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resource evaluation Exhibitions
The summative evaluation of the Build a Human Habitat on Mars exhibit explored the public’s learning, interest, and engagement with the activity.
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resource evaluation Games, Simulations, and Interactives
This report is the summative evaluation of Moon Adventure Game. The Moon Adventure Game is a challenge-based immersive game, inspired by “escape room” experiences, which asks visitors to take on activities to help them think about what people might need to live and work on the Moon.
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resource evaluation Exhibitions
This study was a longitudinal summative evaluation of repeat visitors’ experiences in four Math Moves! exhibitions that were developed as part of a large collaborative exhibition development project called Math Core for Museums, and mounted at four museums around the country: Museum of Science (Boston); Museum of Life & Science (Durham, NC); Explora (Albuquerque); and Science Museum of Minnesota (St. Paul). The summative evaluation purposively selected four family groups at each institution and collected naturalistic data as the 16 groups engaged with the exhibits from 4-6 times over a two
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TEAM MEMBERS: Deborah Perry
resource evaluation Media and Technology
The goal of this evaluation was to assess issues of user friendliness, appeal and comprehension related to the Cyberchase website’s homepage, web adventures, weekly polls and games. Cyberchase is the Emmy Award-winning mathematics series and website on PBS KIDS GO! using broadcast, web, new media and educational outreach to impact millions nationwide. Designed for children ages 8 to 11 and packed with mystery, humor, and action, Cyberchase’s mission is to improve kids' problem-solving and math skills, and inspire them with confidence and enthusiasm toward math. The TV series airs daily on PBS
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TEAM MEMBERS: Barbara Flagg Sandra Sheppard Carey Bolster Michael Templeton Thirteen/WNET
resource evaluation Public Programs
The Miami Museum of Science and Planetarium (MMS) received funding from the National Science Foundation in 2004 to develop and implement After-school Programs Exploring (APEX Science). APEX Science is a three-year project designed to enhance the capacity of community-based organizations (CBOs) to deliver quality science after-school programming for children ages 5-10. This report provides the results of the summative evaluation which focused on the extent to which: 1) APEX Science curriculum increases CBO activity leaders' interest, awareness, and appreciation of science and level of comfort
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TEAM MEMBERS: Cheryl Kessler
resource evaluation Public Programs
Queens Central Library contracted Randi Korn & Associates, Inc. (RK&A) to conduct an evaluation of the newly completed Children's Library and Discovery Center (CLDC), partially funded by the National Science Foundation. In addition to traditional children's library resources, the CLDC includes interactive science exhibits, programming space, and an early childhood area. The evaluation sought to understand 1) how its family customers use the new CLDC (and its exhibits) and what they most value about it, and 2) experiences of CLDC staff who interact with the customers. How did we approach this
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TEAM MEMBERS: Randi Korn & Associates, Inc. Queens Central Library
resource evaluation Media and Technology
One World, One Sky: Big Bird's Adventure (OWOS) is a bi-national, China-US cooperative project to produce and distribute a planetarium show based on popular characters from Sesame Workshop's television productions in each country for preschool- and kindergarten-aged children, as well as accompanying outreach materials for children, parents and teachers to further enhance learning. The project aims to: (1) provide young Chinese and American children aged four to six with an age-appropriate introduction to astronomy; (2) promote positive attitudes toward science among young children in both
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TEAM MEMBERS: Jon Miller Li Daguang Sesame Workshop
resource evaluation Media and Technology
To gain insight into the Cyberchase audience, a Web survey was conducted with parents through the PBS Web site during June and July, 2005. Participants were 94 parents of children who were current or past users of at least one Cyberchase media component (e.g., TV, Web site, outreach materials, etc.). Roughly equal numbers of boys and girls were represented, and one-third of the children were identified as minorities. Parents were recruited through the Cyberchase Web site and online mailings, and were asked to complete the online survey. Rather than being representative of U.S. parents as a
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TEAM MEMBERS: Shalom Fisch Thirteen/WNET
resource evaluation Public Programs
Impact of GLC On Teachers Over the four years of the project, GLC worked with 171 teachers and 7schools. The program had a dramatically positive impact on the teachers involved. The GLC staff did an excellent job of establishing relationships with participating teachers, teaching them to use Lesson Study techniques and how to use the school garden as a resource for learning and creativity. As a result, teachers' overall attitudes towards teaching improved. Lessons became more flexible and useful across the curriculum. The teachers involved were seen by GLC staff to have made observable
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TEAM MEMBERS: Minda Borun University of California Botanical Garden
resource evaluation Exhibitions
The Los Angeles Zoo and Botanical Gardens contracted Randi Korn & Associates, Inc. (RK&A) to conduct a summative evaluation of the California Condor Rescue Zone (CCRZ), an immersive, facilitated play space designed for elementary school-age children. The summative evaluation explored how well CCRZ achieved its goals for children and adults. How did we approach this study? RK&A conducted naturalistic observations and exit interviews over a six-day period in February and March, 2011. Naturalistic observations documented the behavior of visitors and Zoo staff/volunteers in California Condor
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TEAM MEMBERS: Randi Korn & Associates, Inc. Los Angeles Zoo and Botanical Gardens
resource evaluation Public Programs
In summary, this Planning Grant has demonstrated that the Fusion Science Theater mode successfully uses the dramatic structure of a play to create an investigative, participatory theater event that conveys science information, concepts, and methodology in a way that is engaging to children and attractive to parents and educators. The model can be transferred to others both by teaching others to develop their own shows and by training undergraduates to perform FST shows that have already been created. Finally, significant achievements have occurred in publicizing the model and in recruiting
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TEAM MEMBERS: Joanne Cantor Madison Area Technical College
resource evaluation Exhibitions
Please Touch Museum (PTM) contracted with Randi Korn & Associates, Inc. to study their visitors' experiences and perceptions of play in the context of the Museum and its strategic priorities. Four methodologies were employed to study visitors standardized questionnaires, in-depth interviews, timing and tracking observations, and focused observations. Methodologies were selected to provide PTM with a broad picture of visitors' entire Museum experience, as well as visitors' experiences with specific exhibitions of interest. PTM's interest further extends to their adult visitors' perceptions of
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TEAM MEMBERS: Randi Korn & Associates, Inc. Please Touch Museum