathematical skills and practical life knowledge. In the game, high school students will manage hypothetical investment funds and be challenged to understand compounded interest and debt. The app will include materials for math teachers to integrate the game within instructional practice. At the end of Phase I in a pilot study with 50 students, the researchers will examine whether the prototype functions as planned and if students are engaged during gameplay.
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TEAM MEMBERS: Daniel Cook
resource research Media and Technology
Computational social science represents an interdisciplinary approach to the study of reality based on advanced computer tools. From economics to political science, from journalism to sociology, digital approaches and techniques for the analysis and management of large quantities of data have now been adopted in several disciplines. The papers in this JCOM commentary focus on the use of such approaches and techniques in the research on science communication. As the papers point out, the most significant advantages of a computational approach in this sector include the chance to open up a range
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TEAM MEMBERS: Nico Pitrelli
resource research Media and Technology
There is a gap between the discipline of economics and the public it is supposedly about and for. This gap is reminiscent of the divide that led to movements for the public understanding of and public engagement with the natural sciences. It is a gap in knowledge, trust, and opinions, but most of all it is a gap in engagement. In this paper we ask: What do we need to think about — and what do we need to do — in order to bring economics and its public into closer dialogue? At stake is engaged, critical democracy. We turn to the fields of public understanding of science and science studies for
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TEAM MEMBERS: Fabien Medvecky Vicki Macknight
resource research Media and Technology
This paper describes evidence suggesting that science curiosity counteracts politically biased information processing. This finding is in tension with two bodies of research. The first casts doubt on the existence of “curiosity” as a measurable disposition. The other suggests that individual differences in cognition related to science comprehension - of which science curiosity, if it exists, would presumably be one - do not mitigate politically biased information processing but instead aggravate it. The paper describes the scale-development strategy employed to overcome the problems associated
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TEAM MEMBERS: Dan Kahan Asheley Landrum Katie Carpenter Laura Helft Kathleen Hall Jamieson
resource evaluation Media and Technology
Roots of Wisdom (also known as Generations of Knowledge; NSF-DRL #1010559) is a project funded by the National Science Foundation that aims to engage Native and non-Native youth (ages 11-14) and their families in Traditional Ecological Knowledge (TEK) and western science within culturally relevant contexts that present both worldviews as valuable, complementary ways of knowing, understanding, and caring for the natural world. The Oregon Museum of Science and Industry (OMSI) and its partner organizations, The Indigenous Education Institute (IEI), The National Museum of the American Indian (NMAI
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resource research Media and Technology
The knowledge society is a new social species that, despite many uncertainties and some (old and new) ambiguities, is emerging on the horizon of the 21st century. Placed at the convergence of two long-term processes (society of individuals and knowledge society), it is characterised by the social-economic process of knowledge circulation, which can be divided into four fundamental phases (generation, institutionalisation, spreading and socialisation). The current situation also sees the traditional (modern) structure of knowledge being outdated by the convergence of nanotechnologies
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TEAM MEMBERS: Andrea Cerroni
resource research Media and Technology
Do we have to drag in the thought of Michel Foucault to show the political (and not neutral), partial and local (and not universal and non-historic), active (and not merely transmissive) face of science communication? Do we need the work of the controversial French intellectual to dispute the anxious search – almost a quest like that for the Holy Grail – for the “best practices” in the dissemination of scientific culture? If we read over the pages that Foucault dedicated to words and things, to the archaeology and genealogy of knowledge, to biopolitics, we have few doubts. Two elements, on the
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TEAM MEMBERS: Yurij Castelfranchi Nico Pitrelli
resource research Media and Technology
The article proposes a reflection on science communication and on the communicative processes characteristic to the production of new-found knowledge. It aims to outline the role that sociology can play within this frame for greater understanding. The article first defines the main evolutionary trends in scientific research in recent decades, with particular reference to the emergence of new social actors. Following on from this, it will look at some of the epistemological conditions that may strengthen the sociologist's role in the cognition of scientific production. Using this as a premise
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TEAM MEMBERS: Luciano d'Andrea Andrea Declich
resource research Media and Technology
Can (and should) there be a "Mediterranean model" of science communication? For those of us who work in the field of science communication in a country which is on the Mediterranean Sea, this has always been a question that spontaneously leaps to mind. This is because we "feel" there is something intangible in our way of communicating science that is rather similar to the way of a French, Spanish (or even Brazilian) colleague of ours, whereas it is slightly different from that of an American or British one. And yet, the more in depth this question is studied in time, the more complex the
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TEAM MEMBERS: Pietro Greco