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resource research Professional Development, Conferences, and Networks
This article describes an informal study study that investigated what it means to be a audience advocate. The author examines this question by describing the role in metaphorical terms.
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TEAM MEMBERS: Ben Gammon
resource research Exhibitions
In this article, Robert Eisenberger, professor of psychology at the University of Delaware, reviews two fundamental philosophical conceptions of motivation that influence contemporary views, show how these world views are embedded in current motivational theory, and consider how recent motivational findings can be applied to museum visitors. Then Eisenberger provides a visitor questionnaire that may be helpful in finding ways to increase visitor motivation.
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TEAM MEMBERS: Robert Eisenberger
resource research Public Programs
Children often learn new problem-solving strategies by observing examples of other people's problem-solving. When children learn a new strategy through observation and also explain the new strategy to themselves, they generalize the strategy more widely than children who learn a new strategy but do not explain. We tested three hypothesized mechanisms through which explanations might facilitate strategy generalization: more accurate recall of the new strategy's procedures; increased selection of the new strategy over competing strategies; or more effective management of the new strategy's goal
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TEAM MEMBERS: Kevin Crowley Robert Siegler
resource research Public Programs
It has long been recognized, but rarely publicly acknowledged, that most people learn much if not most of what they know outside of the formal education system. As Patricia Albjerg Graham recently wrote in Daedalus, "Scholars ranging from the late James S. Coleman and Lawrence A. Cremin to Christopher Jencks have quite properly reminded us of the limited role that schools play in children's education." A vast educational infrastructure exists to support public learning, both inside and outside the workplace. Leisure opportunities for learning are particularly rich. Museums, along with print
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TEAM MEMBERS: Institute for Learning Innovation John H Falk
resource evaluation Media and Technology
This formative evaluation gathered feedback from third and fourth graders in response to the Cyberchase pilot episode, The Poddleville Case, which focused on pattern problem solving. The general goals for the research were To evaluate appeal of the program as a whole as well as specific program elements like the team of kids; To establish age appropriateness; To estimate motivational impact by looking at student interest in trying to solve similar pattern problems and interest in seeing another show in the series; To explore comprehension of the main plot events; To determine what viewers felt
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TEAM MEMBERS: Barbara Flagg Thirteen/WNET Valerie Knight-Williams
resource evaluation Media and Technology
During fall 1998, KCTS produced 50,000 “Bill Nye Family Fun Science Packets"" that included a family calendar and a ten-minute video. This outreach packet was meant for distribution to families with school-age children and designed to encourage family science activities at home. KCTS distributed these Packets in sets of 25-1,000 to community organizations, PBS stations, and member agencies of the Association of Science-Technology Centers (ASTC). This study focused on capturing information about family and child involvement in science activities before and after they receive the BILL NYE
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TEAM MEMBERS: Rockman et al KCTS
resource research Public Programs
Respected museum professional and consultant Kathleen McLean examines the shift towards a more participatory culture of display and exhibition in museums. She cites numerous examples from different types of museums and the approaches they have taken in trying to better understand their visitors and become more visitor-centered. She lays open the debate within the museum community about the traditional role of museums and the resistance that advocates of visitor research and evaluation face from more conservative thinking colleagues. Useful background reading for interactive exhibit designers.
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TEAM MEMBERS: Kathleen McLean
resource evaluation Exhibitions
This report presents the findings from a study conducted by Randi Korn & Associates, Inc. (RK&A), for the National Museum of Health and Medicine (NMHM), Washington, DC. The study was designed to investigate how visitors respond to the display of the Museum's human remains collection. Specifically, the research objectives were to: determine visitors' motivation for visiting the Museum and their expectations of the Museum identify reactions to a range of specimens, including models, illustrations, wet specimens, skeletal specimens, fetuses, and plastinated specimens ascertain what aspects of the
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TEAM MEMBERS: Randi Korn & Associates, Inc. National Museum of Health and Medicine
resource project Media and Technology
The Department of Geological Sciences at Rutgers, in collaboration with the Liberty Science Center, the New York State Museum, Palisades Interstate Park Commission, Appalachian Trail Conference, and ABS-Capital Cities, Inc., has a planning grant to develop a universal model that will encourage science education in conjunction with outdoor recreational activities in wilderness parks near urban centers. The initial effort will focus on the Harriman and Bear Mountain State Parks and the Sterling Forest lands, all near New York City. Current plans for the full project include development of: 1) an illustrated guidebook describing the features chosen as "exhibits" at the sites, 2) a map showing locations of the "exhibits", 3) plaques marking the features of the exhibits, 4) proposals for new trails to access outstanding botanical and geological features, 5) a web site with virtual reality filed trips of the sites chosen, 6) museum displays and media programs at Liberty Science Center, the New York State Museum, and other sites, 7) regular field trips from Liberty Science Center, New York State Museum, and Bear Mountain Trailside Museum, 8) workshops for high school teachers, and 9) special project to get more public use of the park resources. During the planning stage the project will gather data on public interest, determine the most effective means of dissemination, identify and contact other organizations and scientist that could contribute to the full project, and develop a coordination plan and schedule for this complex project. Small examples and/or written descriptions of the web-site, the guidebook stops, museum displays, and field trips will also be produced in the planning phase.
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TEAM MEMBERS: Alexander Gates
resource project Exhibitions
Five small science museums will form "TEAMS (Traveling Exhibits at Museums of Science) Collaborative". The partners include the Montshire Museum of Science, Norwich, VT; The Catawba Science Center, Hickory, NC; Sciencenter, Ithaca, NY; Discovery Center Museum, Rockford, IL; and the Ann Arbor Hands-On Museum, Ann Arbor, MI. Each museum partner will develop a 1500 sq. ft. (140 m2) traveling exhibit that will include ten to fifteen interactive units and supporting graphics and will circulate to all members of the partnership. The exhibition topics are: AirPlay (Montshire Museum of Science, Dirt (Catawba Science Center), You Can Count On It (Sciencenter), Amusement Park Science (Discovery Center Museum), and Eureka Labs: Science from Head to Toe (Ann Arbor Hands-On Museum). Following the circulation among the consortium members, it is anticipated that the exhibits will circulate more broadly via the Association of Science-Technology Centers Traveling Exhibit's Program. In addition to developing these exhibits, the collaboration has an additional goals 1) focusing on the family audiences by working together to enhance the family science learning through the development of resources that can be used by families that are related to exhibition topics, 2) building institutional expertise in exhibit design, family programming, and evaluation; and 3) conducting research on family learning and sharing results with the field. Complementary materials and activities for teachers will also be developed for each exhibit.
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TEAM MEMBERS: David Goudy Charles Trautmann Sarah Wolf Mike Sinclair James Frenza Cynthia Yao
resource project Public Programs
The Informal Science Education Program of the National Science foundation will provide $320,000 in partial support of "Research in Learning in Museums Project." This will be the NSF contribution to a four federal agency effort to collaboratively support a major research project on learning in museums. As the result of an RFP developed by representatives of the National Endowment for the Arts (NEA), the National Endowment for the Humanities (NEH), and Institute of Museum and Library Services (IMLS), and the National Science Foundation (NSF), an award was made to the Learning Research and Development Center at the University of Pittsburgh. It was agreed by the four agencies that the IMLS would be the coordinating agency of this award since they represent all museum regardless of subject, content, or type of audience.
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TEAM MEMBERS: Rebecca Danvers
resource project Professional Development, Conferences, and Networks
Under the direction of Kevin Crowley, the Learning Research and Development Center at the University of Pittsburgh will investigate gender bias in parental explanations in informal learning settings. This project, Responding to the Gender Gap in Informal Science Education, will build on previous research at children's museums where the conversations of 338 families with children eight years and younger at sixteen different interactive exhibits were recorded and analyzed. They found that parents were almost three times more likely to use explanations when interacting with boys than girls. In this project they will conduct additional research to isolate the causes and outcomes associated with gender bias in these parental explanations and then they will develop, evaluate, and disseminate a range of low-cost methods to modify science exhibits to support parental explanation to both girls and boys. The latter will take the form of an Explanation Toolbox (XBox) which will be a set of resources to help museums construct and evaluate their own modifications to support non-biased parental explanations, with special attention paid to including explanations for the young girls, in addition to the usual conversations about manipulating the exhibits and about the visual, auditory, and tactile information produced by the exhibit. Results of the research and the toolbox will be broadly disseminated via the World Wide Web and published research reports.
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TEAM MEMBERS: Kevin Crowley