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resource evaluation Media and Technology
In October 2009, the Tennessee Aquarium began an ambitious program, Connecting Tennessee to the World Ocean (CTWO), funded by a grant from the National Oceanic and Atmospheric Administration. CTWO consists of several individual projects, all intended to increase the ocean literacy of Aquarium audiences and to promote their adoption of an ocean stewardship ethic. This evaluation report summarizes the extent to which the Aquarium accomplished these goals over the 3-year project period. The five project components and their key associated evaluation findings follow. 1. Classroom-based activities
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TEAM MEMBERS: Christopher Horne Tennessee Aquarium
resource evaluation Public Programs
In 2009, Insight Evaluation Services conducted a summative evaluation of Junior Zoo Crew (JZC), a summer service program at the Maryland Zoo in Baltimore (MZB) for teens ages 14 through 17. The goal of the evaluation was to assess the long-term impact of the JZC Program on its past participants in four main areas: 1. How and why participants are attracted to the Program and what support they get from their parents. 2. The extent to which the Program meets participants' expectations, as well as offers a satisfactory volunteer experience that also increases their appreciation for the value of
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TEAM MEMBERS: Kirsten Buchner Maryland Zoo in Baltimore
resource evaluation Media and Technology
The Institute for Learning Innovation (ILI) conducted a summative evaluation of the NSF-ISE funded project, WolfQuest. WolfQuest is an educational video game, downloadable free of charge, developed by Eduweb (Educational Web Adventures, Inc.) and the Minnesota Zoo. WolfQuest intends to increase the knowledge of, interest in, and attitudes towards wolves and wolf habitats in children ages 9 to 15. This evaluation report synthesizes key analysis and findings from data based on a web survey of players, in-depth phone interviews of players, and content analysis of the game conversation forums
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TEAM MEMBERS: Kate Haley Goldman Minnesota Zoo Eduweb Jes Koepfler Victor Yocco
resource research Public Programs
This article describes the mission, approach and success of the New Jersey Academy of Aquatic Sciences' Community and Urban Science Enrichment Program (CAUSE). Through the CAUSE program, local high school students receive training in marine science and biology, and work as mentors for younger students and as educators. This article also points out that an enrichment program to increase visitorship from underrepresented youth is not enough; science centers must utilize Positive Youth Development (PYD) strategies to "lay the foundation" toward individual learning. Key findings from project
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resource project Media and Technology
The Minnesota Zoo and Eduweb will design and develop "WolfQuest," an online, 3-D, multiplayer videogame based upon the behavior, biology and social structure of the gray wolf. This dynamic interactive experience will allow learners to become a virtual wolf (avatar) to explore gray wolves within an authentic virtual replication of wolf habitat and social structure. The scientifically accurate graphic representations of the virtual environment will afford rich and robust learning of wolf behavior, biology and habitat ecology. Participants are intended to emerge from the learning experience with a clear understanding of wolf conservation issues in the real world. "WolfQuest" is supported by a website that will function as a self-sustaining community of learners who will participate in discussion forums with wolf experts, and receive ongoing gameplay information and interaction with other participants. Additionally, the project website will provide educational guides for parents and teachers, interpretive materials, incentives to reward participants' achievements acquired through "WolfQuest" gameplay and provide a link to informal environmental organizations throughout the country. The national informal education network will afford regional customization of "WolfQuest," as well as provide social interaction among participants and organizations. The national participant network will disseminate and promote the "WolfQuest" game and wolf-related science programs. Two kiosk installations will be deployed at the Minnesota Zoo and the International Wolf Center for extended learning opportunities at those sites. Project assessment will aggregate data on learners' content acquisition, attitudinal change, game engagement and will yield guidelines for the field on effective practices in development of science education games, along with appropriate methodologies for evaluating game-based learning.
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TEAM MEMBERS: Grant Spickelmier David Schaller Kate Haley Goldman
resource project Public Programs
The Rhode Island Zoological Society will develop, prototype, install, and evaluate "Habitrek", a 3000 sq. ft. exhibit to be placed in their new Education Center. The center is a circular building and as visitors go through it they will encounter habitat displays of a Urban Providence, Woodlands, Wetlands, and Desert. In addition there will be giant scale replicas of a wormhole, a bat cave, a prairie dog colony, and a stream. Their intent is to use live animals, animal replicas and interactives to shift the visitor's emphasis from simply finding and identifying species to learning about habitats where animals live and where animals and humans often have to interact. In addition to the exhibits, several complementary educational activity packages will be developed. These include a family activity pack of activities that can be completed both at the zoo and in the home. They will relate many natural history stories not obvious from the exhibit alone. To streamline the development process, materials developed by the Bronx Zoo's Habitat Ecology Learning Program (an NSF-supported teacher enhancement activity) will serve as the basis for these family packs. The HELP materials will also serve as the basis for activities developed for use by teachers to complement the already existing Kits in Teaching Elementary Science (KITES) program (another NSF-supported program). The zoo also has cooperative programs with the Rhode Island Girl Scout Council and materials will be modified for their use as well. Of special interest is the attention that is being given to going beyond minimum ADA standards to make the exhibit broadly accessible. Ambient sound will be an important part of all exhibit settings, design considerations will be made for those with limited vision, and sightlines will be consistent with wheelchair standards, are a few examples. The anticipated exhibit opening is early 1998.
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TEAM MEMBERS: Joel Hamilton Anne Savage
resource project Public Programs
The New England Aquarium proposes to develop a traveling exhibition based on recent research implicating human activities in the worldwide increase in jellies. Humans are changing oceans so that they are becoming more suitable for jellies than for fish. The exhibition is expected to reach 12 million people -- primarily families with school-aged children -- across the nation. No jelly exhibit to date has shown jellies as important indicator species and ecosystem linchpins. Dissemination will include materials and programs for school and community outreach. A Sea Jelly Activity Kit and a community art/science program will be developed. In each year of the project approximately 100 urban teens will intern in the jelly culturing facility, where they can learn about the science of culturing jellies and present their experiences to the public.
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TEAM MEMBERS: Bonnie Epstein Steve Bailey
resource evaluation Public Programs
Youth Volunteer Interpreters as Facilitators of Learning about Climate Change in Zoo Settings reports on a project to pilot test climate change education resources featuring youth volunteer interpreters as facilitators for zoo visitors’ experiences. Brookfield Zoo tested inquiry-based and specimen-based interpretation at the polar bear and Humboldt penguin exhibits, and Woodland Park Zoo tested a climate-change themed "activity cart" near their Sumatran tiger exhibit. Both the effects of youth volunteer interpretation on the zoo visitors and on the youth volunteer interpreters themselves were
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resource project Public Programs
Over 200 zoos and aquariums in North America are accredited members of the Association of Zoos & Aquariums (AZA), with a shared vision of the future: a world where all people respect, value and conserve wildlife and wild places. Through programs & experiences that reach millions of people each year, we hope to encourage caring and empathy towards all living things, but we lack the tools that are needed to assess whether – and how – we’re reaching this goal. The overall goal of this 2 year collaborative project is to create tools that zoos and aquariums can use to assess whether they’re meeting their goal of encouraging caring and empathy towards wildlife. Project partners (Woodland Park Zoo, Point Defiance Zoo & Aquarium, & Seattle Aquarium) aim to develop, test and share tools that can be used by accredited zoos & aquariums to assess whether their educational programs are having the desired impact of encouraging children’s empathy towards animals. To better inform our understanding of the empathic experience and the role it plays in human relationships with animals, an advisory team comprised of conservation psychologists and evaluation practitioners in the zoo and aquarium field, has been formed to aid in this two year project.
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