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resource project Public Programs
This project is a Smart and Connected Communities award. The community is part of Evanston, Illinois and is composed of the lead partners described below:


EvanSTEM which is a in-school/out of school time (OST) program to improve access and engagement for students in Evanston who have underperformed or been underrepresented in STEM.
McGaw YMCA which consists of 12,000 families serving 20,000 individuals and supporting technology and makerspace activities (MetaMedia) in a safe community atmosphere.
Office of Community Education Partnerships (OCEP) at Northwestern University which provides support for the university and community to collaborate on research, teaching, and service initiatives.


This partnership will develop a new approach to learning enagement through the STEAM (Science, Technology, Engineering, Arts, and Mathematics) interests of all young people in Evanston. This project is entitled Interests for All (I4All) and builds upon existing research results of the two Principal Investigators (PIs) and previous partnerships between the lead partners (EvanSTEM and MetaMedia had OCEP as a founding partner). I4All also brings together Evanston school districts, OST prividers, the city, and Evanston's Northwestern University as participants.

In particular the project builds on PI Pinkard's Cities of Learning project and co-PI Stevens' FUSE Studios project. Both of these projects have explicit goals to broaden participation in STEAM pursuits, a goal that is significantly advanced through I4All. In this project, I4All infrastructure will be evaluated using quantitative metrics that will tell the researchers whether and to what degree Evanston youth are finding and developing their STEAM interests and whether the I4All infrastructure supports a significantly more equitable distribution of opportunities to youth. The researchers will also conduct in depth qualitative case studies of youth interest development. These longitudinal studies will complement the quantitative metrics of participation and give measures that will be used in informing changes in I4All as part of the PIs Design Based Implementation Research approach. The artifacts produced in I4All include FUSE studio projects, software infrastructure to guide the students through OST and in-school activities and to provide to the students actionable information as to logistics for participation in I4All activities, and data that will be available to all stakeholders to evaluate the effectiveness of I4All. Additionally, this research has the potential to provide for scaling this model to different communities, leveraging the OST network in one community to begin to offer professional development more widely throughout the school districts and as an exemplar for other districts. These research results could also affect strategies and policies created by local school officials and community organizations regarding how to work together to create local learning environments to create an ecosystem where formal and informal learning spaces support and reinforce STEAM knowledge.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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TEAM MEMBERS: Nichole Pinkard Reed Stevens
resource project Public Programs
This pilot study will examine the effectiveness of an innovative applied social change, community and technology based program on marginalized youths' access, interest, efficacy and motivation to learn and engage in digital technology applications. Using stratified near-peer and peer-to-peer mentoring approaches, the pilot builds on extant literature that indicates that peer-supported hands-on mentoring and experiences can alleviate some barriers to youth engagement in digital technologies, particularly among underrepresented groups. In this project, undergraduate students will mentor and work collaboratively with high school youth primarily of Hispanic descent and community-based organizations to develop creative technology-based solutions to address social issues and challenges within their local communities, culminating in events called Impactathons. These community-hosted local and state-wide events set this pilot project apart from similar work in the field. The Impactathons not only provide a space for intellectual discourse and problem-solving among the undergraduate-youth-community partners but the Impactathons will also codify expertise from scientists, social scientists, technologists, community leaders, and other stakeholders to develop technology-based solutions with real world application. If successful, a distal outcome will be increased youth interest in digital technologies and related fields. In the short term, favorable findings will provide preliminary evidence of success and lay the foundation for a more extensive study in the future.

This pilot project is a collaboration between the Everett Program, a student-led program for Technology and Social Change at the University of California Santa Cruz - a Hispanic Serving Institution - and the Digital NEST, a non-profit, high-tech youth career development and collaboration space for young people ages 14-24. Through this partnership and other recruitment efforts, an estimated 70-90 individuals will participate in the Impactathon pilot program over two years. Nearly two-thirds of the participants are expected to be undergraduate students. They will receive extensive training in near-peer and peer-to-peer mentoring and serve as mentors for and co-innovation developers with the high school youth participants. The undergraduates and youth will partner with local community organizations to identify a local social challenge that can be addressed through a technology-based solution. The emergent challenges will vary and could span the spectrum of STEM and applied social science topics of interest. Working in informal contexts (i.e., afterschool. weekend), the undergraduate-youth-community partner teams will work collaboratively to develop practical technology-based solutions to real world challenges. The teams will convene three times per year, locally and statewide, at student and community led Impactathons to share their work and glean insights from other teams to refine their innovations. In parallel, the research team will examine the effectiveness of the Impactathon model in increasing the undergraduate and youths' interest, motivation, excitement, engagement and learning of digital technologies. In addition to the research, the formative and summative evaluations should provide valuable insights on the effectiveness of the model and its potential for expansion and replication.

The project is co-funded by the Advancing Informal STEM Learning (AISL) Program and STEM +C. The AISL program seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. STEM + C focuses on research and development of interdisciplinary and transdisciplinary approaches to the integration of computing within STEM teaching and learning for preK-12 students in both formal and informal settings.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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TEAM MEMBERS: Chris Benner
resource project Public Programs
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants. This Innovations in Development project will develop a collaborative program to connect and prepare researchers from divergent disciplines to communicate science to publics of all ages in three distinct informal environments: pop-ups at community events, experiential learning with problem solving events for youth, and presentations at a science museum. It will study the effects of this program on the identity and motivations of STEM researchers and evaluate the short and medium-term outcomes for public audiences. Project partners include, The STEAM Factory, OHI/O Informal Learning in Tech Program, and the Center of Science and Industry (COSI) all located in Columbus, Ohio.

The primary goals of this project are as follows. 1) Develop a collaborative program that connects and prepares researchers from divergent disciplines to creatively and effectively communicate science to people of all ages. 2) Evaluate the short and medium-term learning outcomes across different informal learning settings. 3) Study the effect of this collaborative program on the motivations and identify of the researchers. The specific research question is: In what ways do researchers motivations and identities further develop because of these collaborative experiences with divergent perspectives? A mixed method approach will be used. Data will be collected and analyzed from 3 cohorts of researchers who implement programs in different informal learning settings. A series of pre- and post interviews with scientists will be designed to answer the research question above. Interviews will be grounded in self-determination theory. Later reflective surveys will serve as triangulation for the data.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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TEAM MEMBERS: Sathya Gopalakrishnan Justin Meyer Rachel Kajfez Arnab Nandi
resource project Public Programs
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understanding of deeper learning by participants. This pilot study, Akeakamai (Hawaiian, literally lover of wisdom, scientist, scholar), will explore the convergence of contemporary Western science topics with indigenous Hawaiian culture-based science experiences as a mechanism to strengthen STEM perceptions, cross-cultural science collaboration, and multi-generational community engagement with STEM. The work is grounded in the notion that STEM learning within the context of local informal indigenous community settings should be culturally responsive and culturally sustaining, and should privilege indigenous epistemologies. If successful, the results of this pilot could provide valuable insights on effective approaches to developing and implementing culturally consistent and sustainable multigenerational STEM engagement among Native Hawaiians and Pacific Islanders, and across the Pacific region.

Over a two-year duration, the study will address three research questions. (1) To what extent does inclusion of culture into curriculum designed for informal Culture-Science Explorations mitigate perceived barriers to participation in science? (2) What barriers do community members perceive to limit their participation in science? (3) What are the areas of consonance between Native Hawaiian and Western scientific approaches to knowledge and learning? Approximately 200 predominantly Native Hawaiian and Pacific Islanders, ranging in age from 8 - 85 years old, will participate in the pilot. The research team will collect participant data during all phases of the social intervention, a suite of culture-science exploration experiences held at the Halau Inana, a Native Hawaiian community collaboration space. The intervention will employ pedagogical methods that are responsive to Hawaiian cultural norms to deliver content that integrates across the interfaces of Western science and technology and indigenous knowledge, and incorporates Hawaiian language. A rigorous external evaluation will also be conducted. The results of the research and evaluation will be broadly disseminated. Ultimately, the project aims to develop a conceptual and practical cross-cultural, multi-generational framework for community-based science learning in Hawai'i that can serve as a model for future research and programs that extend into and beyond indigenous communities of the Pacific region.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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TEAM MEMBERS: Helen Turner Jonathan Baker Chrystie Naeole
resource project Public Programs
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative research, approaches and resources for use in a variety of settings. The uses of technologies in emergency management and public safety are emerging rapidly, but it could take years for school STEM curricula to catch up with the technologies that are already being deployed in the field. Informal learning environments, such as Teen Science Cafés, provide a compelling venue for youth learning about rapidly-developing STEM fields such as technology. The floods and devastation caused by Hurricane Harvey provide a timely learning opportunity for them. This project, in addition to developing new materials for learning about technologies, will provide much-needed baseline research on teens' understanding of technology, technology careers, and emergency preparedness. Leveraging the robust platform of the NSF-funded Teen Science Café, the Maine Mathematics and Science Alliance will build upon its existing partnership with Science Education Solutions to develop and implement a package of educational activities, tools, and resources for a Teen Science Café that is focused on community flood events and response, using Hurricane Harvey as a model and case study. The materials will focus on advances in sensor technology, data visualization, social media, and other mobile communication apps used to detect, monitor and respond to flooding and natural disasters. The package of materials will be embraced by 20 sites in Maine. The goal is to engage at least 600 youth in themed Cafés focusing on how technology was used to respond to Harvey and is being used to manage and respond to flooding more generally. An important related goal is to conduct baseline research on what teens currently know about the flood-related technologies, as well as what they learn about it from this experience derived from recent floods in Texas, Florida, and the Caribbean islands.

A research goal of our work was to collect baseline information on teens’ level of knowledge about the role of technology in responding to a variety of natural disasters. To our knowledge, the field has not developed measures of knowledge of this increasingly important domain. We developed a quick and easy-to-administer 10-item multiple-choice measure, which we presented as a “trivia game” to be done sometime during the 90-minute Café. We did not track pre- to post-café changes in knowledge, because the Cafés emphasized very different pieces of technology as well as different types of natural disasters. Rather, we wished to establish a starting point, so that other researchers who are engaged in ERT efforts with teens have both an instrument and baseline data to use in their work.

A sample of 170 youth completed the questionnaire. The average correct response rate was 4.2 out of 10, only slightly higher than the chance of guessing correctly (3 out of 10). This suggests teens have limited baseline knowledge of Emergency Response Technology and our Cafés therefore served an important purpose given this lack of knowledge. Indeed, for half of the questions at least one incorrect answer was selected more often than the correct answer! Note that there were no statistically significant correlations between age and gender and rates of correct answers.

Three things are clear from our work: 1) Youth need and want to know about the vital roles they can play by learning to use technology in the face of natural disasters; 2) Teens currently know little about the uses of technology in mitigating or responding to disasters; and 3) Teen Science Cafés provide a timely and relatively simple way of sparking interest in this topic. The project showed that it is possible to empower youth to become involved, shape their futures, and care for their communities in the face of disasters. We plan to continue to expand the theme of Emergency Response Technology within the Teen Science Café Network. Reaching teens with proactive messages about their own agency in natural disasters is imperative and attainable through Teen Science Cafés.
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TEAM MEMBERS: Jan Mokros
resource research Community Outreach Programs
Many urban New Yorkers believe that the Hudson River is so polluted that nothing could possibly live there. In reality, the estuary is thriving, and The River Project (TRP), a marine science field station in lower Manhattan, exists to showcase its vast biodiversity through place-based education. In 2014, TRP began collaborating on a city-wide initiative with New York Harbor Foundation and eight other partner organizations to integrate restoration science into Title I middle school curricula through the Curriculum and Community Enterprise for Restoration Science (CCERS). Teachers in the
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TEAM MEMBERS: Elisa Caref Melissa Rex Annie Lederberg Gaylen Moore
resource research Public Programs
The purpose of this study is to thoroughly describe a program designed to strengthen the pipeline of Latino students into post-secondary science, technology, engineering, and mathematics (STEM) education, and present evaluation data to assess multiyear effectiveness. The program includes a suite of interventions aimed at students and families, and was implemented in a low-income school cluster with a high Latino population in metro Atlanta. Our intervention includes a high school and middle school mentoring program, STEM-focused extracurricular activities (summer camps, research and community
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TEAM MEMBERS: Diley Hernandez Marion Usselman Shaheen Rana Meltem Alemdar Analia Rao
resource research Websites, Mobile Apps, and Online Media
Background: Some STEM outreach programs connect students to real-world problems and challenge them to work towards solutions. Research shows one-third of children between ages 5-17 in the U.S. are overweight. Socioeconomic status, race, and parental educational attainment all influence this issue as well as living in a rural or urban area. A rural high school STEM outreach program used a social media curriculum focused on healthy lifestyles and measured impact on the health of adolescents from these backgrounds. Methods: Health screenings and college mentors were provided to 134
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TEAM MEMBERS: Ann Chester Sara Hanks Summer Kuhn Floyd Jones Travis White Misty Harris Bethany Hornbeck Sherron McKendall Mary McMillion Cathy Morton Mallory Slusser R. Kyle Saunders
resource research Public Programs
This article provides an overview of the Chief Science Officer program launched in 2015 by Arizona SciTech. Students vote for one of their peers to become a STEM advocate in their school. These Chief Science Officers select and promote STEM programming, connect with STEM organizations to bring STEM programming to their communities, or participate in local and state conversations on education and the workforce.
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TEAM MEMBERS: Jeremy Babendure Nagib Balfakih Susan Farretta Becky Hughes
resource project Community Outreach Programs
This NSF INCLUDES Design and Development Launch Pilot, "Expanding Diversity in Energy and Environmental Sustainability (EDEES)", will develop a network of institutions in the United States mid-Atlantic region to recruit, train, and prepare a significant number of underrepresented, underserved, and underprivileged members of the American society in the areas of alternative energy generation and environmental sustainability. Researchers from Delaware State University (DSU) will lead the effort in collaboration with scientists and educators from the University of Delaware, Delaware Technical Community College, University of Maryland, and Stony Brook University. The program comprises a strong educational component in different aspects of green energy generation and environmental sciences including the development of a baccalaureate degree in Green Energy Engineering and the further growth of the recently established Renewable Energy Education Center at our University. The program comprises an active involvement of students from local K-12 institutions, including Delaware State University Early College High School. The character of the University as a Historically Black College (HBCU) and the relatively high minority population of the region will facilitate the completion of the goal to serve minority students. The program will also involve the local community and the private sector by promoting the idea of a green City of Dover, Delaware, in the years to come.

The goal of EDEES-INCLUDES pilot comprises the enrollment of at least twenty underrepresented minority students in majors related to green energy and environmental sustainability. It also entails the establishment of a baccalaureate degree in Green Energy Engineering at DSU. The program is expected to strengthen the pathway from two-year energy-related associate degree programs to four-year degrees by ensuring at least five students/year transfer to DSU in energy-related programs. The pilot is also expected to increase the number of high school graduates from underrepresented groups who choose to attend college in STEM majors. Based on previous experience and existing collaborations, the partner institutions expect to grow as an integrated research-educational network where students will be able to obtain expertise in the competitive field of green energy. The pilot program comprises a deep integration of education and research currently undergoing in the involved institutions. In collaboration with its partner institutions, DSU plans to consistently and systematically involve students from the K-12 system to nurture the future recruitment efforts of the network. A career in Green Energy Engineering is using and expanding up existing infrastructure and collaborations. The program will involve the local community through events, workshops and open discussions on energy related fields using social networks and other internet technology in order to promote energy literacy.
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TEAM MEMBERS: Aristides Marcano Mohammed Khan Gulnihal Ozbay Gabriel Gwanmesia
resource project Summer and Extended Camps
This NSF INCLUDES Design and Development Launch Pilot is to expand the Navajo Nation Math Circle model to other sites, and to develop and launch a network of math circles based on the NNMC model. The Navajo Nation Math Circle model is a novel approach to broadening the participation of indigenous peoples in mathematics that, ultimately, seeks to improve American Indian students' attitudes towards mathematics, persistence with challenging problems, and grades in math courses. Navajo Nation Math Circles bring teachers, students, and mathematicians together to work collaboratively on challenging, but meaningful and fun, math problems. Through this NSF INCLUDES project, additional math circles across the Navajo Nation will be launched and a mirror site in Washington State serving additional tribes (such as Puyallup, Muckleshoot, Tulalip, and Stillaguamish) will be established.

Originating approximately a century ago in Eastern Europe as a means to engage students in mathematical thinking, math circles bring teachers, students, and math professionals together to work collaboratively on challenging, but relevant and interesting, math problems. Navajo Nation Math Circles, established math circles in various Navajo Nation communities, are the foundation of this INCLUDES project. One goal of this effort is to launch a network with the capacity to support the replication and adaption of math circles in multiple sites as an innovative strategy for encouraging indigenous math engagement through culturally enriched open-ended group math explorations. In addition, the Navajo Nation Math Circle model will be expanded to new math circles in the Navajo Nation, as well as in Washington State to serve additional tribes. Cells in the network will implement key elements of the Navajo Nation Math Circle model, adapting them to their particular contexts. Such elements include facilitation of open-ended group math explorations, incorporating indigenous knowledge systems; a Mathematical Visitor Program sending mathematicians to schools to work with students and their teachers; inclusion of mathematics in public festivals to increase community mathematical awareness; a two-week summer math camp for students; and teacher development opportunities ranging from workshops to immersion experiences to a mentoring program pairing teachers with mathematicians.
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TEAM MEMBERS: David Auckly Henry Fowler Jayadev Athreya
resource project Public Programs
The University of Guam (UOG) NSF INCLUDES Launch Pilot project, GROWING STEM, addresses the grand challenge of increasing Native Pacific Islander representation in the nation's STEM enterprise, particularly in environmental sciences. The project addresses culturally-relevant and place-based research as the framework to attract, engage, and retain Native Pacific Islander students in STEM disciplines. The full science, technology, engineering and mathematics (STEM) pathway will be addressed from K-12 to graduate studies with partnerships that include the Guam Department of Education, Humatak Community Foundation, Pacific Post-Secondary Education Council, the Guam Science and Discovery Society, the Society for the Advancement of Chicanos/Hispanics and Native Americans in Science (SACNAS) and the University of Alaska-Fairbaanks. As the project progresses, the project anticipates further partnerships with the current NSF INCLUDES Launch Pilot project at the University of the Virgin Islands.

Pilot activities include summer internships for high school students, undergraduate and graduate research opportunities through UOG's Plant Nursery and the Humatak Community Foundation Heritage House. STEM professional development activities will be offered through conference participation and student research presentations in venues such as the Guam Science and Discovery Society's Guam Island-wide Science Fair and SACNAS. Faculty will be recruited to develop a mentoring protocol for the project participants. Community outreach and extension services will expand public understanding in environmental sciences from the GROW STEM project. Project metrics will include monitoring the diversity of partners, increases in community engagement, Native Pacific Islander participation in STEM activities, the number of students who desire to attain terminal STEM degrees and the number of community members reached by pilot STEM extension and outreach activities. Dissemination of the GROWING STEM pilot project results will occur through the NSF INCLUDES National Network, partner annual conferences, and local, regional and national STEM conferences.
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TEAM MEMBERS: John Peterson Cheryl Sangueza Else Demeulenaere Austin Shelton