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resource research Media and Technology
In this article, Christine L. Brandenburg, of Rice University's Center for Technology in Teaching and Learning, discusses her research of the use of computer technology in children's museums. Bradenburg focuses on the research methods used to address how and why visitors use computer technology in children's museums. The first section of the article presents the research methods, placing them in the context of the naturalistic inquiry design of the research. The second section discusses the research methods with respect to visitor studies and to studies of computer technology in museums.
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TEAM MEMBERS: Christine Brandenburg
resource research Media and Technology
This paper reports the results of a study designed to determine people's preferences for different types of Web-based educational activity. Researchers identified six activity types for comparison: Creative Play, Guided Tour, Interactive Reference, Puzzle/Mystery, Role-playing Story and Simulation. They collected two sets of data: 1) user exit surveys evaluating the study site and preferred genre or type of learning activity and 2) serve statistics indicating the duration of stay. Researchers found clear differences in preferences between adults and children.
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TEAM MEMBERS: David Schaller Steven Allison-Bunnell Minda Borun Margaret Chambers
resource research Media and Technology
In this essay, researchers from King's College London, Work, Interaction and Technology Research Group, discuss a particular approach to the analysis of social interaction in museums and galleries, focusing on video-based field studies. The authors also give a few suggestions as to why it might be important to take verbal and physical interactions more seriously when designing, developing and evaluating exhibits and exhibitions.
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TEAM MEMBERS: Dirk vom Lehn Christian Heath Jon Hindmarsh
resource research Media and Technology
This paper discusses findings from a study that examined an interactive microcomputer exhibit at the Texas Memorial Museum. The study aimed to answer the following two questions: (1) Can the microcomputer be used effectively in a museum setting to teach first, second, and third graders about endangered species in Texas? and (2) Can the microcomputer be used effectively in a museum setting to create or enhance positive beliefs about endangered species in Texas?
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TEAM MEMBERS: Mary-Lynn Klevans
resource research Media and Technology
In this paper, the Franklin Institute's Ann Mintz discusses the managerial challenges associated with evaluation projects. Mintz explains how evaluators teeter on a continuum serving as both as artists and educators throughout the evaluation process. She cites evidence from an ongoing project at the Franklin Institute called the The Franklin Institute Computer Network that serves seven categories of museum visitors.
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TEAM MEMBERS: Ann Mintz
resource research Media and Technology
In this paper, researchers at Colorado State University discuss the advantages of using Virtual Reality (VR) to promote science learning in museum environments. The authors define the four leading features of VR and human factors guidelines and show, from evaluation of Mead Diorama Hall at the Denver Museum of Natural History, how renovated exhibits fit the effective learning criteria which were developed through VR research. This paper will also present results, derived from methods used to study the immersion experience in museums, to demonstrate that the renovated museum Hall elicits an
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TEAM MEMBERS: Mark Harvey Andrej Birjulin Ross Loomis
resource research Media and Technology
In this paper, Britt Raphling from the Adler Planetarium discusses how evaluation can be used to help focus interactive multimedia options so that exhibits meet both content objectives and visitor experience objectives. This paper outlines an "ideal" evaluation process tailored specifically to the challenges of developing interactive multimedia elements in museums. It requires exhibit developers, programmers, visitors and the evaluator to participate in a series of five steps designed to ensure the most effective possible outcome.
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TEAM MEMBERS: Britt Raphling
resource research Media and Technology
In this paper, researchers from the University of North Carolina at Asheville, Denver Museum of Natural History (DMNH), and Colorado State University, present findings from two studies that established a link between certain design features commonly found in museum environments and the state of psychological flow. Study one observed visitor behavior in a museum hall at DMNH before and after renovation. The study found that after the design changes, visitors attended more to the exhibits. Study two, a post-hoc survey analysis, investigated which design features in particular are responsible for
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TEAM MEMBERS: Mark Harvey Margie Marino Ross Loomis
resource research Media and Technology
In this article, Harry Searles, Director of Educational Services at the Ohio Historical Society, discusses the development of four computer programs used as orientation and exit exhibits. These programs aimed to improve and measure visitor interaction and understanding. Findings from this research are briefly summarized.
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TEAM MEMBERS: Harry Searles
resource research Media and Technology
In this bibliography, Jacksonville State University's Stephen Bitgood presents a list of hands-on, participatory and interactive exhibits from 1991 or earlier. It is not an exhaustive list, but is a good resource for professionals interested in researching the topic of interactive exhibits.
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TEAM MEMBERS: Stephen Bitgood
resource research Media and Technology
In this editor's note, Stephen Bitgood discusses the upcoming 1992 Visitor Studies Conference in St. Louis and summarizes the theme of the issue of "Visitor Behavior," which focuses on the design and evaluation of interactive exhibits.
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TEAM MEMBERS: Stephen Bitgood
resource research Media and Technology
In this article, Jacksonville State University's Stephen Bitgood presents a literature review of successful interactive exhibits. Bitgood outlines guidelines for designing interactive exhibits, focusing on two aspects of interactive exhibits: stages of evaluation; and design of the exhibit in terms of the physical device, labels for instruction and explanation, and the visitor-exhibit interface.
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TEAM MEMBERS: Stephen Bitgood