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resource research Media and Technology
The past 50 years have seen a change in how science is perceived, from an “unproblematic accumulation of facts that describe the world” to a much messier enterprise involving building and revising models and theories. In an effort to bring this new understanding to science teaching and learning, this foundational article presents a conceptual framework of how inquiry can be driven by cognitive tools that support disciplinary knowledge. The authors use rubrics to help students gain a deeper understanding of their work and of the inquiry process.
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TEAM MEMBERS: Savannah Benally Kerri Wingert
resource research Media and Technology
This article describes how two inquiry games promoted student science skills in a museum setting while minimizing demands on teachers, fostering collaboration, and incorporating chaperones. Students who played these games engaged in more scientific inquiry behaviors than did students in control groups.
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TEAM MEMBERS: Kerri Wingert
resource research Games, Simulations, and Interactives
Do video games have positive impacts on the academic K–12 curriculum? The authors of this paper conducted a literature review of more than 300 research articles on the use of video games in the classroom. Their analysis found minimal evidence that video games have positive effects on mathematics and science learning.
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TEAM MEMBERS: Fan Kong