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resource project Media and Technology
The Mississippi Museum of Natural Science proposes to build on its program of activities that involve children in science and bring them into contact with the approaches, objects and equipment that scientists use, with each activity designed to stimulate thinking and heighten interest in science. Cardinal features of the program are the development of hands-on exhibits, science kits for classroom use and a studied tie with the children's television program, "3-2-1 Contact." The goals are to coordinate these activities with hands-on science activities for students in grades 3-6, and to coordinate classroom activities with those at the museum, which conducts "3-2-1 Contact Days" throughout the year when students come to the museum and take part in experiments, observations and enrichment lessons and actively manipulate museum objects. The museum now will refine the program components, including improvement and duplication of the hands-on kits, continuation of the workshops for elementary teachers and development of new participatory exhibits dealing with insects and endangered species, and will present them to an expanded audience. One-third of the children in the state live below the poverty level, and fifty per cent represent minority populations. As most of these children lack such out-of-school experiences these informal science activities are particularly meaningful.
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TEAM MEMBERS: Elizabeth Hartfield Martha Cooper
resource project Exhibitions
The American Museum of Natural History proposes to design and build a new permanent 9,000-square-foot Hall of Human Biology and Evolution over a three-year period. The exhibit is to start out with human biology and then move smoothly to human evolution and the fossil record and other evidences of early humans. The new exhibit will range from the molecular/genetic level to the emergence of human beings, and will include archeological excavations and findings, reconstruction and discussion of humanoids, early human evolution, human structure and function, and human diversity. In addition to stimulating the interests of visitors (2.7 million in 1986-87) in human biology and evolution through the use of traditional and interactive technology, the new exhibit program will provide curriculum supplement for elementary and high school classes and teacher-training guides and workshops to assist in the integration of the exhibition materials into classroom studies. The primary educational goal is to give the widest possible audience a concrete sense of where and how the human animal fits in the natural world through examination of the traits that we share with all creatures and those that are peculiar to humans. The exhibit promises further contribution by bridging the current exhibits on animal life and those on the rich ethnological collections on the diversity of human cultures. NSF dollars are to cover the costs only of planning, building and evaluating the exhibit, with no funds for staff.
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TEAM MEMBERS: Ian Tattersall
resource project Media and Technology
Cognitive research indicates that science experts commonly use diagrams as mediational tools for reasoning visually. But in science education materials and practices, visuals are typically "aids" rather than fundamental representations. This research will examine how students learn to comprehend, use, and construct diagrams as thinking tools. It will focus on the diagram-dense field of beginning optics. The project has two interacting phases: research on how students understand static optics diagrams, and development and refinement of prototype computer- based dynamic diagrams and diagramming tools. Specific tasks are: (1) Pilot research, and analysis of diagrams in optics texts, (2) research on instructional practices with these diagrams, (3) research on student understanding and use of diagrams, (4) design and develop interactive diagrams and a dynamic diagram-construction kit, (5) carry out research with prototypes, and (6) formulate and disseminate implications for creation and use of interactive diagrams in science education. Such research on visual education in science will help guide development of new curricula and software for science education. The project team of cognitive scientists, science educators, graphics specialists, and systems developers is devoted to promoting learning and reasoning in science with new data, theory, and innovative prototypes of dynamic diagrams. These interdisciplinary activities more directly link science education research, materials development, and classroom activities. Cost sharing is provided by the Institute for Research on Learning which is contributing indirect costs and APPEL which is contributing four MacIntosh II systems.
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TEAM MEMBERS: Roy Pea
resource project Exhibitions
The Museum of Northern Arizona proposes to initiate a two-part project in natural-science education on the Colorado Plateau, with a strong focus on the Native Americans of the region, and especially their children. The project involves, one, the installation of modern geology and biology exhibits that are highly relevant for understanding the natural history of an important area and, two, the development of two closely associated new educational outreach programs, one based on well designed kits for school use and the other involving the training of teachers in the use of those kits.
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TEAM MEMBERS: Michael Morales