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resource research Media and Technology
van den Sanden and Vries curate reflections and insights about the shared goals, practices and processes which bring together academics and practitioners in science education and communication. The book spotlights areas of productive overlap but is just the beginning for meaningful collaboration.
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TEAM MEMBERS: Laura Fogg-Rogers
resource research Media and Technology
Abstract In 2011, Donna DiBartolomeo and Zachary Clark enrolled in the Arts in Education Program at Harvard Graduate School of Education. Harvard Graduate School of Education is home to Project Zero, an educational research group comprising multiple, independently funded projects examining creativity, ethics, understanding, and other aspects of learning and its processes. Under the guidance of Principal Investigator Howard Gardner and Project Manager Katie Davis, the authors were tasked with developing a methodology capable of observing finegrained, objective detail in complete works of
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TEAM MEMBERS: Donna DiBartolomeo Zachary Clark
resource project Media and Technology
This full scale research and development collaborative project between Smith College and Springfield Technical Community College improves technical literacy for children in the area of engineering education through the Through My Window learning environment. The instructional design of the learning environment results from the application of innovative educational approaches based on research in the learning sciences—Egan's Imaginative Education (IE) and Knowledge Building (KB). The project provides idea-centered engineering curriculum that facilitates deep learning of engineering concepts through the use of developmentally appropriate narrative and interactive multimedia via interactive forums and blogs, young adult novels (audio and text with English and Spanish versions), eight extensive tie-in activities, an offline teachers’ curriculum guide, and social network connections and electronic portfolios. Targeting traditionally underrepresented groups in engineering—especially girls—the overarching goals of the project are improving attitudes toward engineering; providing a deeper understanding of what engineering is about; supporting the development of specific engineering skills; and increasing interest in engineering careers. The project will address the following research questions: What is the quality of the knowledge building discourse? Does it get better over time? Will students, given the opportunity, extend the discourse to new areas? What scaffolding does the learning environment need to support novice participants in this discourse? Does the use of narrative influence participation in knowledge building? Are certain types of narratives more effective in influencing participation in knowledge building? Evaluative feedback for usability, value effectiveness, and ease of implementation from informal educators and leaders from the Connecticut After School Network CTASN) will be included. The evaluation will include documentation on the impact of narrative and multimedia tools in the area of engineering education. Currently, there is very little research regarding children and young teen engagement in engineering education activities using narrative as a structure to facilitate learning engineering concepts and principles. The research and activities developed from this proposed project contributes to the field of Informal Science and Engineering Education. The results from this project could impact upper elementary and middle-school aged children and members from underrepresented communities and girls in a positive way.
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TEAM MEMBERS: Beth McGinnis-Cavanaugh Glenn Ellis Alan Rudnitsky Isabel Huff
resource research Media and Technology
Brewer and Ley surveyed 851 participants in a U.S. city and revealed relationships among demographic characteristics, religious beliefs, political views, and trust in multiple forms of science communication sources.
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TEAM MEMBERS: Kerri Wingert
resource research Media and Technology
Years before encountering their first formal science lessons in elementary school, children may already be practicing scientific thinking on a weekly, if not daily, basis. In one recent survey, parents reported that their kindergartners engaged, on average, in more than 300 informal science education activities per year - watching science television shows, reading science-oriented books, and visiting museums and zoos (Korpan, Bisanz, Bisanz, Boehme, & Lynch, 1997). This strikes us as a lot, but it is likely to pale in comparison to what young children may experience five years from now
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TEAM MEMBERS: Kevin Crowley Jodi Galco
resource research Media and Technology
This theoretical paper attempts to make the case for the use of narrative (i.e., fictional written text) in science education as a way of making science meaningful, relevant and accessible to the public. Grounded in literature pointing to the value of narrative in supporting learning and the need to explore new modes of communicating science, this paper explores the use of narrative in science education. More specifically, in this paper we explore the question: What is narrative and what are its necessary components that may be of value to science education? In answering this question we
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TEAM MEMBERS: Lucy Avraamidou Jonathan Osborne
resource research Media and Technology
A recognised aim of science education is to promote critical engagement with science in the media. Evidence would suggest that this is challenging for both teachers and pupils and that science education does not yet adequately prepare young people for this task. Furthermore, in the absence of clear guidance as to what this means and how this may be achieved it is difficult for teachers to develop approaches and resources that address the matter and that systematically promote such critical engagement within their teaching programmes. Twenty-six individuals with recognised expertise or interest
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TEAM MEMBERS: Billy McClune Ruth Jarman
resource research Media and Technology
This article challenges the assumption that scientists have no experiences with the press. It surveys scientists and concludes that most would welcome contact with journalists.
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TEAM MEMBERS: Sharon Dunwoody Byron Scott
resource research Media and Technology
This poster highlights the learning outcomes and research questions of the Advancing Informal STEM Learning Through Scientific Alternate Reality Games project. It was presented at the 2014 AISL PI Meeting.
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TEAM MEMBERS: Brigham Young University Derek Hansen Kari Kraus
resource research Media and Technology
The purpose of this article is to discuss the media effects approach broadly, to point out limitations the traditional approach imposes on the field, and to discuss a “mix of attributes” approach with a focus on the study of “new” technologies for the dissemination of news. It is argued that the mix of attributes approach would better serve to advance both theory and empirical research, not only in the area of new media technologies, but also for more traditional media effects research.
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TEAM MEMBERS: William Eveland
resource research Media and Technology
The article discusses a study conducted by the University of Waterloo, reported by researcher Daniela O'Neill, regarding the acquisition of knowledge by children concerning animals when a picture book is read aloud. Topics include a comparison of picture books and vocabulary books, the use of generic language used by mothers when reading aloud, and additional animal facts provided when reading either book.
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TEAM MEMBERS: Daniela O'Neill
resource research Media and Technology
A unique afterschool class in making comic strips and comic books, taught by a professional comic artist, encourages both literacy development and identity development in adolescent participants.
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TEAM MEMBERS: Sarita Khurana