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resource evaluation Public Programs
With support from the Institute of Museum and Library Services, The Wild Center (TWC) engaged Insight Evaluation Services (IES) to assess the impact of specific outreach activities of the Northern New York Maple Project between September 2013 and September 2015. Data for this two-year evaluation study were collected via in-depth telephone interviews conducted with a total of 25 participants, including 16 Tupper Tappers (Tupper Lake area residents who engaged in backyard tapping to provide sap for syrup production at the museum through the Community Maple Project), four local school teachers
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TEAM MEMBERS: Kirsten Buchner
resource evaluation Media and Technology
WCS launched its electronic field trip program, Distance Learning Expeditions, in 2001 when there was tremendous interest in the educational community in the potential of videoconferencing technology for program delivery, as well as money available for the purchase of related broadcast equipment. The program grew rapidly and was successful through 2009 -- serving 9,600 students in 2006-07, its largest year. From 2010 to 2014, with school budget cuts, high equipment maintenance costs, and shifts in staffing, participation in the program declined. In 2010, WCS secured a grant from IMLS for
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TEAM MEMBERS: Chris Hardee Michael Duffin
resource project Media and Technology
The Mansfield Public School District will create an online game curriculum program titled GameOn: Digital Citizens for students in the 5th and 6th grades. Teachers and librarians in the school district will work together to create a series of online games and quests that will meet curriculum goals while also providing an outlet for students to explore ideas and principles of digital citizenship.
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TEAM MEMBERS: Linda Robinson
resource project Public Programs
Georgetown County Library will improve the digital-age critical workforce skills of local young people through STEM-related digital activities. Classes relating to online STEM resources, digital video production, and app development will result in increased skills and interpersonal abilities, as well as an appreciation for the public library as a dynamic and informative place. By working with a number of community organizations, the library seeks to reach a local youth community that has historically experienced high rates of poverty and low rates of high school completion, and build on previous efforts to provide job fairs, skills training, and other initiatives.
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TEAM MEMBERS: Dwight McInvaill
resource project Public Programs
The University of Oklahoma will increase knowledge about how youths create information and how information professionals can help them become successful information creators by promoting their information and digital literacies and other 21st century skills. This Early Career research project builds on existing research and results of previously funded IMLS Learning Labs by investigating how twenty-four middle school students engaged in project-based, guided-inquiry STEM learning to create information in a school library Learning Lab/Makerspace. The project will result in a model of information-creating behavior that can help develop a groundbreaking approach to information literacy instructions and creative programs.
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TEAM MEMBERS: Kyungwon Koh
resource project Public Programs
The Wild Center will develop, implement, and disseminate a model program, VTS in Science, for the science museum field adapted from the Visual Thinking Strategies (VTS) teaching method. In partnership with several museums, educators, and a consulting firm, the Wild Center will use current research to develop informal and formal learning programming; implement a model professional development program for science museum professionals and elementary teachers; provide educators resources and knowledge to develop VTS in Science programming relevant to daily teaching—including a VTS in science toolkit; facilitate a long-term collaborative process and model school-museum partnership among a diverse group of education providers; and evaluate the effectiveness of the VTS in Science program in order to promote replication by science museums nationally.
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TEAM MEMBERS: Kerri Ziemann
resource project Public Programs
Brookfield Zoo will expand its "Zoo Adventure Passport" (ZAP!) program for urban families with children ages 3-12 to serve additional families and increase informal science learning opportunities in the two Chicago suburbs of Cicero/Berwyn and Melrose Park. The program will serve as a gateway to new family experiences, teaching families and children about their local and world environments, and providing an opportunity for family enrichment in a community-centered learning environment. The zoo will use presentations and activities to enhance science learning, offer field trips that reconnect urban families with wildlife and nature, and provide STEM content through multigenerational science learning. Through this project, the zoo will increase family participation by 25%; improve student performance in school; increase family interest in and enthusiasm about science, nature, and the environment, and increase family participation in their children's education.
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TEAM MEMBERS: Jo-Elle Mogerman
resource project Exhibitions
The Arboretum at Flagstaff will design build and evaluate three outdoor kiosks for the "Interactive STEM Learning Center" (I-STEM), which will engage students and general audiences in the science, technology, engineering, and mathematics of real-time climate change research, interpretation, and mitigation. The kiosks will help the arboretum raise awareness about climate change, connect people to on-the-ground scientific investigation, teach students and teachers, and de-mythologize a politicized issue. The project will create a local resource for learning about climate change impacts and mitigation practices that are place-based and more readily accepted.
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TEAM MEMBERS: Kristin Haskins
resource project Public Programs
The Museo de Arte de Puerto Rico will develop and implement "Art and Technology," which will provide learning opportunities to at-risk youth in the San Juan metropolitan area by integrating the museum's exhibits and collections as a platform for learning activities and dynamic thinking. Through lessons on digital media, photography, and art aligning with academic standards, students will acquire technology and problem-solving skills, language proficiency and communication skills, the ability to better interact with peers, and enhanced information skills. At-risk youth will be able to use the museum as an innovative learning facility with free art and technological resources to develop their skills to learn, create, and share with their peers their work in a safe environment.
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TEAM MEMBERS: Doreen Colon-Camacho
resource project Public Programs
Sam Noble Oklahoma Museum of Natural History will develop traveling natural history science curricula kits for K-12 students. This project will expand the museum's outreach program, featuring STEM (Science, Technology, Engineering, and Mathematics) content with a focus on Oklahoma geology, life, and cultural science. The museum will share the educational kits, featuring materials aligning with state educational standards, with teachers across Oklahoma. The museum's digitization of the kits will increase the capacity and number of teachers who have access to the material and enable students to experience high-quality STEM educational opportunities offsite and online.
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TEAM MEMBERS: Jessica Cole
resource project Professional Development, Conferences, and Networks
Arkansas State University (ASU) Museum will offer engaging STEM (Science, Technology, Engineering, and Math) learning experiences for children, at-risk youth, and teachers through three years of membership in the Arkansas Discovery Network, a coalition of seven Arkansas museums that develops and shares children's exhibits. Membership in the network will entitle ASU to nine high-quality, hands-on, STEM-based exhibits that promote "learning by doing" and the needed training in their STEM programming for educators. ASU Museum staff will build substantially upon these exhibits by developing many new and engaging tours, gallery activities, and programs that ensure STEM content registers in learners. This project will enable the museum to offer exceptional experiences with the potential to change attitudes about the value of learning in the targeted audiences in Northeast Arkansas.
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TEAM MEMBERS: Marti Allen
resource project Public Programs
The Museum of Science and Industry (MOSI), in collaboration with the Tampa Community Development Corporation (CDC), will create a youth STEAM (science, technology, engineering, arts, and mathematics) program designed by East Tampa neighborhood participants for the neighborhood. The STEAM program will be a first of its kind in the area and will bring a continuum of experiences in STEAM fields to underserved middle and high school students, as well as volunteer participants, who come from the East Tampa neighborhood. Initial programming topics for career exploration include astronomy/cosmology and space exploration, environmental sciences, engineering, robotics, crime scene forensics, and medical explorations. The project will expand the museum's ability to create a STEAM continuum, increase interest in STEAM careers, and to increase awareness of skills necessary to be successful in STEAM careers.
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TEAM MEMBERS: Janet White