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resource project Exhibitions
The Institute for Native Pacific Education and Culture will address low science and math proficiency achievement rates for Native Hawaiian students by designing more relevant STEM learning activities. The INPEACE Indigenous Science Center’s Mahina Exhibit Project will create three exhibit designs with learning objectives targeted for students ages 4-14. Focused on the Mahina (moon), the exhibits and related activities will be designed to be enjoyable and thought-provoking for Native Hawaiian communities to engage in STEM learning through a framework that is familiar. Through consultation with experienced exhibit designers, the science center’s staff will gain a stronger understanding of best practices in exhibit design, and indigenous communities will benefit from approaches that translate their own histories into relevant and fun STEM learning experiences.
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TEAM MEMBERS: Keri Perry
resource project Exhibitions
The DoSeum will re-imagine its exhibition, “Dream Tomorrow Today,” focusing on underserved students in San Antonio. The community-driven exhibition will provide a space for children ages 4 to 11 to develop key learning and STEM leadership skills to approach their desired futures. In developing the exhibit content, the museum will partner with academic futurists, local organizations with a focus on underserved students, STEM-focused organizations, and a community network of families connected to those organizations. Community conversations will be convened for children and families throughout the exhibition development process to elicit feedback from key stakeholders.
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TEAM MEMBERS: Meredith Doby
resource project Public Programs
The Louisiana Children’s Museum is developing a comprehensive set of resources entitled “Water Dialogues–Living with Water,” designed around its new exhibits and landscape resources, to strengthen the community’s understanding of the challenges associated with water management. They are creating a new field trip series and water-based science curriculum, “Water Pathways” as well as an outreach program, “Steward’s Ship,” to bring the program’s environmental messages to schools and camps. The museum will also conduct a professional development training series on science education for local educators implementing the state’s new science standards, in addition to a series of literacy workshops where children ages four to eight will write “how-to” books and “water journals.” To further spread the associated environmental and sustainability messages, they will organize an annual “Water Fest” program for the community.
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TEAM MEMBERS: Shannon Blady
resource project Public Programs
The Key West Tropical Forest and Botanical Garden will strengthen and expand its “Living Laboratory,” a hands-on outdoor youth environmental education program. New curricula will target students in preschool through 6th grade to expand the reach of the program. Additional programming will serve students in middle school and high school, including facilitating guided research projects for students in the district STEM Fair. Partnerships with local organizations will help to expand inclusive programming for at-risk and economically disadvantaged students and make the program free. They will use student-created videos of their experiments and activities to create multimedia online tutorial resources for educators.
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TEAM MEMBERS: Robin Sarabia
resource project Exhibitions
The Kansas Children’s Discovery Center will procure and install three exhibitions to provide new experiences related to STEAM learning for children up to age 11, as well as their teachers and families. The museum will add a large color wheel and giant pixel peg board to the paint gallery. They will replace the existing Bernoulli table—which demonstrates how low pressure creates lift or fast-moving air creates low pressure—with a new, more engaging version. The new exhibitions will expand arts and science learning experiences for visitors, spark an interest in learning, and ignite a desire to study STEAM-related fields.
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TEAM MEMBERS: Caitlin Luttjohann
resource project Public Programs
The Children’s Museum will collaborate with six Hartford Public Library branches, three Hartford Family Centers, and the Connecticut Children’s Medical Center to provide  hands-on Science, Technology, Engineering, Arts, and Mathematics  (STEAM) - based programs to over 1,000  local 3 to 14-year old children and their care givers. Program design and development will include planning for  field trips to the museum.  All participants will be given age-specific, supplemental STEAM materials to continue their learning activities at home, and families can attend more than one week of library programs, or more than three Saturdays of family center programs.  The goal will be to help urban Hartford youths find new pathways toward responsible citizenry and fiscal stability.
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TEAM MEMBERS: Beth Weller
resource project Exhibitions
Creative Discovery Museum will create an indoor/outdoor, natural science gallery designed for children ages 2 to 12. Named “Unearthed,” the gallery will include exhibits on fossil layers, dinosaurs and paleontology, volcanos and volcanology, erosion and weathering, entomology, and insects. It will offer hands-on, exploratory experiences in natural science for children and their families. The new science gallery will align with state educational standards, provide more interactive learning experiences, and introduce children to real elements including dirt, water, and sand in an outdoor exhibit that reinforces the concepts presented inside the museum.
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TEAM MEMBERS: Shannon Johnson
resource project Exhibitions
The Nest: A Nature Inspired Space, Design Workshop, and Art Studio is a new project of the Massachusetts Audubon Society’s Museum of American Bird Art designed to provide a dedicated space and robust mobile component for pre-K to grade 5 aged children, their families, and educators. Working with community partners, the museum will create an interactive exhibition integrating nature, art, and science, using existing underutilized space at the museum. The project team will test and develop prototypes of content, materials, and equipment for the Nest, along with curriculum and programmatic activities. Through the immersive exhibition and supporting programmatic activities, the museum will better serve an expanded group of learners with nature-based STEAM programs.
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TEAM MEMBERS: Kristen Scopinich
resource project Exhibitions
The Institute for Native Pacific Education and Culture (INPEACE) will create a mobile science exhibit to support improved academic outcomes in science and math for students from pre-school to eighth grade. With the collaboration of science experts, teachers, students, and cultural practitioners, the project team will identify and design three core exhibits using a culture-based educational approach. The project will link indigenous knowledge and practices with scientific theory, providing hands-on experiences designed to engage youth in STEM learning. The 'Ike Hawai'i Science Center Exhibit will visit rural Native Hawaiian communities on O'ahu and at least one other island. It will be available to public audiences of all ages.
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TEAM MEMBERS: Sanoe Marfil
resource evaluation Media and Technology
This assessment serves as the summative assessment of the IMLS-funded project at KU Biodiversity Institute and Natural History Museum: Natural History Mystery: Immersing families in a problem-solving game using museum collections. The assessment employs a mixed methods approach, in which both quantitative and qualitative data are collected. More specifically, quantitative data are generated from surveys that are administered to participants at the beginning and end of the game and analyzed by using descriptive statistics (i.e., mean, standard deviation, and histogram) and paired sample t-test
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TEAM MEMBERS: Haiying Long Teresa MacDonald
resource project Media and Technology
The University of Kansas Natural History Museum, in collaboration with the University of California Museum of Paleontology, will develop, test, and deploy an immersive educational game on the topic of evolution and common ancestry. The museum will frame the game with a narrative that involves tracing the origin of a zoonotic disease (infectious disease that is transmitted between species from animals to humans or from humans to animals). Played on the museum floor, the escape room-inspired game will explore innovative formats for museum learning and engagement. It is being designed for families with children ages 7 to 12, and by visiting groups of schoolchildren in grades 3 to 5.
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TEAM MEMBERS: Teresa MacDonald
resource project Public Programs
KID Museum will develop and test a framework for working with community organizations to design learning experiences and create a facilitation guide for integrating cultural appreciation with maker-based learning. Building on its established Cultural Days programming, the museum will partner with four organizations that represent the region's largest ethnic populations. Together, they will plan, design, prototype, and refine new programs and experiences for children ages 4 to 14 and their families. The project team will adapt an IMLS-funded STEM-expert co-development model to develop and present cultural programs both at the museum and in the community. The project team will evaluate and refine the programs through visitor surveys. The museum will share the resulting framework and facilitation guide with other informal learning spaces to support the implementation of similar programs.
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TEAM MEMBERS: Amanda Puerto Thorne