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resource project Public Programs
This pilot study will examine the effectiveness of an innovative applied social change, community and technology based program on marginalized youths' access, interest, efficacy and motivation to learn and engage in digital technology applications. Using stratified near-peer and peer-to-peer mentoring approaches, the pilot builds on extant literature that indicates that peer-supported hands-on mentoring and experiences can alleviate some barriers to youth engagement in digital technologies, particularly among underrepresented groups. In this project, undergraduate students will mentor and work collaboratively with high school youth primarily of Hispanic descent and community-based organizations to develop creative technology-based solutions to address social issues and challenges within their local communities, culminating in events called Impactathons. These community-hosted local and state-wide events set this pilot project apart from similar work in the field. The Impactathons not only provide a space for intellectual discourse and problem-solving among the undergraduate-youth-community partners but the Impactathons will also codify expertise from scientists, social scientists, technologists, community leaders, and other stakeholders to develop technology-based solutions with real world application. If successful, a distal outcome will be increased youth interest in digital technologies and related fields. In the short term, favorable findings will provide preliminary evidence of success and lay the foundation for a more extensive study in the future.

This pilot project is a collaboration between the Everett Program, a student-led program for Technology and Social Change at the University of California Santa Cruz - a Hispanic Serving Institution - and the Digital NEST, a non-profit, high-tech youth career development and collaboration space for young people ages 14-24. Through this partnership and other recruitment efforts, an estimated 70-90 individuals will participate in the Impactathon pilot program over two years. Nearly two-thirds of the participants are expected to be undergraduate students. They will receive extensive training in near-peer and peer-to-peer mentoring and serve as mentors for and co-innovation developers with the high school youth participants. The undergraduates and youth will partner with local community organizations to identify a local social challenge that can be addressed through a technology-based solution. The emergent challenges will vary and could span the spectrum of STEM and applied social science topics of interest. Working in informal contexts (i.e., afterschool. weekend), the undergraduate-youth-community partner teams will work collaboratively to develop practical technology-based solutions to real world challenges. The teams will convene three times per year, locally and statewide, at student and community led Impactathons to share their work and glean insights from other teams to refine their innovations. In parallel, the research team will examine the effectiveness of the Impactathon model in increasing the undergraduate and youths' interest, motivation, excitement, engagement and learning of digital technologies. In addition to the research, the formative and summative evaluations should provide valuable insights on the effectiveness of the model and its potential for expansion and replication.

The project is co-funded by the Advancing Informal STEM Learning (AISL) Program and STEM +C. The AISL program seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. STEM + C focuses on research and development of interdisciplinary and transdisciplinary approaches to the integration of computing within STEM teaching and learning for preK-12 students in both formal and informal settings.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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TEAM MEMBERS: Chris Benner
resource project Public Programs
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative research, approaches, and resources for use in a variety of settings. This Pilots and Feasibility Studies project will design and study computer science education programs in three New York State prisons and cutting-edge computer science learning spaces in New York City and Bennington, VT for recently released men and women. These two sites of investment will be designed and operated with the goals of bridging informal STEM education inside the prison and post-release. The project aims to help incarcerated and formerly incarcerated men and women gain hands-on experience and technical fluency in computer science. The project will also help people build effective pathways that link training and informal learning communities in prison to professional and educational success after prison.

The research will examine how informal STEM learning can 1) provide incarcerated and post-incarceration populations more effective pathways into computer science and technology professions, and 2) help revitalize neighborhoods struggling with high rates of incarceration and high rates of adults under correctional supervision. Results will be shared among the STEM learning community and prison educators through existing networks, scholarly and journalistic publications, and conferences. As a pilot program, this project aims to develop a comprehensive, rigorous, and transferable model that may be used as a resource in other prison education programs as well as in rural and urban communities across the United States seeking to address economic and educational inequalities of post-incarceration life.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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TEAM MEMBERS: Andrew Cencini David Bond Jed Tucker
resource project Public Programs
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative research, approaches, and resources for use in a variety of settings. The pilot and feasibility study will develop instructional workshops for an adult population of quilters to introduce them to computational thinking. By leveraging pre-existing social structures, skill sets, and engagement in quilting, the researchers hope to help participants develop computer science and computational thinking knowledge and skills. The long-term goal is to broaden public awareness of computational thinking and build links between computer science and other areas of interest. By leveraging the social structure and existing skills held by practicing quilters, the workshops have the potential to reach an audience of millions of quilters around the nation and worldwide, the majority of whom are adult women. The research will be developed and tested with two groups: the Orlando Modern Quilt Guild in Orlando, FL, and an informally gathered quilting class in the Worcester, MA area. Outcomes for the project include workshop materials that can be used in a variety of quilting group contexts nationwide, a deeper understanding of the processes and mechanisms for adult computer science education through crafts, and evaluation of the pilot workshop focused on the impact on participants' engagement, self-identity, and learning for computational thinking. The research especially focuses on leveraging pre-existing knowledge, interests, and social structures to draw connections to computational thinking, and studying how this impacts participants' self-described identity, attitude, and engagement with computer science. The project also assesses a novel method for teaching computational thinking that has potential for broad applicability in a variety of social and creative hobbies. Participants will use and modify generative design software that creates quilt designs and, in doing so, learn how creative interests can be expanded through computer science. By focusing on the hobby of quilting, which is not typically associated with computer science, the knowledge built through designing and evaluating the research offers strategies for altering public perception of computer science. This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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TEAM MEMBERS: Gillian Smith Anne Sullivan
resource project Community Outreach Programs
The University of California, Irvine will lead this Design and Development Launch Pilot to engage with collaborators from the Orange County CA STEM Initiative, the Orange County CA Department of Education, the Orange County CA Workforce Investment Board, the Jamboree Affordable Housing Communities, the Orangewood Foundation for Foster and Community Youth Services, OCTANE-Technology Incubator, Project Tomorrow and Growth Section. This project was created in response to the Inclusion across the Nation of Communities of Learners of Underrepresented Discoverers in Engineering and Science (NSF INCLUDES) program solicitation (NSF 16-544). The INCLUDES program is a comprehensive national initiative designed to enhance U.S. leadership in science, technology, engineering and mathematics (STEM) discoveries and innovations focused on NSF's commitment to diversity, inclusion, and broadening participation in these fields. The INCLUDES Design and Development Launch Pilots represent bold, innovative ways for solving a broadening participation challenge in STEM.

The full participation of all of America's STEM talent is critical to the advancement of science and engineering for national security, health and prosperity. Our nation is advancing knowledge and practices to address the computing technology education practices for recruiting, better educating, retaining and graduating a productive STEM workforce. However women who are members of underrepresented minority groups, with low socioeconomic status, historically underperform in STEM and specifically in computing technology. This project, NSF INCLUDES: Supporting Women Advancing Through Technology, has the potential to significantly advance a collaborative approach by a group of organizations to improve the success of poor, underrepresented minority women who are learning computing technology and transitioning to the STEM workforce.

The project will demonstrate the outcomes of computer science training for women, particular disenfranchised and underrepresented minority women that may be exiting foster youth services, living in low income housing, and/or having been denied access to programs particularly in technology due to their socioeconomic status. Partnering organizations will design, develop and launch a short-term, intensive training opportunity in computer science for women ages 16 to 34 who are unemployed or underemployed, and who desire to engage in upward career mobility. The program will include a replicable, custom curriculum and an educational approach that will be scalable. A boot camp will teach the fundamentals of Ruby on Rails, HTML, CSS, SQL, JavaScript, and AngularJS, and prepare participants for a career in web development while enabling them to keep their day jobs and have childcare provided. Educating a randomized sample treatment group of up to 150 women in this launch pilot, the partners will also offer internships and/or job shadows, where participants gain client experience, learn from more experienced developers, and continue to build their portfolios. All of the women in the program will receive information, coaching and exposure to college and career opportunities. Job placement in STEM careers is the outcome goal of this design and development launch pilot.
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TEAM MEMBERS: Linda Christopher Christine Olmstead
resource project Public Programs
Cities and communities in the U.S. and around the world are entering a new era of transformational change, in which their inhabitants and the surrounding built and natural environments are increasingly connected by smart technologies, leading to new opportunities for innovation, improved services, and enhanced quality of life. The Smart and Connected Communities (SCC) program supports strongly interdisciplinary, integrative research and research capacity-building activities that will improve understanding of smart and connected communities and lead to discoveries that enable sustainable change to enhance community functioning. This project is a Research Coordination Network (RCN) that focuses on achieving SCC for medium/small size, remote, and rural communities through a polycentric (multiple centers) integrated policy, design, and technology approach. The communities served by the RCN have higher barriers to information, resources, and services than larger urban communities. To reduce this gap, the PIs propose to develop need-based R&D pipelines to select solutions with the highest potential impacts to the communities. Instead of trying to connect under-connected communities to nearby large cities, this proposal aims to develop economic opportunities within the communities themselves. This topic aligns well with the vision of the SCC program, and the proposed RCN consists of a diverse group of researchers, communities, industry, government, and non-profit partners.

This award will support the development of an RCN within the Commonwealth of Virginia which will coordinate multiple partners in developing innovations utilizing smart and connected technologies. The goal of the research coordination network is to enable researchers and citizens to collaborate on research supporting enhanced quality of life for medium, small, and rural communities which frequently lack the communication and other infrastructure available in cities. The research coordination network will be led by the University of Virginia. There are 14 partner organizations including six research center partners in transportation, environment, architecture and urban planning, and engineering and technology; two State and Industry partners (Virginia Municipal League and Virginia Center for Innovative Technology); four community partners representing health services (UVA Center for Telemedicine), small and remote communities (Weldon Cooper Center), neighborhood communities (Charlottesville Neighborhood Development), and urban communities (Thriving Cities); and two national partners which support high speed networking (US-Ignite) and city-university hubs (MetroLab). Examples of research coordination include telemedicine services, transportation services, and user-centric and community-centric utilization and deployment of sensor technologies.
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TEAM MEMBERS: Ila Berman T. Donna Chen Karen Rheuban Qian Cai
resource project Public Programs
The Mississippi Alliance for Women in Computing (MAWC) project will identify factors that influence and motivate female students and female African American students in Mississippi to enroll and persist in an undergraduate engineering- or science-based computing major. There is a particular need for programming that is inclusive of women and women of color who are from the southern region of the United States. These students typically have less access to extracurricular activities that encourage computing, and are less likely to visualize themselves in a computing major or career. This proposed research is to help girls to know that computer science exists and what jobs in computer science are available with a degree in computer science. A rich environment exists in Mississippi for an alliance focused on building co-curricular and mentorship opportunities. A scalable pipeline model, expandable to a Southern Alliance for Women in Computing (SAWC), will be developed with three major objectives: to attract women and women of color to computing, to improve retention rates of women in undergraduate computing majors, and to help postsecondary women make the transition to the computing workforce. Activities to support these objectives include: scaling the National Center for Women and Information Technology Aspirations in Computing award program in Mississippi, expanding scholarships for Aspirations winners, expanding student-led computing outreach programs, establishing a Mississippi Black Girls Code chapter, informing and collaborating with the Computer Science for Mississippi initiative, creating a summer bridge and living-learning community for women in computing majors, and increasing professional development opportunities for women in computing through conferences, lunch and learn meetings, job shadowing, and internships.

The project will analyze whether the co-curricular activities of MAWC lead to computing self-efficacy and ultimately female students selecting to pursue and persist in computing majors and careers. In order to understand student participation and efficacy changes, data collection for this research will be through demographic and background surveys administered to women entering an undergraduate engineering- or science-based computing major at a university in Mississippi and student surveys and evaluations in MAWC-sponsored programs. Using discriminate analysis methods, specific research questions to be addressed are: 1) Which pre-collegiate experiences influenced them to enroll, 2) Which stakeholders influenced these girls in their decision-making process, and 3) What programs are effective in impacting their persistence in the major. Predictor variables for each respective research question are: pre-collegiate experiences, stakeholders, and programs. Outcome variables are: (a) a female undergraduate student with no involvement with MAWC programming, (b) MAWC activity participant, or (c) a MAWC participant having graduated with a bachelor?s degree in a STEM major. Results will complement published longitudinal research on the gendered and raced dimensions of computing literacy acquisition in Mississippi as well as research on effective CS role model programming.
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TEAM MEMBERS: Sarah Lee Vemitra White
resource project Public Programs
This NSF INCLUDES pilot addresses the challenge of broadening participation in Science, Technology, Engineering and Math (STEM) among minoritized youth in grades 5-8 and their access to computer science (CS), which is recognized as integral to all STEM disciplines. This project will specifically focus on developing and understanding computing experiences intentionally designed to strengthen mathematical skills utilizing culturally responsive pedagogy. Culturally responsive pedagogy integrates knowledge relevant to students' identities and communities with computational learning activities, and maximizes the potential for increasing engagement, competence, and belonging of underrepresented youth in computing. This pilot will be situated in community-based organizations, including Boys and Girls Clubs and Public Libraries, with the support of industry partners and the local Department of Education. Given the role of community-based organizations and libraries across the nation for community engagement and educational enrichment, this work represents an exciting opportunity for spreading into thousands of libraries and community centers across the nation, thereby having collective impact that materializes CS for All.

This project will engage minoritized youth in grades 5-8. The overarching vision is to establish a scalable model for providing these students with recurrent opportunities to create computational artifacts that are culturally-responsive to their community contexts. In addition, there will be an explicit and simultaneous focus on strengthening students' mathematical skills. The project has four goals: (1) facilitate culturally-responsive learning of key CS concepts and practices; (2) build youth and community knowledge around positive impacts of computing on local communities; (3) increase participants' knowledge, confidence and interest in becoming creators of computing innovations; and (4) strengthen mathematical skills through intentional computing experiences. The project will adapt and implement CS modules from the NSF-funded Exploring Computer Science curriculum, and will intentionally reinforce mathematics skills and community engagement. It will design and implement a culturally-responsive training model for establishing community instructors who can support CS project learning. Finally, it will create instruments for monitoring project goals and participant outcomes. Due to the collaboration with community-based organizations present in cities across the nation, the model has strong potential to scale up regionally and nationally.
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TEAM MEMBERS: Lori Pollock Chrystalla Mouza John Pelesko Rosalie Rolon-Dow
resource project Public Programs
This INSPIRE project addresses the issue of high volume hydraulic fracturing, also called fracking, and its effects on ground water resources. Fracking allows drillers to extract natural gas from shale deep within the earth. Methane gas sometimes escapes from shale gas wells and can contaminate water resources or leak into the atmosphere where it contributes to greenhouse gas emissions. Monitoring for these potential leaks is difficult because methane is also released into aquifers naturally, and because monitoring is time- and resource-intensive. Such subsurface leakage may also be relatively rare. This project seeks to improve overall understanding of the impacts of natural gas drilling using both advances in computer science and geoscience, and to teach the public about such impacts. The project will elucidate both the effects of human activities such as shale gas development as well as natural processes which release methane into natural waters. Results of the proposed research will lead to a better understanding of water quality in areas of shale-gas development and will highlight problems and potentially problematic management practices. The research will advance both the fields of geoscience and computer science, will train interdisciplinary graduate students, and involve citizen scientists in collecting data and understanding environmental data analysis.

The project combines new hydro-geochemical strategies and data mining approaches to study the release of methane into streams and ground waters. For example, researchers will explore how to analyze the heterogeneous spatial data that describe distributions of methane concentrations in natural waters. The objectives of this project are to i) transform the ability to measure methane in streams; ii) train citizen scientists to work with project scientists to sample streams in an area of shale-gas development and publish large-volume datasets of methane in natural waters and aquifers; iii) innovate data mining and machine learning methods for environmental data to identify anomalous spots with potential leakage; iv) run field campaigns to measure methane concentrations and isotopic signatures of water samples in these spots; v) foster dialogue among nonscientists, consultants, university scientists, members of the gas industry, government agencies, and nonprofit organizations in and beyond the target region. Toward this end, the team will host workshops aimed to build dialogue among stakeholders and will release data analytic software for environmental measurements to benefit a broader research community.
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TEAM MEMBERS: Susan Brantley Zhenhui Li
resource project Media and Technology
This is an Early-concept Grant for Exploratory Research supporting research in Smart and Connected Communities. The research supported by the award is collaborative with research at DePaul University. The researchers are studying the use of technologies to enable communities to connect youth and youth organizations to effectively support diverse learning pathways for all students. These communities, the youth, the youth organizations, formal and informal education organizations, and civic organizations form a learning ecology. The DePaul University researchers will design and implement a smart community infrastructure in the City of Chicago to track real-time student participation in community STEM activities and to develop mobile applications for both students and adults. The smart community infrastructure will bring together information from a variety of sources that affect students' participation in community activities. These include geographic information (e.g., where the student lives, where the activities take place, the student transportation options, the school the student attends), student related information (e.g., the education and experience background of the student, the economic status of the student, students' schedules), and activity information (e.g., location of activity, requirements for participation). The University of Colorado researchers will take the lead on analyzing these data in terms of a community learning ecologies framework and will explore computational approaches (i.e., recommender systems, visualizations of learning opportunities) to improve youth exploration and uptake of interests and programs. These smart technologies are then used to reduce the friction in the learning connection infrastructure (called L3 for informal, formal, and virtual learning) to enable the student to access opportunities for participation in STEM activities that are most feasible and most appropriate for the student. Such a flexible computational approach is needed to support the necessary diversity of potential recommendations: new interests for youth to explore; specific programs based on interests, friends' activities, or geographic accessibility; or programs needed to "level-up" (develop deeper skills) and complete skills to enhance youths' learning portfolios. Although this information was always available, it was never integrated so it could be used to serve the community of both learners and the providers and to provide measurable student learning and participation outcomes. The learning ecologies theoretical framework and supporting computational methods are a contribution to the state of the art in studying afterschool learning opportunities. While the concept of learning ecologies is not new, to date, no one has offered such a systematic and theoretically-grounded portfolio of measures for characterizing the health and resilience of STEM learning ecologies at multiple scales. The theoretical frameworks and concepts draw together multiple research and application domains: computer science, sociology of education, complexity science, and urban planning. The L3 Connects infrastructure itself represents an unprecedented opportunities for conducting "living lab" experiments to improve stakeholder experience of linking providers to a single network and linking youth to more expanded and varied opportunities. The University of Colorado team will employ three methods: mapping, modeling, and linking youth to STEM learning opportunities in school and out of school settings in a large urban city (Chicago). The recommender system will be embedded into youth and parent facing mobile apps, enabling the team to characterize the degree to which content-based, collaborative filtering, or constraint based recommendations influence youth actions. The project will result in two measurable outcomes of importance to key L3 stakeholder groups: a 10% increase in the number of providers (programs that are part of the infrastructure) in target neighborhoods and a 20% increase in the number of youth participating in programs.
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TEAM MEMBERS: Bill Penuel Tamara Sumner Nichole Pinkard