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resource project Media and Technology
The University of California, Berkeley's Lawrence Hall of Science (LHS), in partnership with the Bishop Museum in Honolulu, HI, propose to develop and evaluate curriculum-based content modules for spherical display systems. These modules will combine successful research-driven curriculum materials with the compelling nature of a spherical display to engage and inform museum visitors in the process of observing and interpreting patterns of global climate data.
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TEAM MEMBERS: Barbara Ando
resource research Public Programs
There is broad consensus in the international scientific community that the world is facing a biodiversity crisis — the accelerated loss of life on Earth brought about by human activity. Threats to biodiversity have been variously classified by different authors (Diamond 1989, Laverty and Sterling 2004, Brook et al. 2008), but typically include ecosystem loss and fragmentation, unsustainable use, invasive species, pollution, and climate change. Across the globe, traditional and indigenous cultures are affected by many of the same threats affecting biological diversity, including the
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TEAM MEMBERS: Nora Bynum Eleanor Sterling Brian Weeks Andres Gomez Kimberley Roosenberg Erin Vintinner Felicity Arengo Meg Domroese Richard Pearson
resource research Media and Technology
This study investigated how eighth-grade students perceived images of women in STEM and non-STEM careers. Thirty-six images were posted on-line; we measured five characteristics of each image. Forty students participated in the study. We found that there were significant differences in attractiveness, creativity, and intelligence between STEM and non-STEM images. There were no significant differences for good at her job and organization. In addition, there were no significant differences among STEM and non-STEM images of women of the same race.
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TEAM MEMBERS: Seung-Ho Cho Mark Goodman Bonnie Oppenheimer James Codling Thomas Robinson
resource research Media and Technology
Brazilian research has grown intensely in all areas of microbiology, with the increase in the amount of governmental resources for the sector and the strengthening of a greater number of research groups. However, very few academic studies deal with research about teaching and science communication in microbiology. There is no in-depth study of how this topic is currently being divulgated in communication journals, didactic books and the Internet, or about the interest and the difficulties faced by researchers in communicating microbiology to the general public. This paper investigates academic
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TEAM MEMBERS: Daniela Franco Carvalho Jacobucci Giuliano Buza Jacobucci
resource project Public Programs
"Local Investigations of Natural Science (LIONS)" engages grade 5-8 students from University City schools, Missouri in structured out-of-school programs that provide depth and context for their regular classroom studies. The programs are led by district teachers. A balanced set of investigations engage students in environmental research, computer modeling, and advanced applications of mathematics. Throughout, the artificial boundary between classroom and community is bridged as students use the community for their studies and resources from local organizations are brought into school. Through these projects, students build interest and awareness of STEM-related career opportunities and the academic preparation needed for success.
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TEAM MEMBERS: Robert Coulter Eric Klopfer Jere Confrey
resource evaluation Public Programs
The Boston Schools Environmental Initiative (BSEI) program worked with several Boston Public schools to foster “hands-on, minds-on” science and environmental awareness. The overall finding from this evaluation, conducted over four academic years, was that the longer a school participated in the BSEI program, the more the culture and operations of the school changed in the direction of the intended BSEI outcomes. BSEI is a program of Mass Audubon’s Boston Nature Center (BNC), which places a teacher naturalist part time in each school, and provides ongoing professional development and project
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TEAM MEMBERS: Rachel Becker-Klein Michael Duffin
resource evaluation Media and Technology
The formative evaluation of Season 2 of Design Squad was performed in two parts. Part 1 included a field test conducted by American Institutes for Research in spring 2008. Part 2, conducted by Veridian inSight, included follow-up interviews with teachers whose classrooms participated in the field test. The teacher interviews were conducted in fall of 2008. This document is the Design Squad, Season 2 final evaluation report. It contains the following sections: Section 1: Highlights from the teacher interviews conducted in fall of 2008 by Veridian inSight. Section 2: Findings from the field test
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TEAM MEMBERS: Veridian inSight, LLC American Institutes for Research
resource project Media and Technology
The Ross Sea Project was a Broader Impact projects for an NSF sponsored research mission to the Ross Sea in Antarctica. The project, which began in the summer of 2010 and ended in May 2011, consisted of several components: (1) A multidisciplinary teacher-education team that included educators, scientists, Web 2.0 technology experts and storytellers, and a photographer/writer blogging team; (2) Twenty-five middle-school and high-school earth science teachers, mostly from New Jersey but also New York and California; (3) Weeklong summer teacher institute at Liberty Science Center (LSC) where teachers and scientists met, and teachers learned about questions to be investigated and technologies to be used during the mission, and how to do the science to be conducted in Antarctica; (4) COSEE NOW interactive community website where teachers, LSC staff and other COSEE NOW members shared lesson plans or activities and discussed issues related to implementing the mission-based science in their classrooms; (5) Technological support and consultations for teachers, plus online practice sessions on the use of Web 2.0 technologies (webinars, blogs, digital storytelling, etc.); (6)Daily shipboard blog from the Ross Sea created by Chris Linder and Hugh Powell (a professional photographer/writer team) and posted on the COSEE NOW website to keep teachers and students up-to-date in real-time on science experiments, discoveries and frustrations, as well as shipboard life; (7) Live webinar calls from the Ross Sea, facilitated by Rutgers and LSC staff, where students posed questions and interacted directly with shipboard researchers and staff; and (8) A follow-up gathering of teachers and scientists near the end of the school year to debrief on the mission and preliminary findings. What resulted from this project was not only the professional development of teachers, which extended into the classroom and to students, but also the development of a relationship that teachers and students felt they had with the scientists and the science. Via personal and virtual interactions, teachers and students connected to scientists personally, while engaged in the science process in the classroom and in the field.
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TEAM MEMBERS: Rutgers University Carrie Ferraro
resource research Public Programs
In this article, we explore the Programme for International Student Assessment (PISA) with a lens informed by the socioscientific issues (SSI) movement. We consider the PISA definition of scientific literacy and how it is situated with respect to broader discussions of the aims of science education. We also present an overview of the SSI framework that has emerged in the science education community as a guide for research and practice. We then use this framework to support analysis of the PISA approach to assessment. The PISA and SSI approaches are seemingly well aligned when considering
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TEAM MEMBERS: Troy Sadler Dana Zeidler
resource research Media and Technology
This article reviews how the relationship between computer games and learning has been conceptualized in policy and academic literature, and proposes a methodology for exploring learning with games that focuses on how games are enacted in social interactions. Drawing on Sutton-Smith's description of the rhetorics of play, it argues that the educational value of games has often been defined in terms of remedying the failures of the education system. This, however, ascribes to games a specific ontology in a popular culture that is defined in terms of its opposition to school culture. By
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TEAM MEMBERS: Caroline Pelletier
resource research Informal/Formal Connections
This article examines how effectively a curriculum designed for a sixth grade classroom in a low income urban middle school was adapted utilize the funds of knowledge that existed among the students. The author discusses how all students draw on information that they obtain from their environment in the classroom and that this is often difficult for students in science classrooms in urban areas. The curriculum that is examined was for a unit that explored food and nutrition. The authors examine what funds of knowledge the students did bring into the classroom and how they were able to utilize
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TEAM MEMBERS: Angela Calabrese Barton Edna Tan
resource research Informal/Formal Connections
This paper presents research on parent support of the development of new media skills and technological fluency. Parents' roles in their children's learning were identified based on interviews with eight middle school students and their parents. All eight students were highly experienced with technology activities. Seven distinct parental roles that supported learning were identified and defined: Teacher, Collaborator, Learning Broker, Resource Provider, Nontechnical Consultant, Employer, and Learner. The parents in this sample varied in their level of technological knowledge, though in every
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TEAM MEMBERS: Brigid Barron Caitlin Kennedy Martin Lori Takeuchi Rachel Fithian