Skip to main content

Community Repository Search Results

resource research Media and Technology
Through this review of research on public engagement with science, Feinstein, Allen, and Jenkins advocate supporting students as “competent outsiders”—untrained in formal sciences, yet using science in ways relevant to their lives. Both formal and informal settings can be well suited for work in which students translate scientific content and practices into meaningful actions.
DATE:
TEAM MEMBERS: Elaine Klein
resource research Public Programs
To date, no national studies of science-focused out-of-school time (OST) programs have been implemented, making it difficult to get a sense of program diversity and characteristics. In this paper, Laursen, Thiry, Archie, and Crane map the national landscape of U.S. OST science, technology, and engineering programs. The findings allow the authors to describe a generalized profile for each of eight types of OST program providers.
DATE:
TEAM MEMBERS: Melissa Ballard
resource research Public Programs
Bathgate, Schunn, and Correnti investigate students’ motivation toward science across three dimensions: the context or setting, the way in which students interact with science materials or ideas, and the activity topic. Findings point to the importance of understanding children’s perceptions of specific science topics, not just science in general.
DATE:
TEAM MEMBERS: Melissa Ballard
resource research Media and Technology
Bang, Warren, Rosebery, and Medin explore empirical work with students from non-dominant communities to support teaching science as a practice of inquiry and understanding, not as a “settled” set of ideas and skills to learn.
DATE:
TEAM MEMBERS: Bronwyn Bevan Kerri Wingert
resource research Public Programs
Research has intimated that engineering design activities can enhance students’ understanding of engineering and technology and can increase their interest in science. Few studies, however, have defined or measured this interest empirically. Dohn examined the effect of an eight-week engineering design competition on 46 sixth-grade students. His findings suggest that design tasks can indeed stimulate interest. He found four main sources of interest: designing inventions, trial-and-error experimentation, making the inventions work, and collaboration.
DATE:
TEAM MEMBERS: Heather King
resource research Public Programs
When engaging in inquiry, learners find it difficult to control variables, design appropriate experiments, and maintain continuity across inquiry sessions. To support learners, researchers developed an inquiry task that promoted record keeping. The aim was to highlight the role that record keeping can play in metacognition and, ultimately, in successful inquiry.
DATE:
TEAM MEMBERS: Heather King
resource research Public Programs
This study examined the ways in which teachers’ beliefs influence their practice when taking students to visit a science and technology museum. The researchers interviewed 14 primary and secondary school teachers before and after their museum visit, which was also observed. They found a clear relationship between teachers’ beliefs about the value of informal, museum-based learning and their goals and actions before, during, and after the visit.
DATE:
TEAM MEMBERS: Heather King
resource research Public Programs
In this paper, Paris urges educators to actively value and preserve our multicultural and multilingual society while creating space for growth within and across cultures. This recommended change from culturally responsive pedagogy to culturally sustaining pedagogy entails a shift in both terminology and stance.
DATE:
TEAM MEMBERS: Toni Dancstep
resource research Public Programs
Design-based research (DBR) is a method for testing educational theories while simultaneously studying the process of creating and refining educational interventions. In this article, Sandoval proposes “conjecture mapping” as a technique to guide DBR processes. Conjecture mapping responds to critiques that DBR lacks clear standards and methodological rigor.
DATE:
TEAM MEMBERS: Jean Ryoo
resource research Media and Technology
This article describes how two inquiry games promoted student science skills in a museum setting while minimizing demands on teachers, fostering collaboration, and incorporating chaperones. Students who played these games engaged in more scientific inquiry behaviors than did students in control groups.
DATE:
TEAM MEMBERS: Kerri Wingert
resource research Public Programs
This paper describes a model developed by education researchers seeking to bridge the gap between formal and informal learning contexts. The model matches organisational, cognitive, affective, and social-environmental aspects of learning with four key design principles to create 16 practical steps to help formal and informal educators communicate and cooperate more effectively.
DATE:
TEAM MEMBERS: Heather King
resource research Public Programs
What is the relationship between experiences in informal settings and students’ understanding of and attitudes toward science? By analysing existing data sets, Suter finds that science museum attendance has an effect—albeit a small one—on student achievement.
DATE:
TEAM MEMBERS: Heather King