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resource research Media and Technology
Technology has dramatically changed learning opportunities in planetaria. In this paper, Plummer and Small examine planetarium professionals’ goals for their audiences and their pedagogical choices. The findings indicate that planetarium professionals place a high value on teaching interactively to achieve their primary goal of increased science interest and learning.
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resource project Media and Technology
Prince George’s County Public Schools (PGCPS) Howard B. Owens Science Center (HBOSC) will infuse NASA Earth, Heliophysics, and Planetary mission science data into onsite formal and informal curriculum programs to expand scientific understanding of the Earth, Sun, and the universe. The goal of the project is to develop a pipeline of programs for grades 3-8 to enhance teacher and student understanding of NASA Science Mission Directorate (SMD) Earth, Planetary, and Heliophysics science and promote STEM careers and understanding of NASA career pathways using the HBOSC Planetarium, Challenger Center and classrooms. During the school year, PGCPS students in Grades 3 through 8 will experience field trip opportunities that will feature NASA Sun-Earth connection, comparative planetology, Kepler Exoplanet data, and NASA Space Weather Action Center data. PGCPS Grade 3 through 8 teachers will receive summer, day, and evening professional development in comparable earth and space science content both engaging the HBOSC Planetarium and Challenger facility and its resources. The students and teachers in four PGCPS academies (Grades 3 through 8) will serve as a pilot group for broader expansion of the program district-wide. ESPSI will provide opportunities for county-wide participation through community outreach programs that will promote NASA Earth, Heliophysics, and Planetary mission data. Community outreach will be offered through piloting the Maryland Science Center outreach program to four of PGCPS southern located schools and monthly evening planetarium shows along with quarterly family science nights that will include guest speakers and hands-on exhibits from the local science community and Goddard Space Flight Center (GSFC).
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TEAM MEMBERS: Kara Libby
resource project Media and Technology
The Global Viewport for Virtual Exploration of Deep-Sea Hydrothermal Vents is a Track 2 project using spherical display systems to educate the public about the global significance of vents in the world's oceans and in the dynamic processes of Earth as a whole. The project is a collaboration between the Woods Hole Oceanographic Institution and the Ocean Explorium at New Bedford Seaport, members of the Magic Planet Community and Science On a Sphere® (SOS) Network, respectively. The proximity of the two institutions enables a unique evaluation of the learning attained with a stand-alone spherical display vs. live presentations with an SOS. The new content for spherical display systems will address key principles of Earth Science Literacy and Ocean Literacy. Imagery and data from research cruises are being used to: show how hydrothermal vents link dynamic processes in the lithosphere, hydrosphere, and biosphere; promote stewardship of life in remote environments; and excite viewers about the deep ocean frontier including exploration, research, and resources. The Global Viewport project is geared towards informal science education but also includes a component for teacher professional development from schools in towns with populations underrepresented in STEM fields. An online portal for content on Google Earth enables virtual exploration of deep-sea vents from home, extending the learning experience beyond a single visit to an informal science education institution. The online content, including interactive learning modules and games, is being promoted to marine educators and scientists at national conferences and through the COSEE social network.
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TEAM MEMBERS: Stace Beaulieu
resource project Media and Technology
The Global Soundscapes! Big Data, Big Screens, Open Ears Project uses the new science of soundscape ecology to design a variety of informal science learning experiences that engage participants through acoustic discovery Soundscape ecology is an interdisciplinary science that studies how humans relate to place through sound and how humans influence the environment through the alteration of natural sound composition. The project includes: (1) an interface to the NSF-funded Global Sustainable Soundscapes Network, which includes 12 universities around the world; (2) sound-based learning experiences targeting middle-school students (grades 5-8), visually impaired and urban students, and the general public; and (3) professional development for informal science educators. Project educational components include: the first interactive, sound-based digital theater experience; hands-on Your Ecosystem Listening Labs (YELLS), a 1-2 day program for school classes and out-of school groups; a soundscape database that will assist researchers in developing a soundscape Big Database; and iListen, a virtual online portal for learning and discovery about soundscape. The project team includes Purdue-based researchers involved in soundscape and other ecological research; Foxfire Interactive, an award-winning educational media company; science museum partners with digital theaters; the National Audubon Society and its national network of field stations; the Perkins School for the Blind; and Multimedia Research (as the external evaluator).
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TEAM MEMBERS: Bryan Pijanowski Daniel Shepardson Barbara Flagg
resource project Exhibitions
This research and development project would inform and engage audiences (especially middle school age girls) about the fundamental research under investigation at the Large Hadron Collider (LHC) at CERN in Geneva, Switzerland. A research plan and summative evaluation will fill a gap in what is known about the public's perception and understanding of the LHC/particle physics and include studies on girl's interest and engagement. Deliverables include a 40 minute giant screen film (3D/2D), full dome planetarium film, an interactive theater lobby exhibit, website, mobile app, materials and professional development workshops for educators. The giant screen film will use scientific visualizations and artistic interpretation to reveal compelling scientific stories recreating conditions following the Big Bang and the discovery in 2012 of the Higgs boson. CERN is providing unprecedented access to the collider and particle detectors including filming inside the 17 mile long underground tunnel while it is closed for upgrades in 2013-2014. There are 8 partner science museums (7 with planetariums) that will show the film/exhibit and serve as sites for research, evaluation, and outreach to underserved audiences ( Adventure Science Center, Carnegie Science Center, The Franklin Institute, Liberty Science Center, OMSI, Orlando Science Center, the Smithsonian, and the St. Louis Science Center). Additional distribution/marketing channels include giant screen theaters, planetariums, DVD, and social social media. Launch is targeted for 2016. Learning outcomes will focus on increasing awareness and interest in the LHC and increasing young people's engagement and excitement about the nature of scientific discovery. The research on girl's engagement and interest in physics will fill a gap in field. The project deliverables are projected to reach large audiences through national distribution of the giant screen film, the planetarium show, the exhibit, 3D/2D Blu Ray and DVDs, and access on computers, tablets, and other mobile devices.
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TEAM MEMBERS: Mark Kresser Stephen Low Dale McCreedy Manuel Calderon de la Barca Barbara Flagg
resource evaluation Media and Technology
In 2010, the National Oceanic and Atmospheric Administration awarded the Science Museum of Minnesota (SMM) an Environmental Literacy Grant for Science Education. Over the course of four years, SMM’s Planet Earth Decision Theater project developed new Science on a Sphere (SOS) programming, films and other scientific visualizations all intended to increase public understanding of the major role that humanity now plays in creating large-scale global change. Evaluation Questions 1. Are the components interesting and enjoyable? 2. Are visitors aware of the components’ main messages? 3. Do visitors
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TEAM MEMBERS: Science Museum of Minnesota Alice Anderson Zdanna King Joseph Schantz