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resource evaluation Exhibitions
Life on the Edge is a traveling exhibition focused on educating children ages 8-14 and their families about how understanding Earth’s extreme environments helps us search for life in space. Created by Sciencenter in Ithaca, NY, the big idea of the exhibition is: “our exploration of extreme environments expands our understanding of life on Earth and the possibilities for life in our solar system and beyond.” Through five unique exhibit sections, the exhibition offers visitors information, activities, and questions focused on scientific exploration and discovery, life in space, and the origins
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TEAM MEMBERS: Sarah Cohn Adrienne Testa
resource project Public Programs
The Louisiana Children’s Museum is developing a comprehensive set of resources entitled “Water Dialogues–Living with Water,” designed around its new exhibits and landscape resources, to strengthen the community’s understanding of the challenges associated with water management. They are creating a new field trip series and water-based science curriculum, “Water Pathways” as well as an outreach program, “Steward’s Ship,” to bring the program’s environmental messages to schools and camps. The museum will also conduct a professional development training series on science education for local educators implementing the state’s new science standards, in addition to a series of literacy workshops where children ages four to eight will write “how-to” books and “water journals.” To further spread the associated environmental and sustainability messages, they will organize an annual “Water Fest” program for the community.
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TEAM MEMBERS: Shannon Blady
resource project Public Programs
The Explora Science Center and Children’s Museum will carry out the “Planting Seeds of STEM” project to address the under-representation of people of color in STEM courses and careers. Through informal science education programming that focuses on the STEM concepts inherent in the agricultural traditions of New Mexico, the project will engage students from communities of color in STEM. The project also aims to increase exposure to STEM role models, especially farmers from communities of color, and spark interest in STEM content and careers. The museum will partner with multiple local organizations and the New Mexico State University Master Gardener Program to implement the project activities.
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TEAM MEMBERS: Kristin Winchester Leigh
resource project Public Programs
The Fairchild Tropical Botanic Garden will conduct the Million Orchid Project Authentic STEM Initiative to provide inclusive and accessible STEM learning opportunities for approximately 1,800 students annually from the most diverse and under-resourced middle and K-8 schools in Miami–Dade County. The initiative will use the Fairchild's STEMLab — a mobile plant propagation lab designed especially for schoolchildren — to bring the museum’s specialized scientific research to young learners in South Florida neighborhoods. Students and teachers will collect and analyze scientific data, devise research questions, and test hypotheses that will advance local conservation and contribute to the propagation of endangered orchids. Students will have the opportunity to explore STEM careers through interactions with Fairchild botanists.
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TEAM MEMBERS: Amy Beth Padolf
resource project Public Programs
The Key West Tropical Forest and Botanical Garden will strengthen and expand its “Living Laboratory,” a hands-on outdoor youth environmental education program. New curricula will target students in preschool through 6th grade to expand the reach of the program. Additional programming will serve students in middle school and high school, including facilitating guided research projects for students in the district STEM Fair. Partnerships with local organizations will help to expand inclusive programming for at-risk and economically disadvantaged students and make the program free. They will use student-created videos of their experiments and activities to create multimedia online tutorial resources for educators.
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TEAM MEMBERS: Robin Sarabia
resource project Public Programs
The Arizona-Sonora Desert Museum will partner with the Flowing Wells Unified School District on “We Bee Scientists,” a program to engage students in grades K–6 in real-world science by learning about bees—the most important group of pollinators. They plan to create a curriculum and related activities aligned with the Arizona science standards. The program is an expansion of the Tucson Bee Collaborative, which empowers community scientists from “K to grey” to contribute to ecosystem health and understanding through the study of native bees. The museum also will partner with Pima Community College and the University of Arizona on the program, which will involve volunteers and high school, college, and university students in documenting the abundance and diversity of native bees.
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TEAM MEMBERS: Debra Colodner
resource project Media and Technology
Few people realize that the largest part of our planet’s biosphere remains virtually unexplored and unknown. This enormous habitat, accounting for an area of 116 million square miles or the equivalent size of roughly 30 times the area of the United States, is the abyssal zone of the deep ocean. The abyssal sea floor, at about 6000 ft., contains more than four times as much habitat for animal life as all of the dry mountains, forests, deserts, plains and jungles combined. Microscopic larvae in the deep ocean, are essential for the renewal and replenishment of life and they repopulate areas damaged by human activities such as mining and trawling, and they make marine protected areas both feasible and important. The National Science Foundation has funded intensive studies of oceanography related to larval recruitment for decades. However, findings from this large NSF investment of personnel, technology and funding have never been widely presented to the public. This project proposes to remedy this by developing a 40 minute giant screen film to be shown in science centers across the country, supported by virtual reality and augmented reality learning tools. The film will cover select deep ocean science expeditions using the deep-sea vehicles Alvin and ROV Jason. Content will include elements of the research process, activities related to the design and operation of deep-sea vehicles as well as interviews with scientists and technologists. The companion activities, Deep-Ocean Pilot (a VR-360° viewing station) and Plankton Quest (an AR biology treasure hunt) will extend the audience experience of the deep ocean out of the giant screen theater and into the surrounding museum environment. The website and social media will extend awareness and resources into homes. The project will be appropriate for a broad general audience, with particular appeal for the target audience of women and girls (ages 7-20). The larval biologist team is led by the PI at the University of Oregon, in collaboration with scientists from North Carolina State University, Western Washington University and the University of Rhode Island. Several young women scientists will be featured in the film providing role models. The production company, Stephen Low Productions, Inc. will use the latest technology on the Alvin and other cinematic tools to capture the visual images in the abyss. Collaborating museums will participate in the development and implementation of the Virtual and Augmented Reality learning tools as well as showing the film in their theaters.

Broader impact project goals include 1) Advancing public awareness of the abyssal ocean, the role of microscopic larvae, and what scientists are learning from expeditions that use deep submergence technologies; 2) Introducing public audiences and young women specifically to the wide range of STEM-related occupations encompassed in the field of ocean exploration and research; and 3) Advancing STEM learning research and practice in the area of immersive media in conveying STEM concepts and enhancing audience identification with STEM. Oregon State University’s STEM Research Center will build new knowledge by conducting formative and summative evaluation of the film and its associated support products (e.g., Virtual and augmented reality activities, website resources), addressing the following evaluation questions: 1)What do audiences take away from their experience in terms of fascination/interest, awareness and understanding related to ocean science exploration? 2) To what degree does the film alone or in combination with supplemental experiences trigger career awareness in girls and young women, and youth of racial/ethnic backgrounds? 3) To what degree do immersive experiences (a sense of “being there”) contribute to learning from the film? 4) How enduring are outcomes with audiences past the onsite immediate experience? Formative evaluation will be designed as ongoing improvement informed by empirical evidence in which evaluators work with team members to answer decision-relevant questions in a timely and project-focused way. The summative evaluation will be structured as an effectiveness study using mixed methods and ascertaining whether key programmatic outcomes have been reached and the degree to which particular program elements will have contributed to the results.
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TEAM MEMBERS: Craig Young Alexander Low Stephen Low George von Dassow Trish Mace
resource project Public Programs
Woodland Park Zoo will conduct a pilot partnership with Big Brothers Big Sisters of Puget Sound (BBBSPS) to provide science and conservation education, personal connections to peers and mentors, and opportunities to practice environmentalism among diverse King County youth. BBBSPS will promote the program and recruit mentor and youth participants. The zoo will facilitate three Conservation Challenges each year for mentors and youth and will host an annual Big Night Out on zoo grounds to express gratitude to mentors. The project will allow youth ages 9 to 14 to learn about science and conservation outside of school, and to see themselves as contributing to conservation and their local community as future scientists, stewards, and policymakers.
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TEAM MEMBERS: Karen Sherwood
resource project Public Programs
The Hands On Children’s Museum will conduct an “Inspired Chefs” program that responds to community demand for children’s cooking education, promotes early STEAM learning, and supports the museum’s Good for You! Healthy Lifestyles initiative. The Inspired Chefs programming will include cooking classes and cooking camps for children and youth. They also plan to organize a new kitchen tools pop-up exhibit and redesign a garden shed in the children’s garden on the museum property to support seed-to-table programming. Community partners will include the Olympia Farmers Market, native plant and food educators, local chefs, and students from South Puget Sound Community College’s culinary program.
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TEAM MEMBERS: Amanda Wilkening
resource project Public Programs
The Dunes Center will provide in-class instruction and field trip activities focused on coastal restoration and community education on water quality for over 300 5th-graders at Guadalupe’s Kermit McKenzie Intermediate School. Through science experiments and hands-on experiences, students will learn how ecosystems function and explore watershed characteristics. Intended to supplement current local science education and reach underserved, rural, Latinx students, the “Explore the Coast” program will help students understand how human actions can affect the environment, promote pollution prevention in the community, and aspire to higher education in the field of science.
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TEAM MEMBERS: Alexis Elias
resource project Exhibitions
The Nest: A Nature Inspired Space, Design Workshop, and Art Studio is a new project of the Massachusetts Audubon Society’s Museum of American Bird Art designed to provide a dedicated space and robust mobile component for pre-K to grade 5 aged children, their families, and educators. Working with community partners, the museum will create an interactive exhibition integrating nature, art, and science, using existing underutilized space at the museum. The project team will test and develop prototypes of content, materials, and equipment for the Nest, along with curriculum and programmatic activities. Through the immersive exhibition and supporting programmatic activities, the museum will better serve an expanded group of learners with nature-based STEAM programs.
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TEAM MEMBERS: Kristen Scopinich
resource project Exhibitions
The Westmoreland Sanctuary Nature Center and Museum will develop an interactive educational museum exhibition to teach visitors about pond ecology, watershed health, and sustainable resource management and encourage them to become more involved in environmental conservation. The museum will use its pond ecology curriculum, which comports with Next Generation Science Standards, to educate approximately 10,000 visitors annually. The interactive exhibition will include a touchable model of a pond’s edge; a roll-out specimen drawer with additional taxidermy such as a green heron, frog, spotted salamander, or freshwater clam; and a microscope with slides of rainwater so students can see the “life” in a drop of water. Multi-level, take-home reading materials aimed at elementary, middle/high school, and adult learners will further promote science literacy and provide concrete ways individuals can get involved in their communities to support sustainable aquatic ecosystems.
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TEAM MEMBERS: Stephen Ricker