The Australian Museum, Sydney, has been working with students aged 5–18 from a coalition of around 20 schools to gain advice on the development of exhibitions, programs, and the design of learning experiences, particularly regarding the use of digital environment. This paper discusses some of the results of this working relationship.
In this paper, Rhoads argues that exposure to museum resources and exhibitions can greatly benefit people with dementia—that is, those suffering the loss or decline of memory and other cognitive abilities. She calls for museums to think beyond their current offerings and develop tailored programs for people with dementia and their caregivers.
ISE educators who provide guided tours at museums and similar institutions will be interested in this paper as it addresses how informal educators can assess a visitor's ""entrance narrative,"" or collection of experiences, memories, and knowledge related to the subject matter of the museum, and respond to it in ways that enhance and increase visitors engagement with the subject matter during the tour. Visitors that experienced the entrance narrative mapping technique described here believed it helped them more deeply engage in the subject matter of the tour.
This paper draws on ethnographic data to bring equity to the fore within discussions of tinkering and making. Vossoughi, Escudé, Kong & Hooper argue that equity lies in the how of teaching and learning through specific ways of: designing making environments, using pedagogical language, integrating students’ cultural and intellectual histories, and expanding the meanings and purposes of STEM learning. The authors identify and exemplify emergent equity-oriented design principles within the Tinkering After-School Program—a partnership between the Exploratorium and the Boys and Girls Clubs of San
What is the relationship between experiences in informal settings and students’ understanding of and attitudes toward science? By analysing existing data sets, Suter finds that science museum attendance has an effect—albeit a small one—on student achievement.
Petrich, Wilkinson, and Bevan (2013) explore three areas of design principles related to tinkering. The authors share their thinking related to the activity design, environmental design, and facilitation practices involved in creating and supporting rich tinkering experiences for museumgoers. They wrote a chapter on tinkering, which describes how the group initiated, cultivated, and facilitated a making and tinkering space on the floor of a museum. Specifically the chapter outlines principles for the activity design, the tinkering space, and the facilitation practices. The authors conclude by
Feinstein and Meshoulam’s study examines the nature of equity work in museums and science centres across the U.S. Based on 32 interviews with leaders from 15 informal science education organisations, the authors identified two different perspectives, client and cooperative, each with its own strengths and implications for informal science education.