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resource evaluation Public Programs
The National Partnerships for Afterschool Science (NPASS) Project was led by The Center for Science Education (CSE) at Education Development Center, Inc. (EDC) in Newton, MA in partnership with the Lawrence Hall of Science (LHS) in Berkeley, CA, with funding from the National Science Foundation (NSF). The NPASS project approach relied on a professional development training and mentorship model to build the capacity of community-based organizations (CBOs) to lead high-quality, hands-on science and engineering activities in their afterschool programming. An overarching project research question
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TEAM MEMBERS: Peggy Vaughan Colleen Manning Miriam Kochman Irene F Goodman Education Development Center
resource evaluation Media and Technology
Concord Evaluation Group (CEG) performed an evaluation study in the fall of 2010 on behalf of WGBH to evaluate the effectiveness of an online, interactive webisode developed as an educational component of the FETCH! with Ruff Ruffman series (http://pbskids.org/fetch/). The webisode was not connected to the FETCH! website at the time of the evaluation study, but will be after the study is complete. With an emphasis on building math skills, the interactive webisode was designed to teach and engage elementary-aged kids (ages 6 – 10) to identify and create combinations. In addition to identifying
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TEAM MEMBERS: Chris Bransfield Christine Paulsen WGBH
resource evaluation Media and Technology
CEG (formerly Veridian inSight, LLC) performed a formative study, including six focus groups, in October 2009 on behalf of WGBH. The focus groups took place in Boston, MA, Nashville, TN, and Phoenix, AZ. In each city, we conducted two focus groups. We divided the groups with respect to age (e.g., 6-7 year olds were recruited for one group in each city, 8-9 year olds were recruited for the second focus group in each city). A total of 41 children participated in the study. The goal of the formative study was to gather kids' feedback on the animated LOOP Six-Minute Sample. The focus group
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TEAM MEMBERS: Christine Paulsen WGBH
resource evaluation Exhibitions
The purpose of this evaluation conducted at the Smithsonian Institution's National Museum of Natural History was to find out how visitors are behaving in, reacting to and learning from the newly reopened Sant Ocean Hall. To do this, three methods were employed: a) timing and tracking, b) exit interviews and c) focused studies for specific exhibits and experiences. A total of 553 unique visitors were included in the study, with data collection occurring in December 2008 and January 2009. Visitor groups spent an overall time of just under twenty minutes, and the five most enjoyed elements were
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TEAM MEMBERS: Steven Yalowitz Smithsonian Institution
resource evaluation Public Programs
The Salmon Camp Research Team (SCRT) project was created to address the under-representation of Native Americans in information technology (IT) and IT-intensive professions in science, technology, engineering, and mathematics (STEM). The Oregon Museum of Science and Industry (OMSI) is partnering with the Native American Youth and Family Association (NAYA) under the renewed National Science Foundation (NSF) funding to strengthen community involvement and work directly with students year round. An SCRT program website is under development with program information and a social networking page
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TEAM MEMBERS: Phyllis Ault Oregon Museum of Science and Industry
resource evaluation Community Outreach Programs
The CASE program served communities that are underrepresented in current museum audiences. CASE served both females and males from underrepresented minority groups, primarily African American, Latino, and Asian. The most frequent participants were younger than 20 years-old and African American. CASE succeeded in making informal science learning accessible in participating communities. CASE served a total of 10,971 individuals between September 2004 and December 2008. Across the five years, families in the eight participating sites had a grand total of 358 opportunities to attend science
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TEAM MEMBERS: Colleen Manning The Franklin Institute Miriam Kochman Irene F Goodman
resource evaluation Media and Technology
The Institute for Learning Innovation (ILI) conducted a summative evaluation of the NSF-ISE funded project, WolfQuest. WolfQuest is an educational video game, downloadable free of charge, developed by Eduweb (Educational Web Adventures, Inc.) and the Minnesota Zoo. WolfQuest intends to increase the knowledge of, interest in, and attitudes towards wolves and wolf habitats in children ages 9 to 15. This evaluation report synthesizes key analysis and findings from data based on a web survey of players, in-depth phone interviews of players, and content analysis of the game conversation forums
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TEAM MEMBERS: Kate Haley Goldman Minnesota Zoo Eduweb Jes Koepfler Victor Yocco
resource evaluation Exhibitions
How People Make Things is an exhibition that helps families talk together and learn about the making of everyday objects. The goal of the project was to create a learning environment that mediates difficult manufacturing concepts for parents, and scaffolds the development of family conversations about the processes of making both inside and outside the museum. A visit to the exhibition would be deemed successful if visitors demonstrated changes in what they knew and how they talked about objects and manufacturing processes. A model of change describing how families might build such an
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TEAM MEMBERS: Camellia Sanford-Dolly Children's Museum of Pittsburgh