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resource research Media and Technology
In this literature review, we seek to understand in what ways aspects of computer science education and making and makerspaces may support the ambitious vision for science education put forth in A Framework for K-12 Science as carried forward in the Next Generation Science Standards. Specifically, we examine how computer science and making and makerspace approaches may inform a project-based learning approach for supporting three-dimensional science learning at the elementary level. We reviewed the methods and findings of both recently published articles by influential scholars in computer
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TEAM MEMBERS: Samuel Severance Susan Codere Emily Miller Deborah Peek-Brown Joseph Krajcik
resource research Public Programs
Substantial evidence exists to indicate that outdoor science education (OSE)—properly conceived, adequately planned, well taught, and effectively followed up—offers learners opportunities to develop their knowledge and skills in ways that add value to their everyday experiences in the classroom. Specifically, OSE can have a positive impact on long-term memory due to the memorable nature of the setting. Effective OSE, and residential experience in particular, can lead to individual growth and improvements in students’ social skills. More importantly, there can be reinforcement between the
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TEAM MEMBERS: Justin Dillon
resource research Public Programs
Across the country many schools and communities are trying to create and support efforts to institutionalize partnerships for learning, including those that rethink the use of time across the school day and year, and across the developmental continuum. These partnerships are not merely transactional in nature but rather transformative: partnering entities work together to integrate and complement their services with the shared goal of supporting children’s learning. Referred to by different terms—integrated, expanded, or complementary learning—the concept has one critical element in common
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TEAM MEMBERS: Harvard Family Research Project
resource research Media and Technology
This report focuses on the use of games as resources to support the educational aims, objectives, and planned outcomes of teachers who understand that games are an important medium in contemporary culture and young people's experiences. The report provides an assessment of game-based learning in UK schools. It is intended to test out the hype and enthusiasm for using games in education and to identify a sensible rationale and practical strategies for teachers to try out games in the classroom.
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TEAM MEMBERS: Ben Williamson
resource research Public Programs
Renaissance East of England and Museums, Libraries and Archives Council East of England (MLA East of England) commissioned this research from the Research Centre for Museums and Galleries (RCMG) at the University of Leicester to investigate the impact that museums in the East of England region have on the attainment of secondary-age pupils completing an assessed piece of work as a result of their museum visit. Funding for the project has come from Renaissance, a £150 million programme to transform England’s regional museums, and MLA East of England. This exploratory research has emerged from
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TEAM MEMBERS: Sheila Watson Jocelyn Dodd Ceri Jones
resource research Public Programs
This research study reports on the evaluation of the outcome and impact of learning as a result of the implementation of Education Programme Delivery Plans in 69 museums in the nine regional museum hubs in England during September, October and November 2005. This is the second study of the impact of learning achieved through museum school services which have been funded through the Renaissance in the Regions programme, which provides central government funding to museums in the English regions. The first study 'What did you learn at the museum today?' was carried out in 2003. The findings of
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TEAM MEMBERS: Eilean Hooper-Greenhill Jocelyn Dodd Lisanne Gibson Martin Phillips Ceri Jones Emma Sullivan
resource research Media and Technology
Based on the premise that one component of NASA's pre-college education program is intended to support and enact school reform, the Committee for the Evaluation and Review of NASA's Pre-College Education Program requested an analysis of how the NASA Explorer School (NES) Model aligns with other national models of school-wide improvement and reform. The purpose and focus of this paper is to summarize key elements of major school improvement and reform models as well as specific content reform models from the literature, and to analyze the extent to which there is alignment between these models
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TEAM MEMBERS: Susan Mundry
resource research Public Programs
The purpose of this paper is to explore and discuss the role of practical work in the teaching and learning of science at school level. It emphasizes practical work as a means for students to learn about the nature of science.
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TEAM MEMBERS: Robin Millar
resource research Public Programs
Reports from the NSF, NRC, AAAS, and others urge over and over that we must teach "science as science is done," that "science is a way of knowing," that our goal should be to impart "scientific habits of mind," and that learning must be learner-centered and oriented toward process. Fine. But what does this really mean for science education, and especially laboratory education?
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TEAM MEMBERS: Jane Maienschein
resource research Public Programs
The purpose of this paper is to examine the role of laboratory-based science from a perspective that synthesizes developments in (1) science studies, e.g., history, philosophy and sociology of science and (2) the learning sciences, e.g., cognitive science, philosophy of mind, educational psychology, social psychology, computer sciences, linguistics, and (3) educational research focusing on the design of learning environments that promote dynamic assessments. Taken together these three domains have reshaped our thinking about the role inquiry, and in turn the laboratory, has in science
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TEAM MEMBERS: Richard Duschl
resource research Public Programs
This paper explores the role of laboratory and field-based research experiences in secondary science education by summarizing research documenting how such activities promote science learning. Classroom and field-based "lab work" is conceptualized as central components of broader scientific investigations of the natural world conducted by students. Considerations are given to nature of professional scientific practice, the personal relevance of student's understanding of the nature of empirical scientific research, and the role of technology to support learning. Drawing upon classroom learning
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TEAM MEMBERS: Philip Bell
resource research Informal/Formal Connections
To begin, this paper describes the climate in science education in the United States, and describes and defines formative assessment. Next, Black & Wiliam’s review and two other important empirical studies will be summarized. Then, a framework characterizing different forms of formative assessment is presented. Non-empirical studies are organized according to this continuum. Finally, the paper describes limitations in the implementation of formative assessment in K-8 science, and summarizes assessment practices that show promise for improving student learning. The important contribution of the
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TEAM MEMBERS: Erin Furtak