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resource evaluation Exhibitions
This summative evaluation study examines visitors' experiences of the "Plastics Unwrapped" exhibit at the Burke Museum of Natural History, Seattle, WA. The exhibit explores the complicated legacy of plastic, and the ways in which it has improved life, but not without serious impact on people and the environment. Within a framework of four evaluation questions, this study used multiple methods to assess what visitors do and where they spend their time in the exhibit, what knowledge they take away, and whether the exhibit impacts visitors' attitude toward plastic and their perception of the
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TEAM MEMBERS: Danielle Acheampong
resource evaluation Public Programs
The National Science Foundation (NSF) awarded funding to the Oregon Museum of Science and Industry (OMSI) and Portland State University (PSU) in Portland, Oregon to support a “Connecting Researchers and Public Audiences” (CRPA) project titled ResearchLink: Spotlight on Solar Technologies. The primary goals of CRPA projects are to communicate to the public about specific NSF research projects. This ResearchLink project promoted public awareness of two NSF-funded projects led by Dr. Carl Wamser at PSU, Integrating Green Roofs and Photovoltaic Arrays for Energy Management and Optimization of
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TEAM MEMBERS: Oregon Museum of Science and Industry Anne Sinkey Barry Walther Liz Rosino Wright
resource project Public Programs
President Obama announced in April 2013 that the Corporation for National and Community Service (CNCS) would launch a STEM AmeriCorps initiative to build student interest in STEM. A RFA is currently being prepared to be released in the late fall of 2013. This project will engage in quick response research to identify an evaluation and research agenda that can begin to inform the program launch. Thus, the timeframe for informing the initial stages of STEM AmeriCorps is relatively short, and the creation of an evaluation and research agenda is very timely. The products from the RAPID proposal are: (1) a review of the evaluation and research literature on the use of volunteers and/or mentors to build students' interest in STEM; (2) to convene a workshop to identify evaluation and research priorities to guide the initiative; and (3) a summary evaluation agenda that identifies promising directions along with the strength of evidence around key issues.
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TEAM MEMBERS: Beth Gamse Alina Martinez
resource project Media and Technology
This multiplatform media and science center project is designed to engage audiences in humanity's deepest questions like the nature of love, reality, time and death in both scientific and humanistic terms. Project deliverables include 5 hour-long radio programs for broadcast on NPR stations, public events/museum exhibits at the Exploratorium in San Francisco, kiosks in venues throughout the city, and a social media engagement campaign. The audience of the project is large and diverse using mass media and the internet. But the project will specifically target young, online, and minority audiences using various strategies. The project is designed to help a diverse audience understand the impact of new scientific developments as well as the basic science, technology, engineering and math needed to be responsible, informed citizens. Innovative elements of the project include the unique format of the radio programs that explore complex topics in an engaging and compelling way, the visitor engagement strategy at the Exploratorium, and the social media strategy that reaches niche audiences who might never listen to the radio broadcasts, but find the podcasts and blogs engaging. The Exploratorium will be opening a new building in 2013 and will include exhibits and programs that are testing grounds for this project. This is a new model that aligns the radio content with exhibitions, social media, and in person events at the Exploratorium, providing a unique holistic approach. The project is designed to inspire people to think and talk about science and want to find out more. The evaluation will measure the impacts on the targeted audiences reached by each of the key delivery methods. Data will be collected using focus groups; intercept interviews with people in public places, and longitudinal panels. The focus will be on 5 targeted audiences (young adults, families with children, non-NPR listeners, underrepresented minorities, and adults without college experience). This comprehensive evaluation will likely contribute important knowledge to the field based on this multiple-platform collaborative model.
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TEAM MEMBERS: Barietta Scott
resource project Public Programs
This project is intended to develop a model for STEM education through local libraries. There are several unique features in this endeavor. The model is being aimed at rural libraries and adult residents that are geographically remote from typical venues such as museums, zoos, and science centers. According to the 2000 census, there are 50 million individuals in this designation and the size of the group is increasing and becoming more diverse. Efforts to impact diverse audiences who are economically disadvantaged will be part of the plan. In many rural locations there are few community venues, but libraries are often present. The American Library Association and the Association Rural and Small Libraries have begun the reinvention of these libraries so they can become more attuned to the communities in which they are apart. Thus, this project is an effort to find new ways of communicating STEM concepts to a reasonably large underserved group. The design is to derive a "unit of knowledge enhancement" (some portion of Climate Change, for example) through a hybrid combination of book-club and scientific cafe further augmented with videos and web materials. Another part of the design is to enhance the base STEM knowledge of library staff and to associate the knowledge unit with an individual who has the specific STEM topic knowledge for a specific unit. Considerable effort shall be expended in developing the models for staff knowledge enhancement with a progressive number of librarians in training from 8 to 20 to 135. To build the content library model, five units of knowledge will be devised and circulated to participating libraries. Evaluation of the project includes front end, formative and summative by the Goodman Research Group. In addition to the "units of knowledge enhancement," the major results will be the model on how best to relate and educate citizens in rural environments and how to educate the library staff.
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TEAM MEMBERS: Daniel Rockmore Marcelo Gleiser Marion Rice John H Falk Alfred Bennett Meighan Maloney
resource project Media and Technology
NOVA Labs (pbs.org/nova/labs) is a free digital platform that engages teens and lifelong learners in activities and games that foster authentic scientific exploration. From building RNA molecules and designing renewable energy systems to tracking cloud movements and learning cybersecurity strategies, NOVA Labs participants can take part in real-world investigations by visualizing, analyzing, and playing with the same data that scientists use. Each Lab focuses on a different area of active research. But all of them illustrate key concepts with engaging and informative videos, and guide participants as they answer scientific questions or design solutions to current problems. Supporting pages on each Lab site explain the purpose and functions of the Lab, help teachers incorporate it into their classrooms, foster collaboration between users, and help users make connections to the broader world of STEM. Users are encouraged to explore potential career paths through “Meet the Scientists” profiles, and to obtain information about local and national STEM resources.
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TEAM MEMBERS: NOVA Brooke Havlik
resource research Public Programs
This poster was presented at the 2014 AISL PI Meeting in Washington, DC. It describes "EESIP", a collaborative research project between the Cornell Lab of Ornithology and UC Davis, aimed at Exploring Engagement and Science Identity through Participation in citizen science.
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TEAM MEMBERS: Cornell Lab of Ornithology Tina Phillips
resource project Public Programs
NNOCCI is a collaborative effort led by the New England Aquarium with the Association for Zoos and Aquariums, the FrameWorks Institute, the Woods Hole Oceanographic Institution, the National Aquarium in Baltimore, Monterey Bay Aquarium, the New Knowledge Organization in partnership with Penn State University and the Ohio's Center for Science and Industry. With support from the National Science Foundation Climate Change Education Partnership program, NNOCCI's goal is to establish a national network of professionals who are skilled in communicating climate science to the American public.
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TEAM MEMBERS: Billy Spitzer
resource project Public Programs
BioTrails is a project of the MDI Biological Laboratory in collaboration with the National Park Service and the Schoodic Education and Research Center Institute, and is supported by an award from the National Science Foundation (DRL-1223210). The goal of the project is to establish practices for combining public participation in scientific research (citizen science) with DNA-based species identification (DNA barcoding) to scale-up and improve the accuracy of research projects that monitor animal and plant species in the sea and on land as they respond to climate and environmental changes. Once established through this project, the BioTrails team will expand the model to other national parks and long-distance trails, paving the way for engaging more citizen scientists in more places to understand, monitor, and manage biodiversity in a changing world.
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TEAM MEMBERS: Mount Desert Island Biological Laboratory Karen James Bill Zoellick Abraham Miller-Rushing
resource project Media and Technology
Informal Community Science Investigators (iCSI) creates a network of four geographically diverse informal science institutions working together on strategies to engage youth ages 10-13 through location based augmented reality (AR) games played on smartphones. These high-interest, kid-friendly games will be used by families visiting the institutions and by youth who enroll in more intensive summer camp programs. Using AR games, participants will engage in playful but scientifically-grounded investigations drawing on each institution's research, exhibits, and natural spaces. For example, a botanical garden might engage young visitors through AR games with themes related to native and invasive species, while a zoo might create a game experience focusing on illegal wildlife trade. Participants in the iCSI summer camp program will have more intensive experiences, including work with the host institution's scientists, opportunities to develop original augmented reality games, and experiences with game-related service learning and citizen science programs. For both target groups (families and campers), the location specific games build understanding of both the institution's mission and the broader realm of scientific research and application. The project will test the notion of participants as "learner hero," the link between game play and the individual's development of competency, autonomy and the relationship to real world experience, in this case through community action on the subject of the game developed. To that end, participants will be encouraged to extend their involvement through related investigations on site and participation in community activities and projects that can be done at home. Social media tools such as Facebook and web sites managed by the host institutions will provide recognition for this extended engagement, helping participants maintain ties to the program. Additionally, program resources provide assistance to adult family members in nurturing and sustaining youth interest in STEM activities and careers. A major effort of the project will be development of a new software infrastructure called TaleBlazer for the augmented reality game that will enable teachers and students to develop their own game that incorporates real data collection and scientific model building. The new platform will enhance the game play platform MITAR developed with NSF funding.
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TEAM MEMBERS: Robert Coulter Eric Klopfer
resource research Public Programs
Citizen science programs across the country invite the public to participate in scientific research. Through these experiences, participants have an opportunity to observe nature, which naturally leads to asking questions about the natural world. A new project in Minnesota is training leaders of youth groups to use citizen science experiences to stimulate curiosity and inspire motivation to design and carry out scientific research projects. This unique program model fosters authentic inquiry in youth age 10-14 outside the traditional school setting such as 4-H clubs, scout groups,or community
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TEAM MEMBERS: University of Minnesota-Twin Cities Amy RB Rager Andrea Lorek Strauss Karen Oberhauser Robert Blair Pam Larson Nippolt Nathan Meyer Kim Kies
resource project Public Programs
Exoplanets Exploration is an interactive exhibition to explore exoplanets for the primary audience of students grades 5th through 12th with a secondary audience of younger children and adults. The exhibition is located in the astronomy wing of the Boonshoft Museum of Discovery (Dayton, Ohio). The project goals are to provide a STEM base for visitors from which to explore exoplanet discoveries; for them to have a basic understanding of exoplanet missions, instruments used in the discoveries, and the science knowledge necessary to understand the discoveries; to learn about the exoplanet discoveries through hands-on tactile, auditory, visual, and kinesthetic interactive exhibition components; and to challenge visitors to contemplate the possibility of life elsewhere in the universe. Aspects of the exhibition are integrated into space-related programming by linking to school visits, Distance Learning programs, summer Discovery Camps, FIRST LEGO league, and homeschool programming. Components of the exhibition addresse relevant Ohio Academic Content Standards for Earth and Space Science and will evolve to incorporate new Next Generation Science Standards. With the STEM career information presented along with scientific learning, students will be able to visualize the possibilities that NASA and space science represents.
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TEAM MEMBERS: Mark Meister