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resource evaluation Public Programs
The Extreme Plants Traveling Sideshow is a theatre piece performed at the Natural History Museum of Utah in relation to the special exhibition, The Power of Poison. While NHMU has a history of Museum Theatre performances, this was the first to be performed since its move to the Rio Tinto Center. The goal of this evaluation was to understand the visitor experience with museum theater and museum theatre’s value in communicating science content, as well as to inform future productions at NHMU. With this in mind, we sought answer the following questions: 1. Did guests feel the performance
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TEAM MEMBERS: Kari Nelson
resource evaluation Media and Technology
Supported by the National Science Foundation, the Global Soundscapes! Big Data, Big Screens, Open Ears project employs a variety of informal learning experiences to present the physics of sound and the new science of soundscape ecology. The interdisciplinary science analyzes sounds over time in different ecosystems around the world. The major components of the Global Soundscapes project are an educator-led interactive giant-screen theater program and hands-on group activities. Multimedia Research, an independent evaluation firm, implemented a summative evaluation with low income, inner-city
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TEAM MEMBERS: Barbara Flagg
resource project Public Programs
This innovative research project promotes the progress of science, enhances the national STEM workforce, and benefits society by helping to overcome the challenge of broadening participation of those who are underrepresented in STEM fields. Although many programs designed to broaden participation exist, few individuals in "STEM-disenfranchised" populations -- individuals who feel alienated, marginalized, or incapable of participating in STEM -- choose to make use of these opportunities, due mainly to their own self-identities. This project's focus is on three STEM-disenfranchised groups: 1) adults who have been recently released from incarceration; 2) youth who have been released from juvenile custody; and 3) refugee youth, and builds on existing science education programs. The research team will establish the "Alliance to Strengthen the STEM Tapestry (ASSiST)" -- with members from academia, workforce agencies, NGOs, and government agencies -- to explore how individuals who have an identity prematurely tied to failure in science might benefit from novel interventions that promote a shift of self-identity to becoming science learners, which will then lead them to explore STEM education and job training resources that already exist. Three novel interventions will involve drama activities, story- telling, and ecological restoration projects. This bold approach is designed to help these populations interweave their diverse ways of knowing with STEM workforce, higher education, and to become science-aware citizens, which will enhance U.S. leadership in STEM. ASSisT will create a strategic plan that can be interwoven with those of other NSF INCLUDES Alliances, and identify pathways to distribute outcomes to a national level. This work will provide pathways to bring other groups that are disenfranchised and who -- if motivated and directed -- could strengthen the STEM workforce and education tapestry.

Investments to broaden participation in science in the USA have supported abundant programs and resources, but few individual in "STEM-disenfranchised" populations -- individuals who feel alienated, marginalized, or incapable of participating in STEM -- choose to make use of these opportunities, due most significantly to their own self-identities. The proposed "Alliance to Strengthen the STEM Tapestry (ASSisT)" will carry out research on novel interventions that are designed to lead these individuals to avail themselves of the science education and training resources that already exist. The initial focus is on: 1) adults who have been recently released from incarceration; 2) youth who have been released from juvenile custody; and 3) refugee youth. Using a collective impact approach, ASSisT will carry out early-exploratory research to investigate how the project's novel interventions -- 1) ecological restoration, 2) story-telling/autoethnography, and 3) devised theater -- might shift participants towards self-identification and subsequent involvement with the STEM community. The Intellectual Merit of our approach is grounded in social science research, specifically, identity theory, social cognitive theory, and resilience theory. Using a one-group pretest-posttest design, qualitative research techniques will identify which elements are most critical to foster change, e.g., perceived competence in STEM subjects, congruence of self-perception with those in STEM, mastery of STEM workforce skills, and/or the importance of being a STEM-aware citizen. Broader impacts relate directly to NSF's call for greater STEM participation of women and underrepresented ethnic and socioeconomic minorities with impacts on the initial 30 cohort members for this pilot project. ASSisT will: create a common agenda; recruit cohorts of each STEM-disenfranchised group; design and implement research to test novel interventions; populate a STEM opportunities map; evaluate and analyze outcomes; articulate a strategic plan that can be interwoven with those of other NSF INCLUDES Alliances; and identify pathways to disseminate outcomes and benchmarks to a national level.
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TEAM MEMBERS: Nalini Nadkarni Jordan Gerton Diane Pataki Sydney Cheek-O'Donnell Russell Isabella
resource project Media and Technology
The Global Soundscapes! Big Data, Big Screens, Open Ears Project uses the new science of soundscape ecology to design a variety of informal science learning experiences that engage participants through acoustic discovery Soundscape ecology is an interdisciplinary science that studies how humans relate to place through sound and how humans influence the environment through the alteration of natural sound composition. The project includes: (1) an interface to the NSF-funded Global Sustainable Soundscapes Network, which includes 12 universities around the world; (2) sound-based learning experiences targeting middle-school students (grades 5-8), visually impaired and urban students, and the general public; and (3) professional development for informal science educators. Project educational components include: the first interactive, sound-based digital theater experience; hands-on Your Ecosystem Listening Labs (YELLS), a 1-2 day program for school classes and out-of school groups; a soundscape database that will assist researchers in developing a soundscape Big Database; and iListen, a virtual online portal for learning and discovery about soundscape. The project team includes Purdue-based researchers involved in soundscape and other ecological research; Foxfire Interactive, an award-winning educational media company; science museum partners with digital theaters; the National Audubon Society and its national network of field stations; the Perkins School for the Blind; and Multimedia Research (as the external evaluator).
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TEAM MEMBERS: Bryan Pijanowski Daniel Shepardson Barbara Flagg